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authorraysan5 <raysan5@gmail.com>2016-05-20 09:36:02 +0200
committerraysan5 <raysan5@gmail.com>2016-05-20 09:36:02 +0200
commit7d1d9ff143cd7c6c55d3fd891b43e143431ea15f (patch)
tree649378e7d990c23aff9d38bf684733aff250b075 /src/rlgl.h
parentbdb450fccb1404cbf47f4f8103a28d598178bfc3 (diff)
downloadraylib-7d1d9ff143cd7c6c55d3fd891b43e143431ea15f.tar.gz
raylib-7d1d9ff143cd7c6c55d3fd891b43e143431ea15f.zip
Support DYNAMIC_DRAW mesh loading
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index a33e3a0a..a557ffa2 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -280,7 +280,7 @@ RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a textur
void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
-void rlglLoadMesh(Mesh *mesh); // Upload vertex data into GPU and provided VAO/VBO ids
+void rlglLoadMesh(Mesh *mesh, bool dynamic); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer)
void rlglDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void rlglUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU