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authorJoshua Reisenauer <kd7tck@msn.com>2016-06-02 13:43:11 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-06-02 13:43:11 -0700
commit96fa716525e22f9f75575f2dc1b431c58567d8a1 (patch)
treeb79a76033bf94e9f25cad98f0529cdd455a67e5f /src/rlgl.h
parentcf2975d062a991d69fde60c3cdc043a8a39a09dc (diff)
parent4bc339ea4e5d833558ad4bcf14cd41e2a48a1d83 (diff)
downloadraylib-96fa716525e22f9f75575f2dc1b431c58567d8a1.tar.gz
raylib-96fa716525e22f9f75575f2dc1b431c58567d8a1.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 00482d2e..2a578a1f 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -329,6 +329,9 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
+void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
+void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+
void BeginShaderMode(Shader shader); // Begin custom shader drawing
void EndShaderMode(void); // End custom shader drawing (use default shader)
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)