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| author | Ray <raysan5@gmail.com> | 2016-03-17 13:51:48 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-03-17 13:51:48 +0100 |
| commit | e2ba22ec596757d62f8b22cf8b722d68040f23d3 (patch) | |
| tree | 28b9e0ddfe60534b167dd659e27c4fa10288d329 /src/rlgl.h | |
| parent | 49df957058b2f602c7e6873fec0007fcd7a4dc4c (diff) | |
| download | raylib-e2ba22ec596757d62f8b22cf8b722d68040f23d3.tar.gz raylib-e2ba22ec596757d62f8b22cf8b722d68040f23d3.zip | |
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -244,6 +244,8 @@ void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) //------------------------------------------------------------------------------------ void rlEnableTexture(unsigned int id); // Enable texture usage void rlDisableTexture(void); // Disable texture usage +void rlEnableDepthTest(void); // Enable depth test +void rlDisableDepthTest(void); // Disable depth test void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU void rlDeleteShader(unsigned int id); // Delete OpenGL shader program from GPU void rlDeleteVertexArrays(unsigned int id); // Unload vertex data (VAO) from GPU memory |
