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| author | Ray <raysan5@gmail.com> | 2016-07-15 19:44:18 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-07-15 19:44:18 +0200 |
| commit | a2794379a0e1e2ab1486888aaa710f65d492e0fc (patch) | |
| tree | acd8185cf8574ccba8fab46ccdbca30f9a3cd895 /src/text.c | |
| parent | 1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (diff) | |
| parent | fc19e24eba4358b3afb052f80425af4947b172d6 (diff) | |
| download | raylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.tar.gz raylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.zip | |
Merge pull request #132 from raysan5/develop
Develop branch integration
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 17 |
1 files changed, 10 insertions, 7 deletions
@@ -782,12 +782,15 @@ static SpriteFont LoadBMFont(const char *fileName) char *texPath = NULL; char *lastSlash = NULL; - lastSlash = strrchr(fileName, '/'); // you need escape character - texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1); - memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash)); - strcat(texPath, "/"); - strcat(texPath, texFileName); - strcat(texPath, "\0"); + lastSlash = strrchr(fileName, '/'); + + // NOTE: We need some extra space to avoid memory corruption on next allocations! + texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4); + + // NOTE: strcat() and strncat() required a '\0' terminated string to work! + *texPath = '\0'; + strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1); + strncat(texPath, texFileName, strlen(texFileName)); TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); @@ -828,7 +831,7 @@ static SpriteFont LoadBMFont(const char *fileName) else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font"); // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts - if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars)) + if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0)) { UnloadSpriteFont(font); font = GetDefaultFont(); |
