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| author | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-09-03 01:49:58 +0200 |
| commit | 77558eec0caf0736fa36c96b5807d928317d3dd7 (patch) | |
| tree | 860d9e77d27729fa2572aa8207d77f8def083ccd /src/textures.c | |
| parent | 858ccb350dab317483bf58a5852f88df0a49a7b2 (diff) | |
| parent | d05acb1b6878b101ecbde0aeb3aa1bcf80b960af (diff) | |
| download | raylib-1.3.0.tar.gz raylib-1.3.0.zip | |
Merge pull request #28 from raysan5/develop1.3.0-installer1.3.0
Integrating Develop branch
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/textures.c b/src/textures.c index e2eb8b2f..165d9358 100644 --- a/src/textures.c +++ b/src/textures.c @@ -321,7 +321,7 @@ Texture2D LoadTexture(const char *fileName) Image image = LoadImage(fileName); -#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB) +#if defined(PLATFORM_WEB) ImageConvertToPOT(&image, BLANK); #endif @@ -404,7 +404,7 @@ void UnloadTexture(Texture2D texture) { rlDeleteTextures(texture.id); - TraceLog(INFO, "[TEX ID %i] Unloaded texture data", texture.id); + TraceLog(INFO, "[TEX ID %i] Unloaded texture data from VRAM (GPU)", texture.id); } } @@ -501,7 +501,10 @@ Image GetTextureData(Texture2D texture) { Image image; image.data = NULL; - + +#if defined(GRAPHICS_API_OPENGL_ES2) + TraceLog(WARNING, "Texture data retrieval not supported on OpenGL ES 2.0"); +#else if (texture.format < 8) { image.data = rlglReadTexturePixels(texture.id, texture.format); @@ -518,7 +521,7 @@ Image GetTextureData(Texture2D texture) else TraceLog(WARNING, "Texture pixel data could not be obtained"); } else TraceLog(WARNING, "Compressed texture data could not be obtained"); - +#endif return image; } @@ -695,6 +698,8 @@ void ImageConvertToPOT(Image *image, Color fillColor) int format = image->format; // Store image data format to reconvert later + // TODO: Image width and height changes... do we want to store new values or keep the old ones? + // NOTE: Issues when using image.width and image.height for sprite animations... *image = LoadImageEx(pixelsPOT, potWidth, potHeight); free(pixelsPOT); // Free POT pixels data |
