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authorraysan5 <raysan5@gmail.com>2016-04-07 13:31:53 +0200
committerraysan5 <raysan5@gmail.com>2016-04-07 13:31:53 +0200
commitaa22d979834eeddb849f45bba7c0f467b575e6db (patch)
tree50d1c417b2a2294e05e4d4ae638f7f4f4d923968 /src/textures.c
parent4b51248372302bd9f1baf2452b389f57f0173d59 (diff)
downloadraylib-aa22d979834eeddb849f45bba7c0f467b575e6db.tar.gz
raylib-aa22d979834eeddb849f45bba7c0f467b575e6db.zip
Simplified texture flip and added comments
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/textures.c b/src/textures.c
index 67264afb..79047ab7 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1385,6 +1385,10 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
Rectangle destRec = { (int)position.x, (int)position.y, abs(sourceRec.width), abs(sourceRec.height) };
+
+ if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
+ if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;
+
Vector2 origin = { 0, 0 };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);