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| author | raysan5 <raysan5@gmail.com> | 2015-08-30 17:44:47 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-30 17:44:47 +0200 |
| commit | aa982f80f58ae0f18ed8431be8353c9f997610b5 (patch) | |
| tree | 703d81f0874c238097c6cf95dd067a74c4999d31 /src | |
| parent | d7e7ef6a7de1e0b4be2fbbd5ff774150e3d1634a (diff) | |
| download | raylib-aa982f80f58ae0f18ed8431be8353c9f997610b5.tar.gz raylib-aa982f80f58ae0f18ed8431be8353c9f997610b5.zip | |
Reviewed some comments
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.c | 2 | ||||
| -rw-r--r-- | src/rlgl.h | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -2077,7 +2077,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName) return shader; } -// Load a custom shader and return program id +// Load custom shader strings and return program id unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) { unsigned int program = 0; @@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix // NOTE: This functions are useless when using OpenGL 1.1 //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations -unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id +unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id void UnloadShader(Shader shader); // Unload a custom shader from memory void SetPostproShader(Shader shader); // Set fullscreen postproduction shader void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw |
