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| author | Ray <raysan5@gmail.com> | 2018-11-19 09:40:01 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2018-11-19 09:40:01 +0100 |
| commit | ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 (patch) | |
| tree | 5a57bd1f2e1d225b6c8cf78c9c901f07f937eb90 /src | |
| parent | 829538249fcb593cc64d03374a5d50de1fa54a4f (diff) | |
| download | raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.tar.gz raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.zip | |
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -1173,10 +1173,6 @@ void BeginTextureMode(RenderTexture2D target) rlEnableRenderTexture(target.id); // Enable render target - // Some projects need the buffer to not be empited when drawing to - // the render texture. - //rlClearScreenBuffers(); // Clear render texture buffers - // Set viewport to framebuffer size rlViewport(0, 0, target.texture.width, target.texture.height); |
