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authorRay <raysan5@gmail.com>2018-11-19 09:40:01 +0100
committerRay <raysan5@gmail.com>2018-11-19 09:40:01 +0100
commited269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 (patch)
tree5a57bd1f2e1d225b6c8cf78c9c901f07f937eb90 /src
parent829538249fcb593cc64d03374a5d50de1fa54a4f (diff)
downloadraylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.tar.gz
raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.zip
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
Diffstat (limited to 'src')
-rw-r--r--src/core.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core.c b/src/core.c
index 0c04aecd..35646aa1 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1173,10 +1173,6 @@ void BeginTextureMode(RenderTexture2D target)
rlEnableRenderTexture(target.id); // Enable render target
- // Some projects need the buffer to not be empited when drawing to
- // the render texture.
- //rlClearScreenBuffers(); // Clear render texture buffers
-
// Set viewport to framebuffer size
rlViewport(0, 0, target.texture.width, target.texture.height);