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| author | raysan5 <raysan5@gmail.com> | 2015-08-29 20:20:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-29 20:20:28 +0200 |
| commit | 055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6 (patch) | |
| tree | de02e87169ca1e5a16c8074e6588600a902b1c3d /src | |
| parent | 8692c495110f650405eb2dd54d5de101880533af (diff) | |
| download | raylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.tar.gz raylib-055d8927cccbc2b7b4dd5d6f6928159ba3fff2e6.zip | |
Small code tweaks
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 2 | ||||
| -rw-r--r-- | src/rlgl.c | 6 | ||||
| -rw-r--r-- | src/rlgl.h | 2 |
3 files changed, 5 insertions, 5 deletions
@@ -638,6 +638,7 @@ void ShowLogo(void) showLogo = true; } +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // Check if a file have been dropped into window bool IsFileDropped(void) { @@ -664,6 +665,7 @@ void ClearDroppedFiles(void) dropFilesCount = 0; } } +#endif // TODO: Gives the ray trace from mouse position Ray GetMouseRay(Vector2 mousePosition, Camera camera) @@ -4,8 +4,8 @@ * * raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: * OpenGL 1.1 - Direct map rl* -> gl* -* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render -* OpenGL ES 2 - Same behaviour as OpenGL 3.3+ +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * @@ -3061,8 +3061,6 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight) #if defined(RLGL_STANDALONE) -typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; - // Output a trace log message // NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning static void TraceLog(int msgType, const char *text, ...) @@ -4,7 +4,7 @@ * * raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version: * OpenGL 1.1 - Direct map rl* -> gl* -* OpenGL 3.3+ - Vertex data is stored in VAOs, call rlglDraw() to render +* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render * OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render * * Copyright (c) 2014 Ramon Santamaria (@raysan5) |
