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| author | Ray <raysan5@gmail.com> | 2014-11-24 20:14:58 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2014-11-24 20:14:58 +0100 |
| commit | 0c606092689d7a1823f7acd5e8b849052e297b7a (patch) | |
| tree | 0623e6f7c0ada0319c6b8bd8febd48d0e17c9973 /src | |
| parent | fcff83e65cebb0c9767f076e8ccfaf6b6bfb8d95 (diff) | |
| parent | 63ed471ed24ed1b328cc90f03a88130511725e88 (diff) | |
| download | raylib-0c606092689d7a1823f7acd5e8b849052e297b7a.tar.gz raylib-0c606092689d7a1823f7acd5e8b849052e297b7a.zip | |
Merge pull request #11 from raysan5/develop
Develop branch integration
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/src/models.c b/src/models.c index d69322a8..2d2af038 100644 --- a/src/models.c +++ b/src/models.c @@ -1145,7 +1145,6 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color color) } // Draw a billboard -// TODO: Math review... void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) { // NOTE: Billboard size will maintain texture aspect ratio, size will be billboard width @@ -1157,11 +1156,11 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; /* - d-------c + a-------b | | | * | | | - a-------b + d-------c */ VectorScale(&right, sizeRatio.x/2); VectorScale(&up, sizeRatio.y/2); @@ -1178,18 +1177,17 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); - rlNormal3f(0.0f, 1.0f, 0.0f); + rlTexCoord2f(0.0f, 0.0f); rlVertex3f(a.x, a.y, a.z); - rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z); - rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(d.x, d.y, d.z); + rlTexCoord2f(1.0f, 1.0f); rlVertex3f(c.x, c.y, c.z); + rlTexCoord2f(1.0f, 0.0f); rlVertex3f(b.x, b.y, b.z); rlEnd(); rlDisableTexture(); } // Draw a billboard (part of a texture defined by a rectangle) -// TODO: Math review... void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) { // NOTE: Billboard size will maintain sourceRec aspect ratio, size will represent billboard width @@ -1201,11 +1199,11 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 }; Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 }; /* - d-------c + a-------b | | | * | | | - a-------b + d-------c */ VectorScale(&right, sizeRatio.x/2); VectorScale(&up, sizeRatio.y/2); @@ -1226,18 +1224,18 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec // Bottom-left corner for texture and quad rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height); rlVertex3f(a.x, a.y, a.z); - - // Bottom-right corner for texture and quad - rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); - rlVertex3f(b.x, b.y, b.z); - + + // Top-left corner for texture and quad + rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); + rlVertex3f(d.x, d.y, d.z); + // Top-right corner for texture and quad rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); rlVertex3f(c.x, c.y, c.z); - // Top-left corner for texture and quad - rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height); - rlVertex3f(d.x, d.y, d.z); + // Bottom-right corner for texture and quad + rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height); + rlVertex3f(b.x, b.y, b.z); rlEnd(); rlDisableTexture(); |
