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authorRay <raysan5@gmail.com>2016-07-04 01:30:07 +0200
committerRay <raysan5@gmail.com>2016-07-04 01:30:07 +0200
commit2f9abe6e1388a84d662eb12e62bbcccc7eccd9d0 (patch)
tree2ba6f7ae13c54aadd3005e2749cda2a158461cb9 /src
parentee72654b557202a673f042484c83d3020ae618b8 (diff)
downloadraylib-2f9abe6e1388a84d662eb12e62bbcccc7eccd9d0.tar.gz
raylib-2f9abe6e1388a84d662eb12e62bbcccc7eccd9d0.zip
Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
Diffstat (limited to 'src')
-rw-r--r--src/models.c71
1 files changed, 37 insertions, 34 deletions
diff --git a/src/models.c b/src/models.c
index a4bcde8f..b194a0db 100644
--- a/src/models.c
+++ b/src/models.c
@@ -40,7 +40,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
+// ...
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
// Detect and resolve cubicmap collisions
// NOTE: player position (or camera) is modified inside this function
+// TODO: This functions needs to be completely reviewed!
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
+ #define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
+
Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
@@ -1555,15 +1558,15 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
- if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height)
+ if ((locationCellX >= 0) && (locationCellY >= 0) && (locationCellX < cubicmap.width) && (locationCellY < cubicmap.height))
{
// Multiple Axis --------------------------------------------------------------------------------------------
// Axis x-, y-
- if (locationCellX > 0 && locationCellY > 0)
+ if ((locationCellX > 0) && (locationCellY > 0))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@@ -1576,10 +1579,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x-, y+
- if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
+ if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@@ -1592,10 +1595,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y-
- if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
+ if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@@ -1608,10 +1611,10 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y+
- if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
+ if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@@ -1628,7 +1631,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis x-
if (locationCellX > 0)
{
- if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r != 0)
+ if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0)
{
if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius)
{
@@ -1640,7 +1643,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis x+
if (locationCellX < cubicmap.width - 1)
{
- if (cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r != 0)
+ if (cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0)
{
if ((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius)
{
@@ -1652,7 +1655,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis y-
if (locationCellY > 0)
{
- if (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r != 0)
+ if (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)
{
if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius)
{
@@ -1664,7 +1667,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Axis y+
if (locationCellY < cubicmap.height - 1)
{
- if (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r != 0)
+ if (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)
{
if ((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius)
{
@@ -1677,11 +1680,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Diagonals -------------------------------------------------------------------------------------------------------
// Axis x-, y-
- if (locationCellX > 0 && locationCellY > 0)
+ if ((locationCellX > 0) && (locationCellY > 0))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX - 1)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX - 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@@ -1700,11 +1703,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x-, y+
- if (locationCellX > 0 && locationCellY < cubicmap.height - 1)
+ if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX - 1)].r == 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX - 1)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX - 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX < radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))
@@ -1723,11 +1726,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y-
- if (locationCellX < cubicmap.width - 1 && locationCellY > 0)
+ if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX)].r == 0) &&
- (cubicmapPixels[(locationCellY - 1) * cubicmap.width + (locationCellX + 1)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
+ (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX + 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY < radius))
@@ -1746,11 +1749,11 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
}
// Axis x+, y+
- if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1)
+ if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
{
- if ((cubicmapPixels[locationCellY * cubicmap.width + (locationCellX + 1)].r == 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX)].r == 0) &&
- (cubicmapPixels[(locationCellY + 1) * cubicmap.width + (locationCellX + 1)].r != 0))
+ if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
+ (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX + 1)].r != 0))
{
if (((playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellX > 1 - radius) &&
((playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE) - locationCellY > 1 - radius))