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authorraysan5 <raysan5@gmail.com>2016-05-10 19:24:25 +0200
committerraysan5 <raysan5@gmail.com>2016-05-10 19:24:25 +0200
commit5c112ff5425356a81920d907caf25a40c9ba71df (patch)
treee346e2681e892f530ca3b53dfc0b520321850d0a /src
parentaee5d9a39026d7cff2536806c1f10e25ccc57dcc (diff)
downloadraylib-5c112ff5425356a81920d907caf25a40c9ba71df.tar.gz
raylib-5c112ff5425356a81920d907caf25a40c9ba71df.zip
Corrected tipo
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 05463325..ecfce9fc 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
- int trianglesCount; // number of triangles to draw
+ int triangleCount; // number of triangles to draw
BoundingBox bounds; // mesh limits defined by min and max points