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authorraysan5 <raysan5@gmail.com>2016-06-24 19:49:36 +0200
committerraysan5 <raysan5@gmail.com>2016-06-24 19:49:36 +0200
commit5f7ac64c44543383b10ec6a56e5ec1db5706276e (patch)
tree5605c0dcad2432f84494deaa527012c5e26eedb4 /src
parentb358402cb39d2b06a69be28e64b086a0f44b42f1 (diff)
downloadraylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.tar.gz
raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.zip
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
Diffstat (limited to 'src')
-rw-r--r--src/models.c7
-rw-r--r--src/raylib.h1
2 files changed, 0 insertions, 8 deletions
diff --git a/src/models.c b/src/models.c
index 8deabcb0..a4bcde8f 100644
--- a/src/models.c
+++ b/src/models.c
@@ -808,13 +808,6 @@ void UnloadMaterial(Material material)
rlDeleteTextures(material.texSpecular.id);
}
-// Link a texture to a model
-void SetModelTexture(Model *model, Texture2D texture)
-{
- if (texture.id <= 0) model->material.texDiffuse = GetDefaultTexture(); // Use default white texture
- else model->material.texDiffuse = texture;
-}
-
// Generate a mesh from heightmap
static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
diff --git a/src/raylib.h b/src/raylib.h
index ed787892..641f4c09 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -795,7 +795,6 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
-void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
Material LoadMaterial(const char *fileName); // Load material data (from file)
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)