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| author | raysan5 <raysan5@gmail.com> | 2016-06-24 19:49:36 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-06-24 19:49:36 +0200 |
| commit | 5f7ac64c44543383b10ec6a56e5ec1db5706276e (patch) | |
| tree | 5605c0dcad2432f84494deaa527012c5e26eedb4 /src | |
| parent | b358402cb39d2b06a69be28e64b086a0f44b42f1 (diff) | |
| download | raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.tar.gz raylib-5f7ac64c44543383b10ec6a56e5ec1db5706276e.zip | |
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 7 | ||||
| -rw-r--r-- | src/raylib.h | 1 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/models.c b/src/models.c index 8deabcb0..a4bcde8f 100644 --- a/src/models.c +++ b/src/models.c @@ -808,13 +808,6 @@ void UnloadMaterial(Material material) rlDeleteTextures(material.texSpecular.id); } -// Link a texture to a model -void SetModelTexture(Model *model, Texture2D texture) -{ - if (texture.id <= 0) model->material.texDiffuse = GetDefaultTexture(); // Use default white texture - else model->material.texDiffuse = texture; -} - // Generate a mesh from heightmap static Mesh GenMeshHeightmap(Image heightmap, Vector3 size) { diff --git a/src/raylib.h b/src/raylib.h index ed787892..641f4c09 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -795,7 +795,6 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) void UnloadModel(Model model); // Unload 3d model from memory -void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model Material LoadMaterial(const char *fileName); // Load material data (from file) Material LoadDefaultMaterial(void); // Load default material (uses default models shader) |
