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| author | Ray <raysan5@gmail.com> | 2016-02-03 19:00:56 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-02-08 09:06:16 +0100 |
| commit | 6a392f0eb2f4a3126ea5de444116aad18f3c685f (patch) | |
| tree | 81f823c63178294cc1472efe68543b549f54498e /src | |
| parent | c00062655fcb7de99164a4f5fb0babb7696fbc67 (diff) | |
| download | raylib-6a392f0eb2f4a3126ea5de444116aad18f3c685f.tar.gz raylib-6a392f0eb2f4a3126ea5de444116aad18f3c685f.zip | |
GLAD not used on HTML5
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 13 |
1 files changed, 7 insertions, 6 deletions
@@ -53,8 +53,7 @@ #include <string.h> // String function definitions, memset() #include <errno.h> // Macros for reporting and retrieving error conditions through error codes -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) - +#if defined(PLATFORM_DESKTOP) #define GLAD_EXTENSIONS_LOADER #if defined(GLEW_EXTENSIONS_LOADER) #define GLEW_STATIC @@ -62,14 +61,16 @@ #elif defined(GLAD_EXTENSIONS_LOADER) #include "glad.h" // GLAD library: Manage OpenGL headers and extensions #endif +#endif +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 - #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management + #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management #ifdef __linux - #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting - #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window - #include <GLFW/glfw3native.h> // which are required for hiding mouse + #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting + #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window + #include <GLFW/glfw3native.h> // which are required for hiding mouse #endif //#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h) //#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version! |
