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authorRay <raysan5@gmail.com>2016-06-03 00:53:51 +0200
committerRay <raysan5@gmail.com>2016-06-03 00:53:51 +0200
commit7ca639722316ce020a8359c52c815dca2b4015e8 (patch)
treecc72341368e65c4a23f2df121093acfa7c413b12 /src
parente2173922f050480d020fd45eff50dcb2925e779a (diff)
downloadraylib-7ca639722316ce020a8359c52c815dca2b4015e8.tar.gz
raylib-7ca639722316ce020a8359c52c815dca2b4015e8.zip
Added support for Oculus Rift CV1
Diffstat (limited to 'src')
-rw-r--r--src/core.c428
1 files changed, 404 insertions, 24 deletions
diff --git a/src/core.c b/src/core.c
index be9151ee..d4db5017 100644
--- a/src/core.c
+++ b/src/core.c
@@ -9,6 +9,7 @@
* PLATFORM_ANDROID - Only OpenGL ES 2.0 devices
* PLATFORM_RPI - Rapsberry Pi (tested on Raspbian)
* PLATFORM_WEB - Emscripten, HTML5
+* PLATFORM_OCULUS - Oculus Rift CV1 (with desktop mirror)
*
* On PLATFORM_DESKTOP, the external lib GLFW3 (www.glfw.com) is used to manage graphic
* device, OpenGL context and input on multiple operating systems (Windows, Linux, OSX).
@@ -53,10 +54,18 @@
#include <string.h> // String function definitions, memset()
#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
+#if defined(PLATFORM_OCULUS)
+ #define PLATFORM_DESKTOP // Enable PLATFORM_DESKTOP code-base
+#endif
+
#if defined(PLATFORM_DESKTOP)
#include "glad.h" // GLAD library: Manage OpenGL headers and extensions
#endif
+#if defined(PLATFORM_OCULUS)
+ #include "../examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
+#endif
+
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
@@ -129,7 +138,31 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// ...
+#if defined(PLATFORM_OCULUS)
+typedef struct OculusBuffer {
+ ovrTextureSwapChain textureChain;
+ GLuint depthId;
+ GLuint fboId;
+ int width;
+ int height;
+} OculusBuffer;
+
+typedef struct OculusMirror {
+ ovrMirrorTexture texture;
+ GLuint fboId;
+ int width;
+ int height;
+} OculusMirror;
+
+typedef struct OculusLayer {
+ ovrViewScaleDesc viewScaleDesc;
+ ovrLayerEyeFov eyeLayer; // layer 0
+ //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
+ Matrix eyeProjections[2];
+ int width;
+ int height;
+} OculusLayer;
+#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
@@ -137,7 +170,9 @@
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
static GLFWwindow *window; // Native window (graphic device)
static bool windowMinimized = false;
-#elif defined(PLATFORM_ANDROID)
+#endif
+
+#if defined(PLATFORM_ANDROID)
static struct android_app *app; // Android activity
static struct android_poll_source *source; // Android events polling source
static int ident, events; // Android ALooper_pollAll() variables
@@ -149,7 +184,9 @@ static bool contextRebindRequired = false; // Used to know context rebind r
static int previousButtonState[128] = { 1 }; // Required to check if button pressed/released once
static int currentButtonState[128] = { 1 }; // Required to check if button pressed/released once
-#elif defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_RPI)
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
// Keyboard input variables
@@ -180,6 +217,17 @@ static uint64_t baseTime; // Base time measure for hi-res time
static bool windowShouldClose = false; // Flag to set window for closing
#endif
+#if defined(PLATFORM_OCULUS)
+// OVR device variables
+static ovrSession session;
+static ovrHmdDesc hmdDesc;
+static ovrGraphicsLuid luid;
+static OculusLayer layer;
+static OculusBuffer buffer;
+static OculusMirror mirror;
+static unsigned int frameIndex = 0;
+#endif
+
static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
static int screenWidth, screenHeight; // Screen width and height (used render area)
static int renderWidth, renderHeight; // Framebuffer width and height (render area)
@@ -189,6 +237,7 @@ static int renderOffsetX = 0; // Offset X from render area (must b
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
+static Matrix cameraView; // Store camera view matrix (required for Oculus Rift)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
static const char *windowTitle; // Window text title...
@@ -287,6 +336,19 @@ static void InitGamepad(void); // Init raw gamepad inpu
static void *GamepadThread(void *arg); // Mouse reading thread
#endif
+#if defined(PLATFORM_OCULUS)
+// Oculus Rift functions
+static Matrix FromOvrMatrix(ovrMatrix4f ovrM);
+static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height);
+static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer);
+static void SetOculusBuffer(ovrSession session, OculusBuffer buffer);
+static void UnsetOculusBuffer(OculusBuffer buffer);
+static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
+static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
+static void BlitOculusMirror(ovrSession session, OculusMirror mirror);
+static OculusLayer InitOculusLayer(ovrSession session);
+#endif
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Window and OpenGL Context Functions
//----------------------------------------------------------------------------------
@@ -335,6 +397,11 @@ void InitWindow(int width, int height, const char *title)
//emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenInputCallback);
#endif
+#if defined(PLATFORM_OCULUS)
+ // Recenter OVR tracking origin
+ ovr_RecenterTrackingOrigin(session);
+#endif
+
mousePosition.x = (float)screenWidth/2.0f;
mousePosition.y = (float)screenHeight/2.0f;
@@ -345,8 +412,9 @@ void InitWindow(int width, int height, const char *title)
LogoAnimation();
}
}
+#endif
-#elif defined(PLATFORM_ANDROID)
+#if defined(PLATFORM_ANDROID)
// Android activity initialization
void InitWindow(int width, int height, struct android_app *state)
{
@@ -415,12 +483,19 @@ void CloseWindow(void)
{
UnloadDefaultFont();
+#if defined(PLATFORM_OCULUS)
+ UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
+ UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
+#endif
+
rlglClose(); // De-init rlgl
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwDestroyWindow(window);
glfwTerminate();
-#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
// Close surface, context and display
if (display != EGL_NO_DISPLAY)
{
@@ -443,6 +518,11 @@ void CloseWindow(void)
}
#endif
+#if defined(PLATFORM_OCULUS)
+ ovr_Destroy(session); // Must be called after glfwTerminate()
+ ovr_Shutdown();
+#endif
+
TraceLog(INFO, "Window closed successfully");
}
@@ -454,7 +534,9 @@ bool WindowShouldClose(void)
while (windowMinimized) glfwPollEvents();
return (glfwWindowShouldClose(window));
-#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
return windowShouldClose;
#endif
}
@@ -480,7 +562,9 @@ void ToggleFullscreen(void)
glfwDestroyWindow(window); // Destroy the current window (we will recreate it!)
InitWindow(screenWidth, screenHeight, windowTitle);
-#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
TraceLog(WARNING, "Could not toggle to windowed mode");
#endif
}
@@ -510,6 +594,18 @@ void BeginDrawing(void)
currentTime = GetTime(); // Number of elapsed seconds since InitTimer() was called
updateTime = currentTime - previousTime;
previousTime = currentTime;
+
+#if defined(PLATFORM_OCULUS)
+ frameIndex++;
+
+ ovrPosef eyePoses[2];
+ ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
+
+ layer.eyeLayer.RenderPose[0] = eyePoses[0];
+ layer.eyeLayer.RenderPose[1] = eyePoses[1];
+
+ SetOculusBuffer(session, buffer);
+#endif
rlClearScreenBuffers(); // Clear current framebuffers
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
@@ -522,10 +618,51 @@ void BeginDrawing(void)
// End canvas drawing and Swap Buffers (Double Buffering)
void EndDrawing(void)
{
- rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
+#if defined(PLATFORM_OCULUS)
+ for (int eye = 0; eye < 2; eye++)
+ {
+ rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y, layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
- SwapBuffers(); // Copy back buffer to front buffer
+ Quaternion eyeRPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
+ layer.eyeLayer.RenderPose[eye].Orientation.y,
+ layer.eyeLayer.RenderPose[eye].Orientation.z,
+ layer.eyeLayer.RenderPose[eye].Orientation.w };
+ QuaternionInvert(&eyeRPose);
+ Matrix eyeOrientation = QuaternionToMatrix(eyeRPose);
+ Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
+ -layer.eyeLayer.RenderPose[eye].Position.y,
+ -layer.eyeLayer.RenderPose[eye].Position.z);
+ Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation);
+ Matrix modelEyeView = MatrixMultiply(cameraView, eyeView); // Using internal camera modelview matrix
+
+ SetMatrixModelview(modelEyeView);
+ SetMatrixProjection(layer.eyeProjections[eye]);
+#endif
+
+ rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
+
+#if defined(PLATFORM_OCULUS)
+ }
+
+ UnsetOculusBuffer(buffer);
+
+ ovr_CommitTextureSwapChain(session, buffer.textureChain);
+
+ ovrLayerHeader *layers = &layer.eyeLayer.Header;
+ ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
+
+ // Blit mirror texture to back buffer
+ BlitOculusMirror(session, mirror);
+
+ // Get session status information
+ ovrSessionStatus sessionStatus;
+ ovr_GetSessionStatus(session, &sessionStatus);
+ if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
+ if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
+#endif
+
+ SwapBuffers(); // Copy back buffer to front buffer
PollInputEvents(); // Poll user events
// Frame time control system
@@ -595,8 +732,8 @@ void Begin3dMode(Camera camera)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// Setup Camera view
- Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
- rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera)
+ cameraView = MatrixLookAt(camera.position, camera.target, camera.up);
+ rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera)
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
}
@@ -1437,6 +1574,30 @@ static void InitDisplay(int width, int height)
// Downscale matrix is required in case desired screen area is bigger than display area
downscaleView = MatrixIdentity();
+#if defined(PLATFORM_OCULUS)
+ ovrResult result = ovr_Initialize(NULL);
+ if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
+
+ result = ovr_Create(&session, &luid);
+ if (OVR_FAILURE(result))
+ {
+ TraceLog(WARNING, "OVR: Could not create Oculus session");
+ ovr_Shutdown();
+ }
+
+ hmdDesc = ovr_GetHmdDesc(session);
+
+ TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
+ TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
+ TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
+ TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
+ TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
+ TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
+
+ screenWidth = hmdDesc.Resolution.w/2;
+ screenHeight = hmdDesc.Resolution.h/2;
+#endif
+
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSetErrorCallback(ErrorCallback);
@@ -1565,14 +1726,17 @@ static void InitDisplay(int width, int height)
#endif
glfwMakeContextCurrent(window);
+#if defined(PLATFORM_OCULUS)
+ glfwSwapInterval(0);
+#endif
#if defined(PLATFORM_DESKTOP)
- // Extensions initialization for OpenGL 3.3
+ // Load OpenGL 3.3 extensions using GLAD
if (rlGetVersion() == OPENGL_33)
{
- // NOTE: glad is generated and contains only required OpenGL version and Core extensions
- //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n");
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module...
+ // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions
+ if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(WARNING, "GLAD: Cannot load OpenGL extensions");
+ else TraceLog(INFO, "GLAD: OpenGL extensions loaded successfully");
if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported");
else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported");
@@ -1746,13 +1910,16 @@ static void InitDisplay(int width, int height)
static void InitGraphics(void)
{
rlglInit(); // Init rlgl
-
+ rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
+
#if defined(PLATFORM_OCULUS)
- //rlglInitOculus(); // Init rlgl for Oculus Rift (required textures)
+ // Initialize Oculus Buffers
+ layer = InitOculusLayer(session);
+ buffer = LoadOculusBuffer(session, layer.width, layer.height);
+ mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
+ layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
#endif
- rlglInitGraphics(renderOffsetX, renderOffsetY, renderWidth, renderHeight); // Init graphics (OpenGL stuff)
-
ClearBackground(RAYWHITE); // Default background color for raylib games :P
#if defined(PLATFORM_ANDROID)
@@ -1860,7 +2027,9 @@ static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime();
-#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
@@ -1928,8 +2097,9 @@ static void PollInputEvents(void)
currentMouseWheelY = 0;
glfwPollEvents(); // Register keyboard/mouse events... and window events!
-#elif defined(PLATFORM_ANDROID)
+#endif
+#if defined(PLATFORM_ANDROID)
// Register previous keys states
for (int i = 0; i < 128; i++) previousButtonState[i] = currentButtonState[i];
@@ -1948,8 +2118,9 @@ static void PollInputEvents(void)
//ANativeActivity_finish(app->activity);
}
}
-#elif defined(PLATFORM_RPI)
+#endif
+#if defined(PLATFORM_RPI)
// NOTE: Mouse input events polling is done asynchonously in another pthread - MouseThread()
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
@@ -1957,7 +2128,6 @@ static void PollInputEvents(void)
ProcessKeyboard();
// NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread()
-
#endif
}
@@ -1966,7 +2136,9 @@ static void SwapBuffers(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
glfwSwapBuffers(window);
-#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
+#endif
+
+#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
eglSwapBuffers(display, surface);
#endif
}
@@ -2774,6 +2946,214 @@ static void *GamepadThread(void *arg)
}
#endif
+
+#if defined(PLATFORM_OCULUS)
+// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
+static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
+{
+ Matrix rmat;
+
+ rmat.m0 = ovrmat.M[0][0];
+ rmat.m1 = ovrmat.M[1][0];
+ rmat.m2 = ovrmat.M[2][0];
+ rmat.m3 = ovrmat.M[3][0];
+ rmat.m4 = ovrmat.M[0][1];
+ rmat.m5 = ovrmat.M[1][1];
+ rmat.m6 = ovrmat.M[2][1];
+ rmat.m7 = ovrmat.M[3][1];
+ rmat.m8 = ovrmat.M[0][2];
+ rmat.m9 = ovrmat.M[1][2];
+ rmat.m10 = ovrmat.M[2][2];
+ rmat.m11 = ovrmat.M[3][2];
+ rmat.m12 = ovrmat.M[0][3];
+ rmat.m13 = ovrmat.M[1][3];
+ rmat.m14 = ovrmat.M[2][3];
+ rmat.m15 = ovrmat.M[3][3];
+
+ MatrixTranspose(&rmat);
+
+ return rmat;
+}
+
+// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
+static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
+{
+ OculusBuffer buffer;
+ buffer.width = width;
+ buffer.height = height;
+
+ // Create OVR texture chain
+ ovrTextureSwapChainDesc desc = {};
+ desc.Type = ovrTexture_2D;
+ desc.ArraySize = 1;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
+ desc.SampleCount = 1;
+ desc.StaticImage = ovrFalse;
+
+ ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
+
+ if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
+
+ int textureCount = 0;
+ ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
+
+ if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
+
+ for (int i = 0; i < textureCount; ++i)
+ {
+ GLuint chainTexId;
+ ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
+ glBindTexture(GL_TEXTURE_2D, chainTexId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ /*
+ // Setup framebuffer object (using depth texture)
+ glGenFramebuffers(1, &buffer.fboId);
+ glGenTextures(1, &buffer.depthId);
+ glBindTexture(GL_TEXTURE_2D, buffer.depthId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ */
+
+ // Setup framebuffer object (using depth renderbuffer)
+ glGenFramebuffers(1, &buffer.fboId);
+ glGenRenderbuffers(1, &buffer.depthId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
+ glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+
+ return buffer;
+}
+
+// Unload texture required buffers
+static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
+{
+ if (buffer.textureChain)
+ {
+ ovr_DestroyTextureSwapChain(session, buffer.textureChain);
+ buffer.textureChain = NULL;
+ }
+
+ if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
+ if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
+}
+
+// Set current Oculus buffer
+static void SetOculusBuffer(ovrSession session, OculusBuffer buffer)
+{
+ GLuint currentTexId;
+ int currentIndex;
+
+ ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
+ ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
+ //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
+
+ //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
+ //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB
+ glEnable(GL_FRAMEBUFFER_SRGB);
+}
+
+// Unset Oculus buffer
+static void UnsetOculusBuffer(OculusBuffer buffer)
+{
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+}
+
+// Load Oculus mirror buffers
+static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
+{
+ OculusMirror mirror;
+ mirror.width = width;
+ mirror.height = height;
+
+ ovrMirrorTextureDesc mirrorDesc;
+ memset(&mirrorDesc, 0, sizeof(mirrorDesc));
+ mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
+ mirrorDesc.Width = mirror.width;
+ mirrorDesc.Height = mirror.height;
+
+ if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
+
+ glGenFramebuffers(1, &mirror.fboId);
+
+ return mirror;
+}
+
+// Unload Oculus mirror buffers
+static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
+{
+ if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
+ if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
+}
+
+static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
+{
+ GLuint mirrorTextureId;
+
+ ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
+ glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+}
+
+// Requires: session, hmdDesc
+static OculusLayer InitOculusLayer(ovrSession session)
+{
+ OculusLayer layer = { 0 };
+
+ layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
+
+ memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
+ layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
+ layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
+
+ ovrEyeRenderDesc eyeRenderDescs[2];
+
+ for (int eye = 0; eye < 2; eye++)
+ {
+ eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
+ ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
+ layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
+
+ layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
+ layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
+
+ ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
+ layer.eyeLayer.Viewport[eye].Size = eyeSize;
+ layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
+ layer.eyeLayer.Viewport[eye].Pos.y = 0;
+
+ layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
+ layer.width += eyeSize.w;
+ }
+
+ return layer;
+}
+#endif
+
// Plays raylib logo appearing animation
static void LogoAnimation(void)
{