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authorraysan5 <raysan5@gmail.com>2016-06-02 18:49:40 +0200
committerraysan5 <raysan5@gmail.com>2016-06-02 18:49:40 +0200
commit80b3c4cd2bef67c71970a6f4b6c54c6f23e4bcaa (patch)
treef98edb969e9f6e465d62a45b19f13ca7424f7e38 /src
parent5bcddca5e1841f7d320f769bdd56f0f89327cd14 (diff)
downloadraylib-80b3c4cd2bef67c71970a6f4b6c54c6f23e4bcaa.tar.gz
raylib-80b3c4cd2bef67c71970a6f4b6c54c6f23e4bcaa.zip
Review comments to be value-generic
Diffstat (limited to 'src')
-rw-r--r--src/easings.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/easings.h b/src/easings.h
index a8178f4a..527970ab 100644
--- a/src/easings.h
+++ b/src/easings.h
@@ -9,21 +9,24 @@
* // This requires lots of memory on system.
* How to use:
* The four inputs t,b,c,d are defined as follows:
-* t = current time in milliseconds
-* b = starting position in only one dimension [X || Y || Z] your choice
+* t = current time (in any unit measure, but same unit as duration)
+* b = starting value to interpolate
* c = the total change in value of b that needs to occur
-* d = total time it should take to complete
+* d = total time it should take to complete (duration)
*
* Example:
-* float speed = 1.f;
-* float currentTime = 0.f;
-* float currentPos[2] = {0,0};
-* float finalPos[2] = {1,1};
-* float startPosition[2] = currentPos;//x,y positions
-* while(currentPos[0] < finalPos[0])
-* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed);
-* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed);
-* currentTime += diffTime();
+*
+* int currentTime = 0;
+* int duration = 100;
+* float startPositionX = 0.0f;
+* float finalPositionX = 30.0f;
+* float currentPositionX = startPositionX;
+*
+* while (currentPositionX < finalPositionX)
+* {
+* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
+* currentTime++;
+* }
*
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
*
@@ -87,7 +90,7 @@
#define EASEDEF extern
#endif
-#include <math.h>
+#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions