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authorRay <raysan5@gmail.com>2016-06-08 22:52:54 +0200
committerRay <raysan5@gmail.com>2016-06-08 22:52:54 +0200
commit99ee26b001c75e506f5f4e697b3e44c72899d699 (patch)
tree8c517c09c027f53a0bbadf2a8d5ebb773034e7a5 /src
parentee049641bace3d35c7c857870f7471d743ed224a (diff)
downloadraylib-99ee26b001c75e506f5f4e697b3e44c72899d699.tar.gz
raylib-99ee26b001c75e506f5f4e697b3e44c72899d699.zip
Review const char *
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.c4
-rw-r--r--src/standard_shader.h6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 72225634..c9944806 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -236,7 +236,7 @@ unsigned int whiteTexture;
//----------------------------------------------------------------------------------
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat);
-static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id
+static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr); // Load custom shader strings and return program id
static Shader LoadDefaultShader(void); // Load default shader (just vertex positioning and texture coloring)
static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting)
@@ -2403,7 +2403,7 @@ static void LoadCompressedTexture(unsigned char *data, int width, int height, in
}
// Load custom shader strings and return program id
-static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
+static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr)
{
unsigned int program = 0;
diff --git a/src/standard_shader.h b/src/standard_shader.h
index 956b5c32..b2b8980c 100644
--- a/src/standard_shader.h
+++ b/src/standard_shader.h
@@ -1,6 +1,6 @@
// Vertex shader definition to embed, no external file required
-const static unsigned char vStandardShaderStr[] =
+static const char vStandardShaderStr[] =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -37,7 +37,7 @@ const static unsigned char vStandardShaderStr[] =
"} \n";
// Fragment shader definition to embed, no external file required
-const static unsigned char fStandardShaderStr[] =
+static const char fStandardShaderStr[] =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -163,4 +163,4 @@ const static unsigned char fStandardShaderStr[] =
#elif defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
" gl_FragColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a); \n"
#endif
-"} \n"; \ No newline at end of file
+"}\n";