diff options
| author | Ray <raysan5@gmail.com> | 2016-06-08 22:52:54 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-08 22:52:54 +0200 |
| commit | 99ee26b001c75e506f5f4e697b3e44c72899d699 (patch) | |
| tree | 8c517c09c027f53a0bbadf2a8d5ebb773034e7a5 /src | |
| parent | ee049641bace3d35c7c857870f7471d743ed224a (diff) | |
| download | raylib-99ee26b001c75e506f5f4e697b3e44c72899d699.tar.gz raylib-99ee26b001c75e506f5f4e697b3e44c72899d699.zip | |
Review const char *
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.c | 4 | ||||
| -rw-r--r-- | src/standard_shader.h | 6 |
2 files changed, 5 insertions, 5 deletions
@@ -236,7 +236,7 @@ unsigned int whiteTexture; //---------------------------------------------------------------------------------- #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) static void LoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compressedFormat); -static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id +static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr); // Load custom shader strings and return program id static Shader LoadDefaultShader(void); // Load default shader (just vertex positioning and texture coloring) static Shader LoadStandardShader(void); // Load standard shader (support materials and lighting) @@ -2403,7 +2403,7 @@ static void LoadCompressedTexture(unsigned char *data, int width, int height, in } // Load custom shader strings and return program id -static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr) +static unsigned int LoadShaderProgram(const char *vShaderStr, const char *fShaderStr) { unsigned int program = 0; diff --git a/src/standard_shader.h b/src/standard_shader.h index 956b5c32..b2b8980c 100644 --- a/src/standard_shader.h +++ b/src/standard_shader.h @@ -1,6 +1,6 @@ // Vertex shader definition to embed, no external file required -const static unsigned char vStandardShaderStr[] = +static const char vStandardShaderStr[] = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2) @@ -37,7 +37,7 @@ const static unsigned char vStandardShaderStr[] = "} \n"; // Fragment shader definition to embed, no external file required -const static unsigned char fStandardShaderStr[] = +static const char fStandardShaderStr[] = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2) @@ -163,4 +163,4 @@ const static unsigned char fStandardShaderStr[] = #elif defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21) " gl_FragColor = vec4(texelColor.rgb*lighting*colDiffuse.rgb, texelColor.a*colDiffuse.a); \n" #endif -"} \n";
\ No newline at end of file +"}\n"; |
