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authorRay <raysan5@gmail.com>2015-10-25 01:50:15 +0200
committerRay <raysan5@gmail.com>2015-10-25 01:50:15 +0200
commitafdf357fbee7f01535bddefb4e62cb1308ed55b5 (patch)
treefb0a070f8e1a85ece1dcf8619a67969798cc30b1 /src
parent8c117cfb570874e726d6a24a4b85573e0c7b1669 (diff)
downloadraylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.tar.gz
raylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.zip
Added some image manipulation functions
Added (or completed functions): Image ImageText(const char *text, int fontSize, Color color); Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); void ImageFlipVertical(Image *image); void ImageFlipHorizontal(Image *image); void ImageColorTint(Image *image, Color color); void ImageColorInvert(Image *image); void ImageColorGrayscale(Image *image); void ImageColorContrast(Image *image, float contrast); void ImageColorBrightness(Image *image, int brightness);
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h21
-rw-r--r--src/text.c4
-rw-r--r--src/textures.c261
3 files changed, 232 insertions, 54 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 74e6208f..9067c77d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -547,20 +547,21 @@ void UnloadImage(Image image);
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
-void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
-void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
-void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image
-void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color);
-void ImageFlipVertical(Image *image);
-void ImageFlipHorizontal(Image *image);
-void ImageColorInvert(Image *image);
-void ImageColorGrayscale(Image *image);
-void ImageColorContrast(Image *image, float contrast);
-void ImageColorBrightness(Image *image, int brightness);
+Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
+Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+void ImageFlipVertical(Image *image); // Flip image vertically
+void ImageFlipHorizontal(Image *image); // Flip image horizontally
+void ImageColorTint(Image *image, Color color); // Modify image color: tint
+void ImageColorInvert(Image *image); // Modify image color: invert
+void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
+void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
+void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
diff --git a/src/text.c b/src/text.c
index 381aa052..5e947187 100644
--- a/src/text.c
+++ b/src/text.c
@@ -279,9 +279,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
Vector2 position = { (float)posX, (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
-
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
-
int spacing = fontSize / defaultFontSize;
DrawTextEx(defaultFont, text, position, fontSize, spacing, color);
@@ -380,7 +378,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
for (int i = 0; i < len; i++)
{
- textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
+ if (text[i] != '\n') textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
}
if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f;
diff --git a/src/textures.c b/src/textures.c
index 6307702f..66d2afc5 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -806,12 +806,9 @@ void ImageResize(Image *image, int newWidth, int newHeight)
UnloadImage(*image);
*image = LoadImageEx(output, newWidth, newHeight);
-
- free(output);
-
- // Reformat 32bit RGBA image to original format
- ImageFormat(image, format);
+ ImageFormat(image, format); // Reformat 32bit RGBA image to original format
+ free(output);
free(pixels);
}
@@ -877,104 +874,286 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
}
}
- free(srcPixels);
-
- int format = dst->format;
-
- UnloadImage(*dst);
+ UnloadImage(*dst); // NOTE: Only dst->data is unloaded
*dst = LoadImageEx(dstPixels, dst->width, dst->height);
+ ImageFormat(dst, dst->format);
+ free(srcPixels);
free(dstPixels);
-
- ImageFormat(dst, format);
}
-// Draw a text within an image (destination)
-// NOTE: Default font is used
-void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color)
+// Create an image from text (default font)
+Image ImageText(const char *text, int fontSize, Color color)
{
- ImageDrawTextEx(dst, GetDefaultFont(), text, position, size, color);
+ int defaultFontSize = 10; // Default Font chars height in pixel
+ if (fontSize < defaultFontSize) fontSize = defaultFontSize;
+ int spacing = fontSize / defaultFontSize;
+
+ Image imText = ImageTextEx(GetDefaultFont(), text, fontSize, spacing, color);
+
+ return imText;
}
-// Draw a text within an image (destination)
-// NOTE: Defined SpriteFont is used
-void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color)
+// Create an image from text (custom sprite font)
+Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint)
{
+ int length = strlen(text);
+ int posX = 0;
+
+ Vector2 imSize = MeasureTextEx(font, text, font.size, spacing);
+
+ // NOTE: GetTextureData() not available in OpenGL ES
Image imFont = GetTextureData(font.texture);
- int posX = (int)position.x;
+ ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Required for color tint
+ ImageColorTint(&imFont, tint); // Apply color tint to font
+
+ Color *fontPixels = GetImageData(imFont);
- Rectangle srcRec = { 0, 0, 0, font.size };
- Rectangle dstRec = { posX, (int)position.y, 0, font.size };
- int length = strlen(text);
+ // Create image to store text
+ Color *pixels = (Color *)malloc(sizeof(Color)*(int)imSize.x*(int)imSize.y);
for (int i = 0; i < length; i++)
{
- srcRec.x = font.charRecs[(int)text[i] - 32].x;
- srcRec.y = font.charRecs[(int)text[i] - 32].y;
- srcRec.width = font.charRecs[(int)text[i] - 32].width;
- dstRec.width = font.charRecs[(int)text[i] - 32].width;
-
- printf("[%c] Source Rectangle: %i, %i, %i, %i\n", text[i], srcRec.x, srcRec.y, srcRec.width, srcRec.height);
- printf("[%c] Destination Rectangle: %i, %i, %i, %i\n\n", text[i], dstRec.x, dstRec.y, dstRec.width, dstRec.height);
+ Rectangle letterRec = font.charRecs[(int)text[i] - 32];
- ImageDraw(dst, imFont, srcRec, dstRec);
+ for (int y = letterRec.y; y < (letterRec.y + letterRec.height); y++)
+ {
+ for (int x = posX; x < (posX + letterRec.width); x++)
+ {
+ pixels[(y - letterRec.y)*(int)imSize.x + x] = fontPixels[y*font.texture.width + (x - posX + letterRec.x)];
+ }
+ }
- dstRec.x += srcRec.width;
+ posX += letterRec.width + spacing;
}
UnloadImage(imFont);
+
+ Image imText = LoadImageEx(pixels, (int)imSize.x, (int)imSize.y);
+
+ // Scale image depending on text size
+ if (fontSize > (int)imSize.y)
+ {
+ float scaleFactor = (float)fontSize/imSize.y;
+ TraceLog(INFO, "Scalefactor: %f", scaleFactor);
+
+ // TODO: Allow nearest-neighbor scaling algorithm
+ ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor));
+ }
+
+ free(pixels);
+ free(fontPixels);
+
+ return imText;
}
+// Flip image vertically
void ImageFlipVertical(Image *image)
{
- Image copy = ImageCopy(*image);
- ImageFormat(&copy, UNCOMPRESSED_R8G8B8A8);
-
- Color *srcPixels = GetImageData(copy); // Get source image data as Color array
- Color *dstPixels = GetImageData(copy);
+ Color *srcPixels = GetImageData(*image);
+ Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
for (int y = 0; y < image->height; y++)
{
for (int x = 0; x < image->width; x++)
{
- //dstPixels[y*image->width + x] = srcPixels[];
+ dstPixels[y*image->width + x] = srcPixels[(image->height - 1 - y)*image->width + x];
}
}
+ Image processed = LoadImageEx(dstPixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
+ UnloadImage(*image);
+
free(srcPixels);
free(dstPixels);
- ImageFormat(&copy, image->format);
+ image->data = processed.data;
+}
+
+// Flip image horizontally
+void ImageFlipHorizontal(Image *image)
+{
+ Color *srcPixels = GetImageData(*image);
+ Color *dstPixels = (Color *)malloc(sizeof(Color)*image->width*image->height);
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ dstPixels[y*image->width + x] = srcPixels[y*image->width + (image->width - 1 - x)];
+ }
+ }
+
+ Image processed = LoadImageEx(dstPixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
UnloadImage(*image);
- image = &copy;
+
+ free(srcPixels);
+ free(dstPixels);
+
+ image->data = processed.data;
}
-void ImageFlipHorizontal(Image *image)
+// Modify image color: tint
+void ImageColorTint(Image *image, Color color)
{
+ Color *pixels = GetImageData(*image);
+
+ float cR = (float)color.r/255;
+ float cG = (float)color.g/255;
+ float cB = (float)color.b/255;
+ float cA = (float)color.a/255;
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ unsigned char r = 255*((float)pixels[y*image->width + x].r/255*cR);
+ unsigned char g = 255*((float)pixels[y*image->width + x].g/255*cG);
+ unsigned char b = 255*((float)pixels[y*image->width + x].b/255*cB);
+ unsigned char a = 255*((float)pixels[y*image->width + x].a/255*cA);
+
+ pixels[y*image->width + x].r = r;
+ pixels[y*image->width + x].g = g;
+ pixels[y*image->width + x].b = b;
+ pixels[y*image->width + x].a = a;
+ }
+ }
+
+ Image processed = LoadImageEx(pixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
+ UnloadImage(*image);
+ free(pixels);
+
+ TraceLog(INFO,"color tint applied");
+
+ image->data = processed.data;
}
+// Modify image color: invert
void ImageColorInvert(Image *image)
{
+ Color *pixels = GetImageData(*image);
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ pixels[y*image->width + x].r = 255 - pixels[y*image->width + x].r;
+ pixels[y*image->width + x].g = 255 - pixels[y*image->width + x].g;
+ pixels[y*image->width + x].b = 255 - pixels[y*image->width + x].b;
+ }
+ }
+
+ Image processed = LoadImageEx(pixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
+ UnloadImage(*image);
+ free(pixels);
+
+ image->data = processed.data;
}
+// Modify image color: grayscale
void ImageColorGrayscale(Image *image)
{
ImageFormat(image, UNCOMPRESSED_GRAYSCALE);
}
+// Modify image color: contrast
+// NOTE: Contrast values between -100 and 100
void ImageColorContrast(Image *image, float contrast)
{
+ if (contrast < -100) contrast = -100;
+ if (contrast > 100) contrast = 100;
+
+ contrast = (100.0 + contrast)/100.0;
+ contrast *= contrast;
+
+ Color *pixels = GetImageData(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ float pR = (float)pixels[y*image->width + x].r/255.0;
+ pR -= 0.5;
+ pR *= contrast;
+ pR += 0.5;
+ pR *= 255;
+ if (pR < 0) pR = 0;
+ if (pR > 255) pR = 255;
+
+ float pG = (float)pixels[y*image->width + x].g/255.0;
+ pG -= 0.5;
+ pG *= contrast;
+ pG += 0.5;
+ pG *= 255;
+ if (pG < 0) pG = 0;
+ if (pG > 255) pG = 255;
+
+ float pB = (float)pixels[y*image->width + x].b/255.0;
+ pB -= 0.5;
+ pB *= contrast;
+ pB += 0.5;
+ pB *= 255;
+ if (pB < 0) pB = 0;
+ if (pB > 255) pB = 255;
+
+ pixels[y*image->width + x].r = (unsigned char)pR;
+ pixels[y*image->width + x].g = (unsigned char)pG;
+ pixels[y*image->width + x].b = (unsigned char)pB;
+ }
+ }
+
+ Image processed = LoadImageEx(pixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
+ UnloadImage(*image);
+ free(pixels);
+ image->data = processed.data;
}
+// Modify image color: brightness
+// NOTE: Brightness values between -255 and 255
void ImageColorBrightness(Image *image, int brightness)
{
+ if (brightness < -255) brightness = -255;
+ if (brightness > 255) brightness = 255;
+
+ Color *pixels = GetImageData(*image);
+
+ for (int y = 0; y < image->height; y++)
+ {
+ for (int x = 0; x < image->width; x++)
+ {
+ int cR = pixels[y*image->width + x].r + brightness;
+ int cG = pixels[y*image->width + x].g + brightness;
+ int cB = pixels[y*image->width + x].b + brightness;
+
+ if (cR < 0) cR = 1;
+ if (cR > 255) cR = 255;
+
+ if (cG < 0) cG = 1;
+ if (cG > 255) cG = 255;
+
+ if (cB < 0) cB = 1;
+ if (cB > 255) cB = 255;
+
+ pixels[y*image->width + x].r = (unsigned char)cR;
+ pixels[y*image->width + x].g = (unsigned char)cG;
+ pixels[y*image->width + x].b = (unsigned char)cB;
+ }
+ }
+
+ Image processed = LoadImageEx(pixels, image->width, image->height);
+ ImageFormat(&processed, image->format);
+ UnloadImage(*image);
+ free(pixels);
+ image->data = processed.data;
}
// Generate GPU mipmaps for a texture