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authorRay <raysan5@gmail.com>2016-05-20 09:22:07 +0200
committerRay <raysan5@gmail.com>2016-05-20 09:22:07 +0200
commitbdb450fccb1404cbf47f4f8103a28d598178bfc3 (patch)
treed823b9cc9155e3104525dffd9f1c0e584bb104a6 /src
parent8bbbe8cd76d93bc85810fd13a6cb6c4df18bd30d (diff)
parent179f2f9e4fd9ad43e120f186484a78984a2ac063 (diff)
downloadraylib-bdb450fccb1404cbf47f4f8103a28d598178bfc3.tar.gz
raylib-bdb450fccb1404cbf47f4f8103a28d598178bfc3.zip
Merge pull request #116 from kd7tck/newaudio
Redesign audio system to support multiple mix channels
Diffstat (limited to 'src')
-rw-r--r--src/audio.c689
-rw-r--r--src/audio.h39
-rw-r--r--src/easings.h10
-rw-r--r--src/raylib.h39
-rw-r--r--src/windows_compile.bat2
5 files changed, 393 insertions, 386 deletions
diff --git a/src/audio.c b/src/audio.c
index fbf53df6..43e8be14 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -59,8 +59,9 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define MAX_STREAM_BUFFERS 2
-#define MAX_AUDIO_CONTEXTS 4 // Number of open AL sources
+#define MAX_STREAM_BUFFERS 2 // Number of buffers for each alSource
+#define MAX_MIX_CHANNELS 4 // Number of open AL sources
+#define MAX_MUSIC_STREAMS 2 // Number of simultanious music sources
#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
// NOTE: On RPI and Android should be lower to avoid frame-stalls
@@ -76,37 +77,32 @@
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// Music type (file streaming from memory)
-// NOTE: Anything longer than ~10 seconds should be streamed...
-typedef struct Music {
- stb_vorbis *stream;
- jar_xm_context_t *chipctx; // Stores jar_xm context
-
- ALuint buffers[MAX_STREAM_BUFFERS];
- ALuint source;
- ALenum format;
-
- int channels;
- int sampleRate;
- int totalSamplesLeft;
- float totalLengthSeconds;
- bool loop;
- bool chipTune; // True if chiptune is loaded
-} Music;
-
-// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
-// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
-// a dedicated mix channel. All audio is 32bit floating point in stereo.
-typedef struct AudioContext_t {
+// Used to create custom audio streams that are not bound to a specific file. There can be
+// no more than 4 concurrent mixchannels in use. This is due to each active mixc being tied to
+// a dedicated mix channel.
+typedef struct MixChannel_t {
unsigned short sampleRate; // default is 48000
unsigned char channels; // 1=mono,2=stereo
unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
bool floatingPoint; // if false then the short datatype is used instead
- bool playing;
+ bool playing; // false if paused
ALenum alFormat; // openAL format specifier
ALuint alSource; // openAL source
ALuint alBuffer[MAX_STREAM_BUFFERS]; // openAL sample buffer
-} AudioContext_t;
+} MixChannel_t;
+
+// Music type (file streaming from memory)
+// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel...
+typedef struct Music {
+ stb_vorbis *stream;
+ jar_xm_context_t *chipctx; // Stores jar_xm mixc
+ MixChannel_t *mixc; // mix channel
+
+ int totalSamplesLeft;
+ float totalLengthSeconds;
+ bool loop;
+ bool chipTune; // True if chiptune is loaded
+} Music;
#if defined(AUDIO_STANDALONE)
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
@@ -115,23 +111,28 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active
-static bool musicEnabled = false;
-static Music currentMusic; // Current music loaded
- // NOTE: Only one music file playing at a time
+static MixChannel_t* mixChannelsActive_g[MAX_MIX_CHANNELS]; // What mix channels are currently active
+static bool musicEnabled_g = false;
+static Music currentMusic[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
+
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static Wave LoadWAV(const char *fileName); // Load WAV file
-static Wave LoadOGG(char *fileName); // Load OGG file
-static void UnloadWave(Wave wave); // Unload wave data
+static Wave LoadWAV(const char *fileName); // Load WAV file
+static Wave LoadOGG(char *fileName); // Load OGG file
+static void UnloadWave(Wave wave); // Unload wave data
-static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
-static void EmptyMusicStream(void); // Empty music buffers
+static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data
+static void EmptyMusicStream(int index); // Empty music buffers
-static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer);// fill buffer with zeros, returns number processed
-static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
-static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // pass two arrays of same length in
+
+static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels.
+static void CloseMixChannel(MixChannel_t* mixc); // Frees mix channel
+static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
+static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
+static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
+static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
+static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled
#if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename
@@ -142,7 +143,7 @@ void TraceLog(int msgType, const char *text, ...); // Outputs a trace log messa
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
-// Initialize audio device and context
+// Initialize audio device and mixc
void InitAudioDevice(void)
{
// Open and initialize a device with default settings
@@ -158,7 +159,7 @@ void InitAudioDevice(void)
alcCloseDevice(device);
- TraceLog(ERROR, "Could not setup audio context");
+ TraceLog(ERROR, "Could not setup mix channel");
}
TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
@@ -169,15 +170,19 @@ void InitAudioDevice(void)
alListener3f(AL_ORIENTATION, 0, 0, -1);
}
-// Close the audio device for the current context, and destroys the context
+// Close the audio device for all contexts
void CloseAudioDevice(void)
{
- StopMusicStream(); // Stop music streaming and close current stream
+ for(int index=0; index<MAX_MUSIC_STREAMS; index++)
+ {
+ if(currentMusic[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream
+ }
+
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
- if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing");
+ if (context == NULL) TraceLog(WARNING, "Could not get current mix channel for closing");
device = alcGetContextsDevice(context);
@@ -202,187 +207,141 @@ bool IsAudioDeviceReady(void)
// Module Functions Definition - Custom audio output
//----------------------------------------------------------------------------------
-// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
+// For streaming into mix channels.
+// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
+// exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
+static MixChannel_t* InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
{
- if(mixChannel >= MAX_AUDIO_CONTEXTS) return NULL;
+ if(mixChannel >= MAX_MIX_CHANNELS) return NULL;
if(!IsAudioDeviceReady()) InitAudioDevice();
- else StopMusicStream();
if(!mixChannelsActive_g[mixChannel]){
- AudioContext_t *ac = (AudioContext_t*)malloc(sizeof(AudioContext_t));
- ac->sampleRate = sampleRate;
- ac->channels = channels;
- ac->mixChannel = mixChannel;
- ac->floatingPoint = floatingPoint;
- mixChannelsActive_g[mixChannel] = ac;
+ MixChannel_t *mixc = (MixChannel_t*)malloc(sizeof(MixChannel_t));
+ mixc->sampleRate = sampleRate;
+ mixc->channels = channels;
+ mixc->mixChannel = mixChannel;
+ mixc->floatingPoint = floatingPoint;
+ mixChannelsActive_g[mixChannel] = mixc;
// setup openAL format
if(channels == 1)
{
if(floatingPoint)
- ac->alFormat = AL_FORMAT_MONO_FLOAT32;
+ mixc->alFormat = AL_FORMAT_MONO_FLOAT32;
else
- ac->alFormat = AL_FORMAT_MONO16;
+ mixc->alFormat = AL_FORMAT_MONO16;
}
else if(channels == 2)
{
if(floatingPoint)
- ac->alFormat = AL_FORMAT_STEREO_FLOAT32;
+ mixc->alFormat = AL_FORMAT_STEREO_FLOAT32;
else
- ac->alFormat = AL_FORMAT_STEREO16;
+ mixc->alFormat = AL_FORMAT_STEREO16;
}
// Create an audio source
- alGenSources(1, &ac->alSource);
- alSourcef(ac->alSource, AL_PITCH, 1);
- alSourcef(ac->alSource, AL_GAIN, 1);
- alSource3f(ac->alSource, AL_POSITION, 0, 0, 0);
- alSource3f(ac->alSource, AL_VELOCITY, 0, 0, 0);
+ alGenSources(1, &mixc->alSource);
+ alSourcef(mixc->alSource, AL_PITCH, 1);
+ alSourcef(mixc->alSource, AL_GAIN, 1);
+ alSource3f(mixc->alSource, AL_POSITION, 0, 0, 0);
+ alSource3f(mixc->alSource, AL_VELOCITY, 0, 0, 0);
// Create Buffer
- alGenBuffers(MAX_STREAM_BUFFERS, ac->alBuffer);
+ alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
//fill buffers
int x;
for(x=0;x<MAX_STREAM_BUFFERS;x++)
- FillAlBufferWithSilence(ac, ac->alBuffer[x]);
+ FillAlBufferWithSilence(mixc, mixc->alBuffer[x]);
- alSourceQueueBuffers(ac->alSource, MAX_STREAM_BUFFERS, ac->alBuffer);
- alSourcePlay(ac->alSource);
- ac->playing = true;
+ alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer);
+ mixc->playing = true;
+ alSourcePlay(mixc->alSource);
- return ac;
+ return mixc;
}
return NULL;
}
-// Frees buffer in audio context
-void CloseAudioContext(AudioContext ctx)
+// Frees buffer in mix channel
+static void CloseMixChannel(MixChannel_t* mixc)
{
- AudioContext_t *context = (AudioContext_t*)ctx;
- if(context){
- alSourceStop(context->alSource);
- context->playing = false;
+ if(mixc){
+ alSourceStop(mixc->alSource);
+ mixc->playing = false;
//flush out all queued buffers
ALuint buffer = 0;
int queued = 0;
- alGetSourcei(context->alSource, AL_BUFFERS_QUEUED, &queued);
+ alGetSourcei(mixc->alSource, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
- alSourceUnqueueBuffers(context->alSource, 1, &buffer);
+ alSourceUnqueueBuffers(mixc->alSource, 1, &buffer);
queued--;
}
//delete source and buffers
- alDeleteSources(1, &context->alSource);
- alDeleteBuffers(MAX_STREAM_BUFFERS, context->alBuffer);
- mixChannelsActive_g[context->mixChannel] = NULL;
- free(context);
- ctx = NULL;
+ alDeleteSources(1, &mixc->alSource);
+ alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
+ mixChannelsActive_g[mixc->mixChannel] = NULL;
+ free(mixc);
+ mixc = NULL;
}
}
-// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in.
-// Call "UpdateAudioContext(ctx, NULL, 0)" if you want to pause the audio.
+// Pushes more audio data into mixc mix channel, only one buffer per call
+// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio.
// @Returns number of samples that where processed.
-unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements)
+static int BufferMixChannel(MixChannel_t* mixc, void *data, int numberElements)
{
- AudioContext_t *context = (AudioContext_t*)ctx;
-
- if(!context || (context->channels == 2 && numberElements % 2 != 0)) return 0; // when there is two channels there must be an even number of samples
+ if(!mixc || mixChannelsActive_g[mixc->mixChannel] != mixc) return 0; // when there is two channels there must be an even number of samples
if (!data || !numberElements)
{ // pauses audio until data is given
- alSourcePause(context->alSource);
- context->playing = false;
+ if(mixc->playing){
+ alSourcePause(mixc->alSource);
+ mixc->playing = false;
+ }
return 0;
}
- else
+ else if(!mixc->playing)
{ // restart audio otherwise
- ALint state;
- alGetSourcei(context->alSource, AL_SOURCE_STATE, &state);
- if (state != AL_PLAYING){
- alSourcePlay(context->alSource);
- context->playing = true;
- }
+ alSourcePlay(mixc->alSource);
+ mixc->playing = true;
}
- if (context && context->playing && mixChannelsActive_g[context->mixChannel] == context)
+
+ ALuint buffer = 0;
+
+ alSourceUnqueueBuffers(mixc->alSource, 1, &buffer);
+ if(!buffer) return 0;
+ if(mixc->floatingPoint) // process float buffers
{
- ALint processed = 0;
- ALuint buffer = 0;
- unsigned short numberProcessed = 0;
- unsigned short numberRemaining = numberElements;
-
-
- alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed); // Get the number of already processed buffers (if any)
- if(!processed) return 0; // nothing to process, queue is still full
-
-
- while (processed > 0)
- {
- if(context->floatingPoint) // process float buffers
- {
- float *ptr = (float*)data;
- alSourceUnqueueBuffers(context->alSource, 1, &buffer);
- if(numberRemaining >= MUSIC_BUFFER_SIZE_FLOAT)
- {
- alBufferData(buffer, context->alFormat, &ptr[numberProcessed], MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), context->sampleRate);
- numberProcessed+=MUSIC_BUFFER_SIZE_FLOAT;
- numberRemaining-=MUSIC_BUFFER_SIZE_FLOAT;
- }
- else
- {
- alBufferData(buffer, context->alFormat, &ptr[numberProcessed], numberRemaining*sizeof(float), context->sampleRate);
- numberProcessed+=numberRemaining;
- numberRemaining=0;
- }
- alSourceQueueBuffers(context->alSource, 1, &buffer);
- processed--;
- }
- else if(!context->floatingPoint) // process short buffers
- {
- short *ptr = (short*)data;
- alSourceUnqueueBuffers(context->alSource, 1, &buffer);
- if(numberRemaining >= MUSIC_BUFFER_SIZE_SHORT)
- {
- alBufferData(buffer, context->alFormat, &ptr[numberProcessed], MUSIC_BUFFER_SIZE_FLOAT*sizeof(short), context->sampleRate);
- numberProcessed+=MUSIC_BUFFER_SIZE_SHORT;
- numberRemaining-=MUSIC_BUFFER_SIZE_SHORT;
- }
- else
- {
- alBufferData(buffer, context->alFormat, &ptr[numberProcessed], numberRemaining*sizeof(short), context->sampleRate);
- numberProcessed+=numberRemaining;
- numberRemaining=0;
- }
- alSourceQueueBuffers(context->alSource, 1, &buffer);
- processed--;
- }
- else
- break;
- }
- return numberProcessed;
+ float *ptr = (float*)data;
+ alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(float), mixc->sampleRate);
+ }
+ else // process short buffers
+ {
+ short *ptr = (short*)data;
+ alBufferData(buffer, mixc->alFormat, ptr, numberElements*sizeof(short), mixc->sampleRate);
}
- return 0;
+ alSourceQueueBuffers(mixc->alSource, 1, &buffer);
+
+ return numberElements;
}
// fill buffer with zeros, returns number processed
-static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer)
+static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer)
{
- if(context->floatingPoint){
+ if(mixc->floatingPoint){
float pcm[MUSIC_BUFFER_SIZE_FLOAT] = {0.f};
- alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), context->sampleRate);
+ alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
return MUSIC_BUFFER_SIZE_FLOAT;
}
else
{
short pcm[MUSIC_BUFFER_SIZE_SHORT] = {0};
- alBufferData(buffer, context->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), context->sampleRate);
+ alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
return MUSIC_BUFFER_SIZE_SHORT;
}
}
@@ -417,6 +376,42 @@ static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
}
}
+// used to output raw audio streams, returns negative numbers on error
+// if floating point is false the data size is 16bit short, otherwise it is float 32bit
+RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint)
+{
+ int mixIndex;
+ for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot
+ {
+ if(mixChannelsActive_g[mixIndex] == NULL) break;
+ else if(mixIndex = MAX_MIX_CHANNELS - 1) return -1; // error
+ }
+
+ if(InitMixChannel(sampleRate, mixIndex, channels, floatingPoint))
+ return mixIndex;
+ else
+ return -2; // error
+}
+
+void CloseRawAudioContext(RawAudioContext ctx)
+{
+ if(mixChannelsActive_g[ctx])
+ CloseMixChannel(mixChannelsActive_g[ctx]);
+}
+
+int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements)
+{
+ int numBuffered = 0;
+ if(ctx >= 0)
+ {
+ MixChannel_t* mixc = mixChannelsActive_g[ctx];
+ numBuffered = BufferMixChannel(mixc, data, numberElements);
+ }
+ return numBuffered;
+}
+
+
+
//----------------------------------------------------------------------------------
@@ -767,205 +762,215 @@ void SetSoundPitch(Sound sound, float pitch)
//----------------------------------------------------------------------------------
// Start music playing (open stream)
-void PlayMusicStream(char *fileName)
+// returns 0 on success
+int PlayMusicStream(int musicIndex, char *fileName)
{
+ int mixIndex;
+
+ if(currentMusic[musicIndex].stream || currentMusic[musicIndex].chipctx) return 1; // error
+
+ for(mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot
+ {
+ if(mixChannelsActive_g[mixIndex] == NULL) break;
+ else if(mixIndex = MAX_MIX_CHANNELS - 1) return 2; // error
+ }
+
if (strcmp(GetExtension(fileName),"ogg") == 0)
{
- // Stop current music, clean buffers, unload current stream
- StopMusicStream();
-
// Open audio stream
- currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
+ currentMusic[musicIndex].stream = stb_vorbis_open_filename(fileName, NULL, NULL);
- if (currentMusic.stream == NULL)
+ if (currentMusic[musicIndex].stream == NULL)
{
TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
+ return 3; // error
}
else
{
// Get file info
- stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream);
-
- currentMusic.channels = info.channels;
- currentMusic.sampleRate = info.sample_rate;
+ stb_vorbis_info info = stb_vorbis_get_info(currentMusic[musicIndex].stream);
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
- if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
- else currentMusic.format = AL_FORMAT_MONO16;
-
- currentMusic.loop = true; // We loop by default
- musicEnabled = true;
-
- // Create an audio source
- alGenSources(1, &currentMusic.source); // Generate pointer to audio source
-
- alSourcef(currentMusic.source, AL_PITCH, 1);
- alSourcef(currentMusic.source, AL_GAIN, 1);
- alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
- alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
- //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
-
- // Generate two OpenAL buffers
- alGenBuffers(2, currentMusic.buffers);
-
- // Fill buffers with music...
- BufferMusicStream(currentMusic.buffers[0]);
- BufferMusicStream(currentMusic.buffers[1]);
-
- // Queue buffers and start playing
- alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
- alSourcePlay(currentMusic.source);
-
- // NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
+ currentMusic[musicIndex].loop = true; // We loop by default
+ musicEnabled_g = true;
+
- currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
- currentMusic.totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
+ currentMusic[musicIndex].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[musicIndex].stream) * info.channels;
+ currentMusic[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[musicIndex].stream);
+
+ if (info.channels == 2){
+ currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false);
+ currentMusic[musicIndex].mixc->playing = true;
+ }
+ else{
+ currentMusic[musicIndex].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false);
+ currentMusic[musicIndex].mixc->playing = true;
+ }
+ if(!currentMusic[musicIndex].mixc) return 4; // error
}
}
else if (strcmp(GetExtension(fileName),"xm") == 0)
{
- // Stop current music, clean buffers, unload current stream
- StopMusicStream();
-
- // new song settings for xm chiptune
- currentMusic.chipTune = true;
- currentMusic.channels = 2;
- currentMusic.sampleRate = 48000;
- currentMusic.loop = true;
-
// only stereo is supported for xm
- if(!jar_xm_create_context_from_file(&currentMusic.chipctx, currentMusic.sampleRate, fileName))
+ if(!jar_xm_create_context_from_file(&currentMusic[musicIndex].chipctx, 48000, fileName))
{
- currentMusic.format = AL_FORMAT_STEREO16;
- jar_xm_set_max_loop_count(currentMusic.chipctx, 0); // infinite number of loops
- currentMusic.totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic.chipctx);
- currentMusic.totalLengthSeconds = ((float)currentMusic.totalSamplesLeft) / ((float)currentMusic.sampleRate);
- musicEnabled = true;
+ currentMusic[musicIndex].chipTune = true;
+ currentMusic[musicIndex].loop = true;
+ jar_xm_set_max_loop_count(currentMusic[musicIndex].chipctx, 0); // infinite number of loops
+ currentMusic[musicIndex].totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic[musicIndex].chipctx);
+ currentMusic[musicIndex].totalLengthSeconds = ((float)currentMusic[musicIndex].totalSamplesLeft) / 48000.f;
+ musicEnabled_g = true;
- TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic.totalSamplesLeft);
- TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic.totalLengthSeconds);
+ TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic[musicIndex].totalSamplesLeft);
+ TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic[musicIndex].totalLengthSeconds);
- // Set up OpenAL
- alGenSources(1, &currentMusic.source);
- alSourcef(currentMusic.source, AL_PITCH, 1);
- alSourcef(currentMusic.source, AL_GAIN, 1);
- alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
- alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
- alGenBuffers(2, currentMusic.buffers);
- BufferMusicStream(currentMusic.buffers[0]);
- BufferMusicStream(currentMusic.buffers[1]);
- alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
- alSourcePlay(currentMusic.source);
-
- // NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream()
+ currentMusic[musicIndex].mixc = InitMixChannel(48000, mixIndex, 2, false);
+ if(!currentMusic[musicIndex].mixc) return 5; // error
+ currentMusic[musicIndex].mixc->playing = true;
}
- else TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
+ else
+ {
+ TraceLog(WARNING, "[%s] XM file could not be opened", fileName);
+ return 6; // error
+ }
+ }
+ else
+ {
+ TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
+ return 7; // error
}
- else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
+ return 0; // normal return
}
-// Stop music playing (close stream)
-void StopMusicStream(void)
+// Stop music playing for individual music index of currentMusic array (close stream)
+void StopMusicStream(int index)
{
- if (musicEnabled)
+ if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc)
{
- alSourceStop(currentMusic.source);
- EmptyMusicStream(); // Empty music buffers
- alDeleteSources(1, &currentMusic.source);
- alDeleteBuffers(2, currentMusic.buffers);
+ CloseMixChannel(currentMusic[index].mixc);
- if (currentMusic.chipTune)
+ if (currentMusic[index].chipTune)
{
- jar_xm_free_context(currentMusic.chipctx);
+ jar_xm_free_context(currentMusic[index].chipctx);
}
else
{
- stb_vorbis_close(currentMusic.stream);
+ stb_vorbis_close(currentMusic[index].stream);
+ }
+
+ if(!getMusicStreamCount()) musicEnabled_g = false;
+ if(currentMusic[index].stream || currentMusic[index].chipctx)
+ {
+ currentMusic[index].stream = NULL;
+ currentMusic[index].chipctx = NULL;
}
}
+}
- musicEnabled = false;
+//get number of music channels active at this time, this does not mean they are playing
+int getMusicStreamCount(void)
+{
+ int musicCount = 0;
+ for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot
+ if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) musicCount++;
+
+ return musicCount;
}
// Pause music playing
-void PauseMusicStream(void)
+void PauseMusicStream(int index)
{
// Pause music stream if music available!
- if (musicEnabled)
+ if (index < MAX_MUSIC_STREAMS && currentMusic[index].mixc && musicEnabled_g)
{
TraceLog(INFO, "Pausing music stream");
- alSourcePause(currentMusic.source);
- musicEnabled = false;
+ alSourcePause(currentMusic[index].mixc->alSource);
+ currentMusic[index].mixc->playing = false;
}
}
// Resume music playing
-void ResumeMusicStream(void)
+void ResumeMusicStream(int index)
{
// Resume music playing... if music available!
ALenum state;
- alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
-
- if (state == AL_PAUSED)
- {
- TraceLog(INFO, "Resuming music stream");
- alSourcePlay(currentMusic.source);
- musicEnabled = true;
+ if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
+ alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
+ if (state == AL_PAUSED)
+ {
+ TraceLog(INFO, "Resuming music stream");
+ alSourcePlay(currentMusic[index].mixc->alSource);
+ currentMusic[index].mixc->playing = true;
+ }
}
}
-// Check if music is playing
-bool IsMusicPlaying(void)
+// Check if any music is playing
+bool IsMusicPlaying(int index)
{
bool playing = false;
ALint state;
-
- alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
- if (state == AL_PLAYING) playing = true;
+
+ if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
+ alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
+ if (state == AL_PLAYING) playing = true;
+ }
return playing;
}
// Set volume for music
-void SetMusicVolume(float volume)
+void SetMusicVolume(int index, float volume)
{
- alSourcef(currentMusic.source, AL_GAIN, volume);
+ if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
+ alSourcef(currentMusic[index].mixc->alSource, AL_GAIN, volume);
+ }
+}
+
+void SetMusicPitch(int index, float pitch)
+{
+ if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc){
+ alSourcef(currentMusic[index].mixc->alSource, AL_PITCH, pitch);
+ }
}
// Get current music time length (in seconds)
-float GetMusicTimeLength(void)
+float GetMusicTimeLength(int index)
{
float totalSeconds;
- if (currentMusic.chipTune)
+ if (currentMusic[index].chipTune)
{
- totalSeconds = currentMusic.totalLengthSeconds;
+ totalSeconds = currentMusic[index].totalLengthSeconds;
}
else
{
- totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
+ totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[index].stream);
}
return totalSeconds;
}
// Get current music time played (in seconds)
-float GetMusicTimePlayed(void)
+float GetMusicTimePlayed(int index)
{
float secondsPlayed;
- if (currentMusic.chipTune)
+ if(index < MAX_MUSIC_STREAMS && currentMusic[index].mixc)
{
- uint64_t samples;
- jar_xm_get_position(currentMusic.chipctx, NULL, NULL, NULL, &samples);
- secondsPlayed = (float)samples / (currentMusic.sampleRate * currentMusic.channels); // Not sure if this is the correct value
- }
- else
- {
- int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
- int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
- secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
+ if (currentMusic[index].chipTune)
+ {
+ uint64_t samples;
+ jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples);
+ secondsPlayed = (float)samples / (48000 * currentMusic[index].mixc->channels); // Not sure if this is the correct value
+ }
+ else
+ {
+ int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels;
+ int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft;
+ secondsPlayed = (float)samplesPlayed / (currentMusic[index].mixc->sampleRate * currentMusic[index].mixc->channels);
+ }
}
@@ -977,116 +982,118 @@ float GetMusicTimePlayed(void)
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
-static bool BufferMusicStream(ALuint buffer)
+static bool BufferMusicStream(int index, int numBuffers)
{
short pcm[MUSIC_BUFFER_SIZE_SHORT];
+ float pcmf[MUSIC_BUFFER_SIZE_FLOAT];
- int size = 0; // Total size of data steamed (in bytes)
- int streamedBytes = 0; // samples of data obtained, channels are not included in calculation
+ int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
bool active = true; // We can get more data from stream (not finished)
-
- if (musicEnabled)
+
+ if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
{
- if (currentMusic.chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
- {
- int readlen = MUSIC_BUFFER_SIZE_SHORT / 2;
- jar_xm_generate_samples_16bit(currentMusic.chipctx, pcm, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location
- size += readlen * currentMusic.channels; // Not sure if this is what it needs
- }
+ if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT)
+ size = MUSIC_BUFFER_SIZE_SHORT / 2;
else
+ size = currentMusic[index].totalSamplesLeft / 2;
+
+ for(int x=0; x<numBuffers; x++)
{
- while (size < MUSIC_BUFFER_SIZE_SHORT)
+ jar_xm_generate_samples_16bit(currentMusic[index].chipctx, pcm, size); // reads 2*readlen shorts and moves them to buffer+size memory location
+ BufferMixChannel(currentMusic[index].mixc, pcm, size * 2);
+ currentMusic[index].totalSamplesLeft -= size * 2;
+ if(currentMusic[index].totalSamplesLeft <= 0)
{
- streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size);
- if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
- else break;
+ active = false;
+ break;
}
}
- TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
- }
-
- if (size > 0)
- {
- alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
- currentMusic.totalSamplesLeft -= size;
-
- if(currentMusic.totalSamplesLeft <= 0) active = false; // end if no more samples left
}
else
{
- active = false;
- TraceLog(WARNING, "No more data obtained from stream");
+ if(currentMusic[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT)
+ size = MUSIC_BUFFER_SIZE_SHORT;
+ else
+ size = currentMusic[index].totalSamplesLeft;
+
+ for(int x=0; x<numBuffers; x++)
+ {
+ int streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].mixc->channels, pcm, size);
+ BufferMixChannel(currentMusic[index].mixc, pcm, streamedBytes * currentMusic[index].mixc->channels);
+ currentMusic[index].totalSamplesLeft -= streamedBytes * currentMusic[index].mixc->channels;
+ if(currentMusic[index].totalSamplesLeft <= 0)
+ {
+ active = false;
+ break;
+ }
+ }
}
return active;
}
// Empty music buffers
-static void EmptyMusicStream(void)
+static void EmptyMusicStream(int index)
{
ALuint buffer = 0;
int queued = 0;
- alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
+ alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
- alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
+ alSourceUnqueueBuffers(currentMusic[index].mixc->alSource, 1, &buffer);
queued--;
}
}
-// Update (re-fill) music buffers if data already processed
-void UpdateMusicStream(void)
+//determine if a music stream is ready to be written to
+static int IsMusicStreamReadyForBuffering(int index)
{
- ALuint buffer = 0;
ALint processed = 0;
- bool active = true;
+ alGetSourcei(currentMusic[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
+ return processed;
+}
- if (musicEnabled)
+// Update (re-fill) music buffers if data already processed
+void UpdateMusicStream(int index)
+{
+ ALenum state;
+ bool active = true;
+ int numBuffers = IsMusicStreamReadyForBuffering(index);
+
+ if (currentMusic[index].mixc->playing && index < MAX_MUSIC_STREAMS && musicEnabled_g && currentMusic[index].mixc && numBuffers)
{
- // Get the number of already processed buffers (if any)
- alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
-
- while (processed > 0)
+ active = BufferMusicStream(index, numBuffers);
+
+ if (!active && currentMusic[index].loop)
{
- // Recover processed buffer for refill
- alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
-
- // Refill buffer
- active = BufferMusicStream(buffer);
-
- // If no more data to stream, restart music (if loop)
- if ((!active) && (currentMusic.loop))
+ if (currentMusic[index].chipTune)
{
- if(currentMusic.chipTune)
- {
- currentMusic.totalSamplesLeft = currentMusic.totalLengthSeconds * currentMusic.sampleRate;
- }
- else
- {
- stb_vorbis_seek_start(currentMusic.stream);
- currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels;
- }
- active = BufferMusicStream(buffer);
+ currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * 48000;
}
-
- // Add refilled buffer to queue again... don't let the music stop!
- alSourceQueueBuffers(currentMusic.source, 1, &buffer);
-
- if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
-
- processed--;
+ else
+ {
+ stb_vorbis_seek_start(currentMusic[index].stream);
+ currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].mixc->channels;
+ }
+ active = true;
}
+
- ALenum state;
- alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
+ if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
+
+ alGetSourcei(currentMusic[index].mixc->alSource, AL_SOURCE_STATE, &state);
- if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
+ if (state != AL_PLAYING && active) alSourcePlay(currentMusic[index].mixc->alSource);
- if (!active) StopMusicStream();
+ if (!active) StopMusicStream(index);
+
}
+ else
+ return;
+
}
// Load WAV file into Wave structure
diff --git a/src/audio.h b/src/audio.h
index afd881b7..1140a60a 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -61,10 +61,7 @@ typedef struct Wave {
short channels;
} Wave;
-// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
-// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
-// a dedicated mix channel.
-typedef void* AudioContext;
+typedef int RawAudioContext;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@@ -82,13 +79,6 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
-// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
-void CloseAudioContext(AudioContext ctx); // Frees audio context
-unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
-
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@@ -100,15 +90,24 @@ bool IsSoundPlaying(Sound sound); // Check if a so
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-void PlayMusicStream(char *fileName); // Start music playing (open stream)
-void UpdateMusicStream(void); // Updates buffers for music streaming
-void StopMusicStream(void); // Stop music playing (close stream)
-void PauseMusicStream(void); // Pause music playing
-void ResumeMusicStream(void); // Resume playing paused music
-bool IsMusicPlaying(void); // Check if music is playing
-void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
-float GetMusicTimeLength(void); // Get music time length (in seconds)
-float GetMusicTimePlayed(void); // Get current music time played (in seconds)
+int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
+void UpdateMusicStream(int index); // Updates buffers for music streaming
+void StopMusicStream(int index); // Stop music playing (close stream)
+void PauseMusicStream(int index); // Pause music playing
+void ResumeMusicStream(int index); // Resume playing paused music
+bool IsMusicPlaying(int index); // Check if music is playing
+void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+float GetMusicTimeLength(int index); // Get music time length (in seconds)
+float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
+int getMusicStreamCount(void);
+void SetMusicPitch(int index, float pitch);
+
+// used to output raw audio streams, returns negative numbers on error
+// if floating point is false the data size is 16bit short, otherwise it is float 32bit
+RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
+
+void CloseRawAudioContext(RawAudioContext ctx);
+int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered
#ifdef __cplusplus
}
diff --git a/src/easings.h b/src/easings.h
index e1e5465a..a8178f4a 100644
--- a/src/easings.h
+++ b/src/easings.h
@@ -18,11 +18,11 @@
* float speed = 1.f;
* float currentTime = 0.f;
* float currentPos[2] = {0,0};
-* float newPos[2] = {1,1};
-* float tempPosition[2] = currentPos;//x,y positions
-* while(currentPos[0] < newPos[0])
-* currentPos[0] = EaseSineIn(currentTime, tempPosition[0], tempPosition[0]-newPos[0], speed);
-* currentPos[1] = EaseSineIn(currentTime, tempPosition[1], tempPosition[1]-newPos[0], speed);
+* float finalPos[2] = {1,1};
+* float startPosition[2] = currentPos;//x,y positions
+* while(currentPos[0] < finalPos[0])
+* currentPos[0] = EaseSineIn(currentTime, startPosition[0], startPosition[0]-finalPos[0], speed);
+* currentPos[1] = EaseSineIn(currentTime, startPosition[1], startPosition[1]-finalPos[0], speed);
* currentTime += diffTime();
*
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
diff --git a/src/raylib.h b/src/raylib.h
index 911fd8b5..986dc7bf 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -451,10 +451,7 @@ typedef struct Wave {
short channels;
} Wave;
-// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be
-// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to
-// a dedicated mix channel.
-typedef void* AudioContext;
+typedef int RawAudioContext;
// Texture formats
// NOTE: Support depends on OpenGL version and platform
@@ -876,13 +873,6 @@ void InitAudioDevice(void); // Initialize au
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
-// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
-// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
-void CloseAudioContext(AudioContext ctx); // Frees audio context
-unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
-
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
@@ -894,15 +884,24 @@ bool IsSoundPlaying(Sound sound); // Check if a so
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-void PlayMusicStream(char *fileName); // Start music playing (open stream)
-void UpdateMusicStream(void); // Updates buffers for music streaming
-void StopMusicStream(void); // Stop music playing (close stream)
-void PauseMusicStream(void); // Pause music playing
-void ResumeMusicStream(void); // Resume playing paused music
-bool IsMusicPlaying(void); // Check if music is playing
-void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
-float GetMusicTimeLength(void); // Get current music time length (in seconds)
-float GetMusicTimePlayed(void); // Get current music time played (in seconds)
+int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
+void UpdateMusicStream(int index); // Updates buffers for music streaming
+void StopMusicStream(int index); // Stop music playing (close stream)
+void PauseMusicStream(int index); // Pause music playing
+void ResumeMusicStream(int index); // Resume playing paused music
+bool IsMusicPlaying(int index); // Check if music is playing
+void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+float GetMusicTimeLength(int index); // Get current music time length (in seconds)
+float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
+int getMusicStreamCount(void);
+void SetMusicPitch(int index, float pitch);
+
+// used to output raw audio streams, returns negative numbers on error
+// if floating point is false the data size is 16bit short, otherwise it is float 32bit
+RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
+
+void CloseRawAudioContext(RawAudioContext ctx);
+int BufferRawAudioContext(RawAudioContext ctx, void *data, int numberElements); // returns number of elements buffered
#ifdef __cplusplus
}
diff --git a/src/windows_compile.bat b/src/windows_compile.bat
new file mode 100644
index 00000000..f1d0fb29
--- /dev/null
+++ b/src/windows_compile.bat
@@ -0,0 +1,2 @@
+set PATH=C:\raylib\MinGW\bin;%PATH%
+mingw32-make \ No newline at end of file