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| author | raysan5 <raysan5@gmail.com> | 2016-05-31 17:11:02 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-05-31 17:11:02 +0200 |
| commit | cac2a66debd0f2d3ef8195940f8e2744d539d19a (patch) | |
| tree | 423a8c52e5eda51008580f9c919a78034766204c /src | |
| parent | caa7bc366b949310fbb9c7eafbb9fa7050e1514a (diff) | |
| download | raylib-cac2a66debd0f2d3ef8195940f8e2744d539d19a.tar.gz raylib-cac2a66debd0f2d3ef8195940f8e2744d539d19a.zip | |
Improved library consistency
Functions renamed to improve library consistency
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 8 | ||||
| -rw-r--r-- | src/rlgl.c | 18 | ||||
| -rw-r--r-- | src/rlgl.h | 9 |
3 files changed, 23 insertions, 12 deletions
diff --git a/src/raylib.h b/src/raylib.h index cba73e52..5bef3698 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -860,8 +860,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetDefaultShader(void); // Set default shader to be used in batch draw -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw + Shader GetDefaultShader(void); // Get default shader Shader GetStandardShader(void); // Get default shader Texture2D GetDefaultTexture(void); // Get default texture @@ -871,7 +870,10 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool void DestroyLight(Light light); // Destroy a light and take it out of the list @@ -2157,7 +2157,7 @@ void UnloadShader(Shader shader) } // Set custom shader to be used on batch draw -void SetCustomShader(Shader shader) +void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (currentShader.id != shader.id) @@ -2169,10 +2169,10 @@ void SetCustomShader(Shader shader) } // Set default shader to be used in batch draw -void SetDefaultShader(void) +void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - SetCustomShader(defaultShader); + BeginShaderMode(defaultShader); #endif } @@ -2254,9 +2254,9 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) #endif } -// Set blending mode (alpha, additive, multiplied) -// NOTE: Only 3 blending modes predefined -void SetBlendMode(int mode) +// Begin blending mode (alpha, additive, multiplied) +// NOTE: Only 3 blending modes supported, default blend mode is alpha +void BeginBlendMode(int mode) { if ((blendMode != mode) && (mode < 3)) { @@ -2274,6 +2274,12 @@ void SetBlendMode(int mode) } } +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + BeginBlendMode(BLEND_ALPHA); +} + // Create a new light, initialize it and add to pool Light CreateLight(int type, Vector3 position, Color diffuse) { @@ -317,9 +317,9 @@ void *rlglReadTexturePixels(Texture2D texture); // Read text //------------------------------------------------------------------------------------ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory -void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw -void SetDefaultShader(void); // Set default shader to be used in batch draw + Shader GetDefaultShader(void); // Get default shader +Shader GetStandardShader(void); // Get default shader Texture2D GetDefaultTexture(void); // Get default texture int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location @@ -327,7 +327,10 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // S void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied) +void BeginShaderMode(Shader shader); // Begin custom shader drawing +void EndShaderMode(void); // End custom shader drawing (use default shader) +void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) +void EndBlendMode(void); // End blending mode (reset to default: alpha blending) Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool void DestroyLight(Light light); // Destroy a light and take it out of the list |
