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| author | raysan5 <raysan5@gmail.com> | 2016-04-08 00:21:21 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-04-08 00:21:21 +0200 |
| commit | cde2c1aa6db6577fa415d60280aa53a86b3cc97a (patch) | |
| tree | 19730664a7c721d73ed0012ba27c34a3084593a9 /src | |
| parent | aa22d979834eeddb849f45bba7c0f467b575e6db (diff) | |
| download | raylib-cde2c1aa6db6577fa415d60280aa53a86b3cc97a.tar.gz raylib-cde2c1aa6db6577fa415d60280aa53a86b3cc97a.zip | |
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
Diffstat (limited to 'src')
0 files changed, 0 insertions, 0 deletions
