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| author | raysan5 <raysan5@gmail.com> | 2015-12-09 20:57:50 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-12-09 20:57:50 +0100 |
| commit | f144b6bae43465a62a45f8e45ab2099f215664dc (patch) | |
| tree | 848b077d10fd53366156fa9de953b9ef55077090 /src | |
| parent | 2bd72455080409f1d9ecc6c5576f58c1ff093c3f (diff) | |
| download | raylib-f144b6bae43465a62a45f8e45ab2099f215664dc.tar.gz raylib-f144b6bae43465a62a45f8e45ab2099f215664dc.zip | |
MeasureTextEx() - Added support for multi-line size measure
Diffstat (limited to 'src')
| -rw-r--r-- | src/text.c | 32 |
1 files changed, 27 insertions, 5 deletions
@@ -378,20 +378,42 @@ int MeasureText(const char *text, int fontSize) Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing) { int len = strlen(text); + int tempLen = 0; // Used to count longer text line num chars + int lenCounter = 0; + int textWidth = 0; + int tempTextWidth = 0; // Used to count longer text line width + + int textHeight = spriteFont.size; float scaleFactor; for (int i = 0; i < len; i++) { - if (text[i] != '\n') textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; + lenCounter++; + + if (text[i] != '\n') + { + textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; + } + else + { + if (tempTextWidth < textWidth) tempTextWidth = textWidth; + lenCounter = 0; + textWidth = 0; + textHeight += (spriteFont.size + spriteFont.size/2); + } + + if (tempLen < lenCounter) tempLen = lenCounter; } + + if (tempTextWidth < textWidth) tempTextWidth = textWidth; - if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f; - else scaleFactor = (float)fontSize / spriteFont.charRecs[0].height; + if (fontSize <= spriteFont.size) scaleFactor = 1.0f; + else scaleFactor = (float)fontSize/spriteFont.size; Vector2 vec; - vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure - vec.y = (float)spriteFont.charRecs[0].height * scaleFactor; + vec.x = (float)tempTextWidth*scaleFactor + (tempLen - 1)*spacing; // Adds chars spacing to measure + vec.y = (float)textHeight*scaleFactor; return vec; } |
