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authorraysan5 <raysan5@gmail.com>2016-01-02 10:45:51 +0100
committerraysan5 <raysan5@gmail.com>2016-01-02 10:45:51 +0100
commitfa057f512f6bcfb84a7f736d10c45da50793c8d9 (patch)
tree91703d9bb1078c9b135ab7bcbf853edf1333ed71 /src
parent55f0abbe991c9b1c6eed2cbb714cb3164519ca25 (diff)
downloadraylib-fa057f512f6bcfb84a7f736d10c45da50793c8d9.tar.gz
raylib-fa057f512f6bcfb84a7f736d10c45da50793c8d9.zip
Improved fonts support
Added LoadBMFont() to load AngelCode fonts (.fnt) Implemented LoadTTF() to load .ttf fonts (crappy packaging)
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h4
-rw-r--r--src/text.c306
2 files changed, 210 insertions, 100 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 785ebebb..1113958d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1,6 +1,6 @@
/**********************************************************************************************
*
-* raylib 1.3.0 (www.raylib.com)
+* raylib 1.4.0 (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming
*
@@ -291,6 +291,8 @@ typedef struct SpriteFont {
int numChars; // Number of characters
int *charValues; // Characters values array
Rectangle *charRecs; // Characters rectangles within the texture
+ Vector2 *charOffsets; // Characters offsets (on drawing)
+ int *charAdvanceX; // Characters x advance (on drawing)
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space
diff --git a/src/text.c b/src/text.c
index 0930b779..1a75b9e4 100644
--- a/src/text.c
+++ b/src/text.c
@@ -34,10 +34,12 @@
// Following libs are used on LoadTTF()
#define STB_TRUETYPE_IMPLEMENTATION
-#define STB_RECT_PACK_IMPLEMENTATION
-#include "stb_rect_pack.h"
#include "stb_truetype.h"
+// Rectangle packing functions (not used at the moment)
+//#define STB_RECT_PACK_IMPLEMENTATION
+//#include "stb_rect_pack.h"
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -70,6 +72,7 @@ static SpriteFont defaultFont; // Default font provided by raylib
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
+static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required)
extern void LoadDefaultFont(void);
@@ -185,6 +188,10 @@ extern void LoadDefaultFont(void)
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
+
+ defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
+ defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
+
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
@@ -210,6 +217,10 @@ extern void LoadDefaultFont(void)
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
+
+ // NOTE: On default font character offsets and xAdvance are not required
+ defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
+ defaultFont.charAdvanceX[i] = 0;
}
defaultFont.size = defaultFont.charRecs[0].height;
@@ -222,6 +233,8 @@ extern void UnloadDefaultFont(void)
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
+ free(defaultFont.charOffsets);
+ free(defaultFont.charAdvanceX);
}
// Get the default font, useful to be used with extended parameters
@@ -237,7 +250,8 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
- else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 20);
+ else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 32);
+ else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else
{
Image image = LoadImage(fileName);
@@ -254,6 +268,16 @@ SpriteFont LoadSpriteFont(const char *fileName)
spriteFont.numChars = numChars;
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.size = spriteFont.charRecs[0].height;
+
+ defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
+ defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
+
+ for (int i = 0; i < defaultFont.numChars; i++)
+ {
+ // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
+ defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
+ defaultFont.charAdvanceX[i] = 0;
+ }
}
else
{
@@ -263,6 +287,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
UnloadImage(image);
}
+
+ if (spriteFont.texture.id == 0)
+ {
+ TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
+ spriteFont = GetDefaultFont();
+ }
return spriteFont;
}
@@ -270,11 +300,17 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
- UnloadTexture(spriteFont.texture);
- free(spriteFont.charValues);
- free(spriteFont.charRecs);
-
- TraceLog(INFO, "Unloaded sprite font data");
+ // NOTE: Make sure spriteFont is not default font (fallback)
+ if (spriteFont.texture.id != defaultFont.texture.id)
+ {
+ UnloadTexture(spriteFont.texture);
+ free(spriteFont.charValues);
+ free(spriteFont.charRecs);
+ free(spriteFont.charOffsets);
+ free(spriteFont.charAdvanceX);
+
+ TraceLog(INFO, "Unloaded sprite font data");
+ }
}
// Draw text (using default font)
@@ -296,14 +332,14 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int fontSize, int spacing, Color tint)
{
int length = strlen(text);
- int offsetX = 0;
- int offsetY = 0; // Line break!
+ int textOffsetX = 0;
+ int textOffsetY = 0; // Line break!
float scaleFactor;
unsigned char letter;
Rectangle rec;
- scaleFactor = (float)fontSize/spriteFont.charRecs[0].height;
+ scaleFactor = (float)fontSize/spriteFont.size;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@@ -332,8 +368,9 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
{
if ((unsigned char)text[i] == '\n')
{
- offsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
- offsetX = 0;
+ // NOTE: Fixed line spacing of 1.5 lines
+ textOffsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
+ textOffsetX = 0;
rec.x = -1;
}
else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
@@ -341,9 +378,12 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
if (rec.x > 0)
{
- DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y + offsetY, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
+ DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
+ position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
+ rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
- offsetX += (rec.width*scaleFactor + spacing);
+ if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
+ else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing);
}
}
}
@@ -419,14 +459,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
if (text[i] != '\n')
{
- textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
+ if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
+ else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
- textHeight += (spriteFont.size + spriteFont.size/2);
+ textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@@ -695,114 +736,181 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont;
}
-// Generate a sprite font from TTF data (font size required)
-// NOTE: This function is a mess, it should be completely redone!
-static SpriteFont LoadTTF(const char *fileName, int fontSize)
+// Load a BMFont file (AngelCode font file)
+static SpriteFont LoadBMFont(const char *fileName)
{
- // Steps:
-
- // 1) Generate sprite sheet image with characters from TTF
- // 2) Load image as SpriteFont
+ #define MAX_BUFFER_SIZE 256
SpriteFont font = { 0 };
+ font.texture.id = 0;
+
+ char buffer[MAX_BUFFER_SIZE];
+ char *searchPoint = NULL;
+
+ int fontSize = 0;
+ int texWidth, texHeight;
+ char texFileName[128];
+ int numChars = 0;
- Image image;
- image.width = 512;
- image.height = 512;
- //image.pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
+ int base; // Useless data
+
+ FILE *fntFile;
- unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
+ fntFile = fopen(fileName, "rt");
- // TODO: Load TTF and generate bitmap font and chars data -> REVIEW!
+ if (fntFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
+ return font;
+ }
- stbtt_packedchar chardata[128]; // Num characters: 128 (?) -> REVIEW!
+ // NOTE: We skip first line, it contains no useful information
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
+ //searchPoint = strstr(buffer, "size");
+ //sscanf(searchPoint, "size=%i", &fontSize);
+
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
+ searchPoint = strstr(buffer, "lineHeight");
+ sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
+
+ TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
+ TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
+
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
+ searchPoint = strstr(buffer, "file");
+ sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
+
+ TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
+
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
+ searchPoint = strstr(buffer, "count");
+ sscanf(searchPoint, "count=%i", &numChars);
+
+ TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
+
+ // Compose correct path using route of .fnt file (fileName) and texFileName
+ char *texPath = NULL;
+ char *lastSlash = NULL;
+
+ lastSlash = strrchr(fileName, '/'); // you need escape character
+ texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1);
+ memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash));
+ strcat(texPath, "/");
+ strcat(texPath, texFileName);
+ strcat(texPath, "\0");
+
+ TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
+
+ font.texture = LoadTexture(texPath);
+ font.size = fontSize;
+ font.numChars = numChars;
+ font.charValues = (int *)malloc(numChars*sizeof(int));
+ font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
+ font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
+ font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
+
+ free(texPath);
+
+ int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
+
+ for (int i = 0; i < numChars; i++)
+ {
+ fgets(buffer, MAX_BUFFER_SIZE, fntFile);
+ sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
+ &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
+
+ // Save data properly in sprite font
+ font.charValues[i] = charId;
+ font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
+ font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
+ font.charAdvanceX[i] = charAdvanceX;
+ }
+
+ // TODO: Font data could be not ordered by charId: 32,33,34,35... review charValues and charRecs order
+
+ fclose(fntFile);
- unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned!
+ TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName);
- // Reference struct
-/*
- typedef struct
- {
- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
- float xoff,yoff,xadvance;
- float xoff2,yoff2;
- } stbtt_packedchar;
-*/
+ return font;
+
+}
- stbtt_pack_context pc;
+// Generate a sprite font from TTF file data (font size required)
+// TODO: Review texture packing method and generation (use oversampling)
+static SpriteFont LoadTTF(const char *fileName, int fontSize)
+{
+ // NOTE: Generated font uses some hardcoded values
+ #define FONT_TEXTURE_WIDTH 512 // Font texture width
+ #define FONT_TEXTURE_HEIGHT 512 // Font texture height
+ #define FONT_FIRST_CHAR 32 // Font first character (32 - space)
+ #define FONT_NUM_CHARS 95 // ASCII 32..126 is 95 glyphs
+ unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
+ unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
+ stbtt_bakedchar charData[FONT_NUM_CHARS]; // ASCII 32..126 is 95 glyphs
+
+ SpriteFont font = { 0 };
+
FILE *ttfFile = fopen(fileName, "rb");
+
+ if (ttfFile == NULL)
+ {
+ TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
+ return font;
+ }
fread(ttfBuffer, 1, 1<<25, ttfFile);
- stbtt_PackBegin(&pc, tempBitmap, image.width, image.height, 0, 1, NULL);
-
- //stbtt_PackSetOversampling(&pc, 1, 1);
- //stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[0]+32);
- stbtt_PackSetOversampling(&pc, 2, 2); // Better results
- stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata + 32);
- //stbtt_PackSetOversampling(&pc, 3, 1);
- //stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[2]+32);
-
- stbtt_PackEnd(&pc);
+ // NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
+ stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, FONT_FIRST_CHAR, FONT_NUM_CHARS, charData);
free(ttfBuffer);
-
- // Now we have image data in tempBitmap and chardata filled...
-/*
- for (int i = 0; i < 512*512; i++)
+
+ // Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
+ unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
+ int k = 0;
+
+ for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
{
- image.pixels[i].r = tempBitmap[i];
- image.pixels[i].g = tempBitmap[i];
- image.pixels[i].b = tempBitmap[i];
- image.pixels[i].a = 255;
- }
-*/
- free(tempBitmap);
-
- // REFERENCE EXAMPLE
-/*
- //To draw, provide *text, posX, posY
- //stbtt_aligned_quad letter;
- //stbtt_GetPackedQuad(chardata[0], BITMAP_W, BITMAP_H, *text++, &posX, &posY, &letter, font ? 0 : integer_align);
+ dataGrayAlpha[k] = 255;
+ dataGrayAlpha[k + 1] = dataBitmap[i];
- void print(float x, float y, int fontNum, char *text)
- {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, font_tex);
- glBegin(GL_QUADS);
- while (*text) {
- stbtt_aligned_quad q;
- stbtt_GetPackedQuad(chardata[fontNum], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, fontNum ? 0 : integer_align);
- drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1);
- }
- glEnd();
+ k += 2;
}
+
+ free(dataBitmap);
+
+ // Sprite font generation from TTF extracted data
+ Image image;
+ image.width = FONT_TEXTURE_WIDTH;
+ image.height = FONT_TEXTURE_HEIGHT;
+ image.mipmaps = 1;
+ image.format = UNCOMPRESSED_GRAY_ALPHA;
+ image.data = dataGrayAlpha;
- print(100,160, 0, "This is a test");
-*/
-/*
- font.numChars = 95;
- font.charValues (int *)malloc(font.numChars*sizeof(int));
- font.charRecs = (Character *)malloc(font.numChars*sizeof(Character));
font.texture = LoadTextureFromImage(image);
-
- //stbtt_aligned_quad letter;
- //int x = 0, y = 0;
-
+ UnloadImage(image); // Unloads dataGrayAlpha
+
+ font.size = fontSize;
+ font.numChars = FONT_NUM_CHARS;
+ font.charValues = (int *)malloc(font.numChars*sizeof(int));
+ font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
+ font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
+ font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
+
for (int i = 0; i < font.numChars; i++)
{
- font.charValues[i] = i + 32;
-
- //stbtt_GetPackedQuad(chardata[0], 512, 512, i, &x, &y, &letter, 0);
+ font.charValues[i] = i + FONT_FIRST_CHAR;
- font.charRecs[i].x = chardata[i + 32].x0;
- font.charRecs[i].y = chardata[i + 32].y0;
- font.charRecs[i].width = chardata[i + 32].x1 - chardata[i + 32].x0;
- font.charRecs[i].height = chardata[i + 32].y1 - chardata[i + 32].y0;
+ font.charRecs[i].x = (int)charData[i].x0;
+ font.charRecs[i].y = (int)charData[i].y0;
+ font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
+ font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
+
+ font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
+ font.charAdvanceX[i] = (int)charData[i].xadvance;
}
-*/
- UnloadImage(image);
return font;
} \ No newline at end of file