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authorraysan5 <raysan5@gmail.com>2014-09-18 19:02:12 +0200
committerraysan5 <raysan5@gmail.com>2014-09-18 19:02:12 +0200
commitace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7 (patch)
treea8efa78a20b2d337df6551e190dc105b670ca326 /templates/android_project/jni/Android.mk
parent1ef1f3d7ea40992b507ed6969df465fabb383910 (diff)
downloadraylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.tar.gz
raylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.zip
Android project template for basic game
A basic Android template is provided to start a game
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+#**************************************************************************************************
+#
+# raylib for Android
+#
+# Game template makefile
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# Path of the current directory (i.e. the directory containing the Android.mk file itself)
+LOCAL_PATH := $(call my-dir)
+
+# OpenAL module (prebuilt static library)
+# NOTE: Shared library brokes the build! Why?
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := openal
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libopenal.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Build static library
+#include $(PREBUILT_SHARED_LIBRARY)
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib module (prebuilt static library)
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := raylib
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libraylib.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Static library dependency
+LOCAL_STATIC_LIBRARIES := android_native_app_glue
+
+# Build static library
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib game module (shared library)
+#--------------------------------------------------------------------
+# Makefile that will clear many LOCAL_XXX variables for you
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := raylibGame
+
+# Module source files
+LOCAL_SRC_FILES := basic_game.c
+
+# Required includes paths (.h)
+# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
+
+# Required flags for compilation: defines PLATFORM_ANDROID
+LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID
+
+# Linker required libraries (not many...)
+LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
+
+# Required static library
+LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
+
+# Required shared library
+# NOTE: It brokes the build, using static library instead
+#LOCAL_SHARED_LIBRARIES := openal
+
+# Build the shared library libraylibGame.so
+include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,android/native_app_glue)
+#--------------------------------------------------------------------