diff options
| author | raysan5 <raysan5@gmail.com> | 2014-09-18 19:02:12 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-18 19:02:12 +0200 |
| commit | ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7 (patch) | |
| tree | a8efa78a20b2d337df6551e190dc105b670ca326 /templates/android_project/jni/Android.mk | |
| parent | 1ef1f3d7ea40992b507ed6969df465fabb383910 (diff) | |
| download | raylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.tar.gz raylib-ace185954c21cf8fa0ef3fcbf336ea86a3ddf2a7.zip | |
Android project template for basic game
A basic Android template is provided to start a game
Diffstat (limited to 'templates/android_project/jni/Android.mk')
| -rw-r--r-- | templates/android_project/jni/Android.mk | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk new file mode 100644 index 00000000..424db553 --- /dev/null +++ b/templates/android_project/jni/Android.mk @@ -0,0 +1,102 @@ +#************************************************************************************************** +# +# raylib for Android +# +# Game template makefile +# +# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Path of the current directory (i.e. the directory containing the Android.mk file itself) +LOCAL_PATH := $(call my-dir) + +# OpenAL module (prebuilt static library) +# NOTE: Shared library brokes the build! Why? +#-------------------------------------------------------------------- +include $(CLEAR_VARS) + +# Module name +LOCAL_MODULE := openal + +# Precompiled lib +LOCAL_SRC_FILES := libs/libopenal.a + +# Export headers +LOCAL_EXPORT_C_INCLUDES := include + +# Build static library +#include $(PREBUILT_SHARED_LIBRARY) +include $(PREBUILT_STATIC_LIBRARY) +#-------------------------------------------------------------------- + + +# raylib module (prebuilt static library) +#-------------------------------------------------------------------- +include $(CLEAR_VARS) + +# Module name +LOCAL_MODULE := raylib + +# Precompiled lib +LOCAL_SRC_FILES := libs/libraylib.a + +# Export headers +LOCAL_EXPORT_C_INCLUDES := include + +# Static library dependency +LOCAL_STATIC_LIBRARIES := android_native_app_glue + +# Build static library +include $(PREBUILT_STATIC_LIBRARY) +#-------------------------------------------------------------------- + + +# raylib game module (shared library) +#-------------------------------------------------------------------- +# Makefile that will clear many LOCAL_XXX variables for you +include $(CLEAR_VARS) + +# Module name +LOCAL_MODULE := raylibGame + +# Module source files +LOCAL_SRC_FILES := basic_game.c + +# Required includes paths (.h) +# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES +LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include + +# Required flags for compilation: defines PLATFORM_ANDROID +LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID + +# Linker required libraries (not many...) +LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES + +# Required static library +LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal + +# Required shared library +# NOTE: It brokes the build, using static library instead +#LOCAL_SHARED_LIBRARIES := openal + +# Build the shared library libraylibGame.so +include $(BUILD_SHARED_LIBRARY) + +$(call import-module,android/native_app_glue) +#-------------------------------------------------------------------- |
