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authorraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
committerraysan5 <raysan5@gmail.com>2014-09-18 19:00:30 +0200
commit1ef1f3d7ea40992b507ed6969df465fabb383910 (patch)
tree3585d630ff583f9a52ff1de9e169eb0f1ad29f54 /templates/basic_game
parent815f90974cede854883bb6ace76358840d23ef86 (diff)
downloadraylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz
raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
Diffstat (limited to 'templates/basic_game')
-rw-r--r--templates/basic_game/basic_game.c152
-rw-r--r--templates/basic_game/makefile90
2 files changed, 242 insertions, 0 deletions
diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c
new file mode 100644
index 00000000..990552c8
--- /dev/null
+++ b/templates/basic_game/basic_game.c
@@ -0,0 +1,152 @@
+/*******************************************************************************************
+*
+* raylib - Basic Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Main entry point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+ const char windowTitle[30] = "<game name goes here>";
+
+ GameScreen currentScreen = LOGO;
+
+ InitWindow(screenWidth, screenHeight, windowTitle);
+
+ // TODO: Initialize all required variables and load all required data here!
+
+ int framesCounter = 0; // Used to count frames
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ case TITLE:
+ {
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = GAMEPLAY;
+ }
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = ENDING;
+ }
+ } break;
+ case ENDING:
+ {
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+
+ } break;
+ case TITLE:
+ {
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+
+ } break;
+ case ENDING:
+ {
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+
+ } break;
+ default: break;
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile
new file mode 100644
index 00000000..6b3d647e
--- /dev/null
+++ b/templates/basic_game/makefile
@@ -0,0 +1,90 @@
+#**************************************************************************************************
+#
+# raylib - Basic Game
+#
+# makefile to compile basic game
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# define raylib platform (by default, compile for RPI)
+# Other possible platform: PLATFORM_DESKTOP
+PLATFORM ?= PLATFORM_RPI
+
+# define compiler: gcc for C program, define as g++ for C++
+CC = gcc
+
+# define compiler flags:
+# -O2 defines optimization level
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 use standard C from 1999 revision
+CFLAGS = -O2 -Wall -std=c99
+#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+
+# define any directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+else
+ INCLUDES = -I. -I../../src
+endif
+
+# define library paths containing required libs
+LFLAGS = -L. -L../../src -L/opt/vc/lib
+
+# define any libraries to link into executable
+# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # libraries for Raspberry Pi compiling
+ # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+ LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal
+else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
+endif
+
+# define additional parameters and flags for windows
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ WINFLAGS = ../../src/resources -Wl,--subsystem,windows
+endif
+
+# typing 'make' will invoke the first target entry in the file,
+# in this case, the 'default' target entry is basic_game
+default: basic_game
+
+# compile template - basic_game
+basic_game: basic_game.c
+ $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# clean everything
+clean:
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ rm -f *.o
+# find . -executable -delete
+else
+ del *.o *.exe
+endif
+ @echo Cleaning done
+
+# instead of defining every module one by one, we can define a pattern
+# this pattern below will automatically compile every module defined on $(OBJS)
+#%.exe : %.c
+# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)