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| author | Ray <raysan5@gmail.com> | 2015-07-03 20:49:16 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-07-03 20:49:16 +0200 |
| commit | a59433e7a3b22d5ded7505689fb44f1927194077 (patch) | |
| tree | 4e75d2a6213b0b799b3ea12c677986158905bff4 /templates | |
| parent | cae6f3c613794e5e02233aa1590eb1ea9a8239cd (diff) | |
| parent | cd08ae7b858b62b341aebc86a7a4e915447c9423 (diff) | |
| download | raylib-a59433e7a3b22d5ded7505689fb44f1927194077.tar.gz raylib-a59433e7a3b22d5ded7505689fb44f1927194077.zip | |
Merge pull request #23 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'templates')
16 files changed, 566 insertions, 85 deletions
diff --git a/templates/advance_game/makefile b/templates/advance_game/makefile index cb482582..80e9357c 100644 --- a/templates/advance_game/makefile +++ b/templates/advance_game/makefile @@ -2,7 +2,7 @@ # # raylib - Advance Game # -# makefile to compile advance game +# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,49 +23,133 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I./screens -I../../src + INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # define all screen object files required SCREENS = \ screens/screen_logo.o \ @@ -80,7 +164,7 @@ default: advance_game # compile template - advance_game advance_game: advance_game.c $(SCREENS) - $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -104,11 +188,24 @@ screens/screen_ending.o: screens/screen_ending.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f screens/*.o -# find . -executable -delete -else - del screens/*.o *.exe + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/advance_game/screens/screen_ending.o b/templates/advance_game/screens/screen_ending.o Binary files differdeleted file mode 100644 index 5d819b16..00000000 --- a/templates/advance_game/screens/screen_ending.o +++ /dev/null diff --git a/templates/advance_game/screens/screen_gameplay.o b/templates/advance_game/screens/screen_gameplay.o Binary files differdeleted file mode 100644 index b31cccb3..00000000 --- a/templates/advance_game/screens/screen_gameplay.o +++ /dev/null diff --git a/templates/advance_game/screens/screen_logo.o b/templates/advance_game/screens/screen_logo.o Binary files differdeleted file mode 100644 index 10a99746..00000000 --- a/templates/advance_game/screens/screen_logo.o +++ /dev/null diff --git a/templates/advance_game/screens/screen_options.o b/templates/advance_game/screens/screen_options.o Binary files differdeleted file mode 100644 index 17153fd9..00000000 --- a/templates/advance_game/screens/screen_options.o +++ /dev/null diff --git a/templates/advance_game/screens/screen_title.o b/templates/advance_game/screens/screen_title.o Binary files differdeleted file mode 100644 index cbe17297..00000000 --- a/templates/advance_game/screens/screen_title.o +++ /dev/null diff --git a/templates/basic_game/makefile b/templates/basic_game/makefile index afb157c1..5ce3aa3e 100644 --- a/templates/basic_game/makefile +++ b/templates/basic_game/makefile @@ -2,7 +2,7 @@ # # raylib - Basic Game # -# makefile to compile basic game +# makefile to compile basic game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,18 +23,60 @@ # #************************************************************************************************** -# define raylib platform (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -42,45 +84,100 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is basic_game default: basic_game # compile template - basic_game basic_game: basic_game.c - $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/basic_test/makefile b/templates/basic_test/makefile index 8b2a1fd1..cf763628 100644 --- a/templates/basic_test/makefile +++ b/templates/basic_test/makefile @@ -2,7 +2,7 @@ # # raylib - Basic Test # -# makefile to compile basic test +# makefile to compile basic test for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,18 +23,60 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -42,45 +84,100 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is basic_test default: basic_test # compile template - basic_test basic_test: basic_test.c - $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/simple_game/makefile b/templates/simple_game/makefile index e5c2b2c2..586233a7 100644 --- a/templates/simple_game/makefile +++ b/templates/simple_game/makefile @@ -2,7 +2,7 @@ # # raylib - Simple Game # -# makefile to compile simple game +# makefile to compile simple game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,12 +23,44 @@ # #************************************************************************************************** -# define raylib platform (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level @@ -39,6 +71,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI) else CFLAGS = -O2 -Wall -std=c99 endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files @@ -46,37 +84,79 @@ ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is simple_game default: simple_game # compile template - simple_game simple_game: simple_game.c screens.o - $(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screens screens.o: screens.c @@ -84,11 +164,24 @@ screens.o: screens.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete rm -f *.o -# find . -executable -delete -else - del *.o *.exe +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/simple_game/screens.o b/templates/simple_game/screens.o Binary files differdeleted file mode 100644 index 7ed0860c..00000000 --- a/templates/simple_game/screens.o +++ /dev/null diff --git a/templates/standard_game/makefile b/templates/standard_game/makefile index 8a5a7b55..cdb42f53 100644 --- a/templates/standard_game/makefile +++ b/templates/standard_game/makefile @@ -2,7 +2,7 @@ # # raylib - Standard Game # -# makefile to compile standard game +# makefile to compile standard game for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # @@ -23,49 +23,133 @@ # #************************************************************************************************** -# define raylib platform if not defined (by default, compile for RPI) -# Other possible platform: PLATFORM_DESKTOP -PLATFORM ?= PLATFORM_RPI +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif # define compiler: gcc for C program, define as g++ for C++ -CC = gcc +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision -CFLAGS = -O2 -Wall -std=c99 +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline +else + CFLAGS = -O2 -Wall -std=c99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources + #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) +endif + #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else - INCLUDES = -I. -I./screens -I../../src + INCLUDES = -I. -I../../src +# external libraries headers +# GLFW3 + INCLUDES += -I../../external/glfw3/include +# GLEW + INCLUDES += -I../../external/glew/include +# OpenAL Soft + INCLUDES += -I../../external/openal_soft/include endif # define library paths containing required libs -LFLAGS = -L. -L../../src -L/opt/vc/lib +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS = -L. -L../../src -L/opt/vc/lib +else + LFLAGS = -L. -L../../src + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + # GLEW + LFLAGS += -L../../external/glew/lib/$(LIBPATH) + endif +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -pthread + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + LIBS = ../../src/libraylib.bc endif # define additional parameters and flags for windows -ifeq ($(PLATFORM),PLATFORM_DESKTOP) +ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html +endif + # define all screen object files required SCREENS = \ screens/screen_logo.o \ @@ -80,7 +164,7 @@ default: standard_game # compile template - standard_game standard_game: standard_game.c $(SCREENS) - $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c @@ -104,11 +188,24 @@ screens/screen_ending.o: screens/screen_ending.c # clean everything clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe + endif + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - rm -f screens/*.o -# find . -executable -delete -else - del screens/*.o *.exe + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js endif @echo Cleaning done diff --git a/templates/standard_game/screens/screen_ending.o b/templates/standard_game/screens/screen_ending.o Binary files differdeleted file mode 100644 index 5d819b16..00000000 --- a/templates/standard_game/screens/screen_ending.o +++ /dev/null diff --git a/templates/standard_game/screens/screen_gameplay.o b/templates/standard_game/screens/screen_gameplay.o Binary files differdeleted file mode 100644 index b31cccb3..00000000 --- a/templates/standard_game/screens/screen_gameplay.o +++ /dev/null diff --git a/templates/standard_game/screens/screen_logo.o b/templates/standard_game/screens/screen_logo.o Binary files differdeleted file mode 100644 index 10a99746..00000000 --- a/templates/standard_game/screens/screen_logo.o +++ /dev/null diff --git a/templates/standard_game/screens/screen_options.o b/templates/standard_game/screens/screen_options.o Binary files differdeleted file mode 100644 index 17153fd9..00000000 --- a/templates/standard_game/screens/screen_options.o +++ /dev/null diff --git a/templates/standard_game/screens/screen_title.o b/templates/standard_game/screens/screen_title.o Binary files differdeleted file mode 100644 index cbe17297..00000000 --- a/templates/standard_game/screens/screen_title.o +++ /dev/null |
