aboutsummaryrefslogtreecommitdiff
path: root/tests/test_texture_pro.c
diff options
context:
space:
mode:
authorraysan5 <raysan5@gmail.com>2014-04-19 16:54:48 +0200
committerraysan5 <raysan5@gmail.com>2014-04-19 16:54:48 +0200
commitf76a00adc1f4bc8c92187bf38fa1183f8626fc46 (patch)
treeb1acc3d7299bb00a59005304934166b8ba7bf11b /tests/test_texture_pro.c
parent1c8874e6d5cc6230e951397057cc5b7765647490 (diff)
downloadraylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.tar.gz
raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.zip
Code used to test some features (and resources)
Diffstat (limited to 'tests/test_texture_pro.c')
-rw-r--r--tests/test_texture_pro.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/tests/test_texture_pro.c b/tests/test_texture_pro.c
new file mode 100644
index 00000000..02bf86cd
--- /dev/null
+++ b/tests/test_texture_pro.c
@@ -0,0 +1,66 @@
+/*******************************************************************************************
+*
+* raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...)
+*
+* This test has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - texture pro");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
+
+ Vector2 position = { 200, 100 };
+
+ Rectangle sourceRec = { 128, 128, 128, 128 };
+ Rectangle destRec = { 128, 128, 128, 128 };
+ Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ //DrawTextureEx(texture, position, 45, 1, MAROON);
+
+ DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN);
+
+ DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
+ DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file