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-rw-r--r--CHANGELOG35
-rw-r--r--HELPME.md4
-rw-r--r--README.md71
-rw-r--r--ROADMAP.md12
-rw-r--r--src/audio.c630
-rw-r--r--src/core.c15
-rw-r--r--src/models.c647
-rw-r--r--src/raylib.h104
-rw-r--r--src/raymath.c22
-rw-r--r--src/raymath.h1
-rw-r--r--src/rlgl.c473
-rw-r--r--src/rlgl.h57
-rw-r--r--src/shapes.c39
-rw-r--r--src/text.c43
-rw-r--r--src/textures.c341
-rw-r--r--src/utils.c116
-rw-r--r--src/utils.h13
17 files changed, 1541 insertions, 1082 deletions
diff --git a/CHANGELOG b/CHANGELOG
index cd4274d7..c8bd4012 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,12 +1,45 @@
changelog
---------
-Current Release: raylib 1.0.6 (March 2014)
+Current Release: raylib 1.1.0 (April 2014)
NOTE: Only versions marked as 'Release' are available on release folder, updates are only available as source.
NOTE: Current Release includes all previous updates.
-----------------------------------------------
+Release: raylib 1.1.0 (19 April 2014)
+-----------------------------------------------
+NOTE:
+ This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
+ New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
+ Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
+
+[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
+[raymath] New module, useful 3D math vector-matrix-quaternion functions
+[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
+[shapes] Rewrite all shapes drawing functions to use [rlgl]
+[textures] Adapt texture GPU loading to use [rlgl]
+[textures] Added support for DDS images (compressed and uncompressed)
+[textures] CreateTexture() - Redesigned to add mipmap automatic generation
+[textures] DrawTexturePro() - Redesigned and corrected bugs
+[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
+[models] Adapt model loading and drawing to use [rlgl]
+[models] Model struct updated to include texture id
+[models] SetModelTexture() - Added, link a texture to a model
+[models] DrawModelEx() - Redesigned with extended parameters
+[audio] Added music streaming support (OGG files)
+[audio] Added support for OGG files as Sound
+[audio] PlayMusicStream() - Added, open a new music stream and play it
+[audio] StopMusicStream() - Added, stop music stream playing and close stream
+[audio] PauseMusicStream() - Added, pause music stream playing
+[audio] MusicIsPlaying() - Added, to check if music is playing
+[audio] SetMusicVolume() - Added, set volume for music
+[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
+[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
+[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
+[*] Log tracing messages all around the code
+
+-----------------------------------------------
Release: raylib 1.0.6 (16 March 2014)
-----------------------------------------------
[core] Removed unused lighting-system code
diff --git a/HELPME.md b/HELPME.md
index 0eeda240..12c932d4 100644
--- a/HELPME.md
+++ b/HELPME.md
@@ -10,7 +10,7 @@ The following help is highly appreciated:
- Translators / Localizators - Can you translate raylib to another language?
- Documentation / Tutorials / Example writters - Can you write some tutorial / example?
- Web Development - Can you help with the web? Can you setup a forum?
- - Porting to Linux and OSX - Can you compile and test raylib on another OS?
+ - Porting to Linux, OSX... - Can you compile and test raylib on another OS?
- Testers of current features and multiple systems - Can you find some bug on raylib?
If you can not help on any of the above points but you still want to contribute in some way... please, consider helping
@@ -34,4 +34,4 @@ contact
* Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames)
-[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
+[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
diff --git a/README.md b/README.md
index 9dcb2a66..19c48612 100644
--- a/README.md
+++ b/README.md
@@ -23,29 +23,51 @@ a simple PONG and some of them even a BREAKOUT!
But WinBGI was not the clearer and most organized lib. There were a lot of things I found useless and
confusing and some function names were not clear enough for most of the students; not to mention points
-like no transparencies support or no hardware acceleration.
+like no transparencies support or no hardware acceleration.
So, I decided to create my own lib, hardware accelerated, clear function names, quite organized, well structured,
plain C coding and, the most important, primarily intended to LEARN videogames programming.
-I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# with XNA after C),
+I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# after C),
so, I decided to use C# language notation and XNA naming conventions. That way, students can jump from
-raylib to XNA (or MonoGame) extremely easily.
+raylib to XNA, MonoGame or similar libs extremely easily.
-raylib started as a weekend project and after three months of hard work, here it is the first version.
+raylib started as a weekend project and after three months of hard work, first version was published.
+
+Enjoy it.
+
+notes on raylib 1.1
+-------------------
+
+On April 2014, after 6 month of first raylib release, raybil 1.1 has been released. This new version presents a
+complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0.
+
+A new module named [rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translate raylib-OpenGL-style
+immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define.
+
+[rlgl] (https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath] (https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes
+a bunch of useful functions for 3d-math with vectors, matrices and quaternions.
+
+Some other big changes of this new version have been the support for OGG files loading and stream playing, and the
+support of DDS texture files (compressed and uncompressed) along with mipmaps support.
+
+Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1.
Enjoy it.
features
--------
-
- * Written in plain C code (C99)
- * Uses C# PascalCase/camelCase notation
- * Hardware accelerated using OpenGL 1.1
- * Transparencies support (RGBA Colors)
- * Custom color palette for better use on white background
- * Basic 3D Support (camera, basic models, OBJ models, etc)
- * Powerful Text module with SpriteFonts support
+
+ * Written in plain C code (C99)
+ * Uses C# PascalCase/camelCase notation
+ * Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
+ * Unique OpenGL abstraction layer [rlgl]
+ * Powerful fonts module with SpriteFonts support
+ * Multiple textures support, including DDS and mipmaps generation
+ * Basic 3d support for Shapes, Models, Heightmaps and Billboards
+ * Powerful math module for Vector and Matrix operations [raymath]
+ * Audio loading and playing with streaming support
+ * Custom color palette for fancy visuals on raywhite background
raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
window/context and input management (clean, focused, great license, well documented, modern, ...).
@@ -75,19 +97,30 @@ raylib could be build with the following command lines (Using GCC compiler):
gcc -c core.c -std=c99 -Wall
gcc -c shapes.c -std=c99 -Wall
gcc -c textures.c -std=c99 -Wall
- gcc -c stb_image.c -std=c99 -Wall
gcc -c text.c -std=c99 -Wall
gcc -c models.c -std=c99 -Wall
- gcc -c vector3.c -std=c99 -Wall
+ gcc -c raymath.c -std=c99 -Wall
+ gcc -c rlgl.c -std=c99 -Wall
gcc -c audio.c -std=c99 -Wall
gcc -c utils.c -std=c99 -Wall
- ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o
+ gcc -c stb_image.c -std=c99 -Wall
+ gcc -c stb_vorbis.c -std=c99 -Wall
+
+ ar rcs libraylib.a core.o shapes.o textures.o stb_image.o text.o models.o raymath.o rlgl.o utils.o stb_vorbis.o audio.o
+
+To compile examples, make sure raylib.h is placed in the include path and the following libraries are placed in the libraries path:
-To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a)
-are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage.
+ libraylib.a - raylib
+ libglfw3.a - GLFW3 (static version)
+ libglew32.a - GLEW, OpenGL extension loading, only required if using OpenGL 3.3+ or ES2
+ libopenal32.a - OpenAL, audio device management
+
+It's also recommended to link with file icon.o for fancy raylib icon usage. Linking command:
cd raylib/examples
- gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
+ gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lglew32 -lopenal32 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows
+
+If you have any doubt, [let me know][raysan5].
contact
-------
@@ -109,4 +142,4 @@ The following people have contributed in some way to make raylib project a reali
- [Elendow](http://www.elendow.com)
-[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
+[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
diff --git a/ROADMAP.md b/ROADMAP.md
index 790e568f..d306c7ac 100644
--- a/ROADMAP.md
+++ b/ROADMAP.md
@@ -1,7 +1,7 @@
roadmap
-------
-First version of raylib is quite complete and functional but there is still a lot of things I would like to improve.
+Current version of raylib is quite complete and functional but there is still a lot of things I would like to improve.
Here it is a list of features I would like to add and functions to improve.
Around the source code there are some TODO points with pending revisions/bugs and here it is a list of features I would like to add.
@@ -10,13 +10,13 @@ raylib v1.x
- [DONE] Review Billboard Drawing functions
- [DONE] Review Heightmap Loading and Drawing functions - Load Heightmap directly as a Model
- - Lighting support (only 3d mode) - CreateLight()
+ - Lighting support (only 3d mode)
- [DONE] Simple Collision Detection functions
- Default scene Camera controls (zoom, pan, rotate)
- - Basic Procedural Texture / Image generation (Gradient, Checked, Spot, Noise, Cellular)
- - Software mipmapping generation and POT conversion (custom implementation)
- - Comments / Functions translation (?)
+ - Basic Procedural Image Generation (Gradient, Checked, Spot, Noise, Cellular)
+ - [DONE] Software mipmapping generation and POT conversion (custom implementation)
+ - TTF fonts support
Any feature missing? Do you have a request? [Let me know!][raysan5]
-[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
+[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
diff --git a/src/audio.c b/src/audio.c
index 35874b59..c32b9f6e 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -6,7 +6,7 @@
*
* Uses external lib:
* OpenAL - Audio device management lib
-* TODO: stb_vorbis - Ogg audio files loading
+* stb_vorbis - Ogg audio files loading
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
@@ -32,50 +32,45 @@
#include <AL/al.h> // OpenAL basic header
#include <AL/alc.h> // OpenAL context header (like OpenGL, OpenAL requires a context to work)
-#include <stdlib.h> // To use exit() function
+#include <stdlib.h> // Declares malloc() and free() for memory management
+#include <string.h> // Required for strcmp()
#include <stdio.h> // Used for .WAV loading
#include "utils.h" // rRES data decompression utility function
-//#include "stb_vorbis.h" // OGG loading functions
+#include "stb_vorbis.h" // OGG loading functions
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-// Nop...
+#define MUSIC_STREAM_BUFFERS 2
+#define MUSIC_BUFFER_SIZE 4096*8 //4096*32
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// Sound source type (all file loaded in memory)
-/*
-struct Sound {
- unsigned int source;
- unsigned int buffer;
-};
-
-// Music type (file streamming from memory)
-// NOTE: Anything longer than ~10 seconds should be Music...
-struct Music {
- stb_vorbis* stream;
- stb_vorbis_info info;
-
- ALuint id;
- ALuint buffers[2];
+
+// Music type (file streaming from memory)
+// NOTE: Anything longer than ~10 seconds should be streamed...
+typedef struct Music {
+ stb_vorbis *stream;
+
+ ALuint buffers[MUSIC_STREAM_BUFFERS];
ALuint source;
ALenum format;
- int bufferSize;
+ int channels;
+ int sampleRate;
int totalSamplesLeft;
bool loop;
-};
-*/
+
+} Music;
// Wave file data
typedef struct Wave {
- unsigned char *data; // Buffer data pointer
+ void *data; // Buffer data pointer
+ unsigned int dataSize; // Data size in bytes
unsigned int sampleRate;
- unsigned int dataSize;
short bitsPerSample;
short channels;
} Wave;
@@ -83,22 +78,23 @@ typedef struct Wave {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static bool musicIsPlaying;
-static Music *currentMusic;
+bool musicEnabled = false;
+static Music currentMusic; // Current music loaded
+ // NOTE: Only one music file playing at a time
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static Wave LoadWAV(char *fileName);
-static void UnloadWAV(Wave wave);
-//static Ogg LoadOGG(char *fileName);
-static bool MusicStream(Music music, ALuint buffer);
+static Wave LoadWAV(const char *fileName);
+static Wave LoadOGG(char *fileName);
+static void UnloadWave(Wave wave);
-extern bool MusicStreamUpdate();
-extern void PlayCurrentMusic();
+static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
+static void EmptyMusicStream(); // Empty music buffers
+extern void UpdateMusicStream(); // Updates buffers (refill) for music streaming
//----------------------------------------------------------------------------------
-// Module Functions Definition - Window and OpenGL Context Functions
+// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device and context
@@ -126,13 +122,13 @@ void InitAudioDevice()
alListener3f(AL_POSITION, 0, 0, 0);
alListener3f(AL_VELOCITY, 0, 0, 0);
alListener3f(AL_ORIENTATION, 0, 0, -1);
-
- musicIsPlaying = false;
}
// Close the audio device for the current context, and destroys the context
void CloseAudioDevice()
{
+ StopMusicStream(); // Stop music streaming and close current stream
+
ALCdevice *device;
ALCcontext *context = alcGetCurrentContext();
@@ -145,60 +141,70 @@ void CloseAudioDevice()
alcCloseDevice(device);
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Sounds loading and playing (.WAV)
+//----------------------------------------------------------------------------------
+
// Load sound to memory
Sound LoadSound(char *fileName)
{
Sound sound;
+ Wave wave;
// NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
- // WAV file loading
- // NOTE: Buffer space is allocated inside LoadWAV, Wave must be freed
- Wave wave = LoadWAV(fileName);
-
- ALenum format = 0;
- // The OpenAL format is worked out by looking at the number of channels and the bits per sample
- if (wave.channels == 1)
- {
- if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
- else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
- }
- else if (wave.channels == 2)
- {
- if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
- else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
- }
-
+ // Audio file loading
+ // NOTE: Buffer space is allocated inside function, Wave must be freed
- // Create an audio source
- ALuint source;
- alGenSources(1, &source); // Generate pointer to audio source
-
- alSourcef(source, AL_PITCH, 1);
- alSourcef(source, AL_GAIN, 1);
- alSource3f(source, AL_POSITION, 0, 0, 0);
- alSource3f(source, AL_VELOCITY, 0, 0, 0);
- alSourcei(source, AL_LOOPING, AL_FALSE);
+ if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName);
+ else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName);
+ else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
- // Convert loaded data to OpenAL buffer
- //----------------------------------------
- ALuint buffer;
- alGenBuffers(1, &buffer); // Generate pointer to buffer
+ if (wave.data != NULL)
+ {
+ ALenum format = 0;
+ // The OpenAL format is worked out by looking at the number of channels and the bits per sample
+ if (wave.channels == 1)
+ {
+ if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
+ else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
+ }
+ else if (wave.channels == 2)
+ {
+ if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
+ else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
+ }
+
+ // Create an audio source
+ ALuint source;
+ alGenSources(1, &source); // Generate pointer to audio source
+
+ alSourcef(source, AL_PITCH, 1);
+ alSourcef(source, AL_GAIN, 1);
+ alSource3f(source, AL_POSITION, 0, 0, 0);
+ alSource3f(source, AL_VELOCITY, 0, 0, 0);
+ alSourcei(source, AL_LOOPING, AL_FALSE);
+
+ // Convert loaded data to OpenAL buffer
+ //----------------------------------------
+ ALuint buffer;
+ alGenBuffers(1, &buffer); // Generate pointer to buffer
- // Upload sound data to buffer
- alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
+ // Upload sound data to buffer
+ alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
- // Attach sound buffer to source
- alSourcei(source, AL_BUFFER, buffer);
-
- // Unallocate WAV data
- UnloadWAV(wave);
-
- TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
- TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
-
- sound.source = source;
- sound.buffer = buffer;
+ // Attach sound buffer to source
+ alSourcei(source, AL_BUFFER, buffer);
+
+ // Unallocate WAV data
+ UnloadWave(wave);
+
+ TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);
+ TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
+
+ sound.source = source;
+ sound.buffer = buffer;
+ }
return sound;
}
@@ -314,7 +320,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
alSourcei(source, AL_BUFFER, buffer);
// Unallocate WAV data
- UnloadWAV(wave);
+ UnloadWave(wave);
TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
@@ -381,22 +387,6 @@ void PlaySound(Sound sound)
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
}
-// Play a sound with extended options
-// TODO: This function should be reviewed...
-void PlaySoundEx(Sound sound, float timePosition, bool loop)
-{
- // TODO: Review
-
- // Change the current position (e.g. skip some part of the sound)
- // NOTE: Only work when the entire file is in a single buffer
- //alSourcei(sound.source, AL_BYTE_OFFSET, int(position * sampleRate));
-
- alSourcePlay(sound.source); // Play the sound
-
- if (loop) alSourcei(sound.source, AL_LOOPING, AL_TRUE);
- else alSourcei(sound.source, AL_LOOPING, AL_FALSE);
-}
-
// Pause a sound
void PauseSound(Sound sound)
{
@@ -421,30 +411,250 @@ bool SoundIsPlaying(Sound sound)
return playing;
}
+// Set volume for a sound
+void SetSoundVolume(Sound sound, float volume)
+{
+ alSourcef(sound.source, AL_GAIN, volume);
+}
+
+// Set pitch for a sound
+void SetSoundPitch(Sound sound, float pitch)
+{
+ alSourcef(sound.source, AL_PITCH, pitch);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Music loading and stream playing (.OGG)
+//----------------------------------------------------------------------------------
+
+// Start music playing (open stream)
+void PlayMusicStream(char *fileName)
+{
+ if (strcmp(GetExtension(fileName),"ogg") == 0)
+ {
+ // Stop current music, clean buffers, unload current stream
+ StopMusicStream();
+
+ // Open audio stream
+ currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
+
+ if (currentMusic.stream == NULL) TraceLog(WARNING, "[%s] Could not open ogg audio file", fileName);
+ else
+ {
+ // Get file info
+ stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream);
+
+ currentMusic.channels = info.channels;
+ currentMusic.sampleRate = info.sample_rate;
+
+ TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
+ TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
+ TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
+
+ if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16;
+ else currentMusic.format = AL_FORMAT_MONO16;
+
+ currentMusic.loop = true; // We loop by default
+ musicEnabled = true;
+
+ // Create an audio source
+ alGenSources(1, &currentMusic.source); // Generate pointer to audio source
+
+ alSourcef(currentMusic.source, AL_PITCH, 1);
+ alSourcef(currentMusic.source, AL_GAIN, 1);
+ alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0);
+ alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0);
+ //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue!
+
+ // Generate two OpenAL buffers
+ alGenBuffers(2, currentMusic.buffers);
+
+ // Fill buffers with music...
+ BufferMusicStream(currentMusic.buffers[0]);
+ BufferMusicStream(currentMusic.buffers[1]);
+
+ // Queue buffers and start playing
+ alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers);
+ alSourcePlay(currentMusic.source);
+
+ // NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate()
+
+ currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
+ }
+ }
+ else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName);
+}
+
+// Stop music playing (close stream)
+void StopMusicStream()
+{
+ if (musicEnabled)
+ {
+ alSourceStop(currentMusic.source);
+
+ EmptyMusicStream(); // Empty music buffers
+
+ alDeleteSources(1, &currentMusic.source);
+ alDeleteBuffers(2, currentMusic.buffers);
+
+ stb_vorbis_close(currentMusic.stream);
+ }
+
+ musicEnabled = false;
+}
+
+// Pause music playing
+void PauseMusicStream()
+{
+ // TODO: Record music is paused or check if music available!
+ alSourcePause(currentMusic.source);
+}
+
// Check if music is playing
-bool MusicIsPlaying(Music music)
+bool MusicIsPlaying()
{
ALenum state;
- alGetSourcei(music.source, AL_SOURCE_STATE, &state);
+ alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
return (state == AL_PLAYING);
}
-// Set volume for a sound
-void SetVolume(Sound sound, float volume)
+// Set volume for music
+void SetMusicVolume(float volume)
{
- alSourcef(sound.source, AL_GAIN, volume);
+ alSourcef(currentMusic.source, AL_GAIN, volume);
}
-// Set pitch for a sound
-void SetPitch(Sound sound, float pitch)
+// Get current music time length (in seconds)
+float GetMusicTimeLength()
{
- alSourcef(sound.source, AL_PITCH, pitch);
+ float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
+
+ return totalSeconds;
+}
+
+// Get current music time played (in seconds)
+float GetMusicTimePlayed()
+{
+ int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
+
+ int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
+
+ float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
+
+ return secondsPlayed;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+
+// Fill music buffers with new data from music stream
+static bool BufferMusicStream(ALuint buffer)
+{
+ short pcm[MUSIC_BUFFER_SIZE];
+
+ int size = 0; // Total size of data steamed (in bytes)
+ int streamedBytes = 0; // Bytes of data obtained in one samples get
+
+ bool active = true; // We can get more data from stream (not finished)
+
+ if (musicEnabled)
+ {
+ while (size < MUSIC_BUFFER_SIZE)
+ {
+ streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size);
+
+ if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
+ else break;
+ }
+
+ TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
+ }
+
+ if (size > 0)
+ {
+ alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
+
+ currentMusic.totalSamplesLeft -= size;
+ }
+ else
+ {
+ active = false;
+ TraceLog(WARNING, "No more data obtained from stream");
+ }
+
+ return active;
+}
+
+// Empty music buffers
+static void EmptyMusicStream()
+{
+ ALuint buffer = 0;
+ int queued = 0;
+
+ alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
+
+ while(queued > 0)
+ {
+ alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
+
+ queued--;
+ }
+}
+
+// Update (re-fill) music buffers if data already processed
+extern void UpdateMusicStream()
+{
+ ALuint buffer = 0;
+ ALint processed = 0;
+ bool active = true;
+
+ if (musicEnabled)
+ {
+ // Get the number of already processed buffers (if any)
+ alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
+
+ while (processed > 0)
+ {
+ // Recover processed buffer for refill
+ alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
+
+ // Refill buffer
+ active = BufferMusicStream(buffer);
+
+ // If no more data to stream, restart music (if loop)
+ if ((!active) && (currentMusic.loop))
+ {
+ if (currentMusic.loop)
+ {
+ stb_vorbis_seek_start(currentMusic.stream);
+ currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
+
+ active = BufferMusicStream(buffer);
+ }
+ }
+
+ // Add refilled buffer to queue again... don't let the music stop!
+ alSourceQueueBuffers(currentMusic.source, 1, &buffer);
+
+ if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data...");
+
+ processed--;
+ }
+
+ ALenum state;
+ alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
+
+ if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
+
+ if (!active) StopMusicStream();
+ }
}
// Load WAV file into Wave structure
-static Wave LoadWAV(char *fileName)
+static Wave LoadWAV(const char *fileName)
{
// Basic WAV headers structs
typedef struct {
@@ -543,199 +753,51 @@ static Wave LoadWAV(char *fileName)
return wave;
}
-// Unload WAV file data
-static void UnloadWAV(Wave wave)
+// Load OGG file into Wave structure
+static Wave LoadOGG(char *fileName)
{
- free(wave.data);
-}
-
-// TODO: Ogg data loading
-Music LoadMusic(char *fileName)
-{
- Music music;
+ Wave wave;
- // Open audio stream
- music.stream = stb_vorbis_open_filename(fileName, NULL, NULL);
+ stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
+ stb_vorbis_info info = stb_vorbis_get_info(oggFile);
- if (music.stream == NULL) TraceLog(WARNING, "Could not open ogg audio file");
- else
- {
- // Get file info
- music.info = stb_vorbis_get_info(music.stream);
-
- printf("Ogg sample rate: %i\n", music.info.sample_rate);
- printf("Ogg channels: %i\n", music.info.channels);
- printf("Temp memory required: %i\n", music.info.temp_memory_required);
-
- if (music.info.channels == 2) music.format = AL_FORMAT_STEREO16;
- else music.format = AL_FORMAT_MONO16;
-
- music.bufferSize = 4096*8;
- music.loop = true; // We loop by default
-
- // Create an audio source
- alGenSources(1, &music.source); // Generate pointer to audio source
-
- alSourcef(music.source, AL_PITCH, 1);
- alSourcef(music.source, AL_GAIN, 1);
- alSource3f(music.source, AL_POSITION, 0, 0, 0);
- alSource3f(music.source, AL_VELOCITY, 0, 0, 0);
- alSourcei(music.source, AL_LOOPING, AL_TRUE); // We loop by default
-
- // Convert loaded data to OpenAL buffers
- alGenBuffers(2, music.buffers);
- /*
- if (!MusicStream(music, music.buffers[0])) exit(1);
- if (!MusicStream(music, music.buffers[1])) exit(1);
-
- alSourceQueueBuffers(music.source, 2, music.buffers);
-
- PlayMusic(music);
- */
- music.totalSamplesLeft = stb_vorbis_stream_length_in_samples(music.stream) * music.info.channels;
-
- currentMusic = &music;
- }
+ wave.sampleRate = info.sample_rate;
+ wave.bitsPerSample = 16;
+ wave.channels = info.channels;
- return music;
-}
+ TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
+ TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels);
-void UnloadMusic(Music music)
-{
- StopMusic(music);
-
- alDeleteSources(1, &music.source);
- alDeleteBuffers(2, music.buffers);
+ int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels);
- stb_vorbis_close(music.stream);
-}
-
-void PlayMusic(Music music)
-{
- //if (MusicIsPlaying(music)) return true;
-
- if (!MusicStream(music, music.buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
- if (!MusicStream(music, music.buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
+ wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes
- alSourceQueueBuffers(music.source, 2, music.buffers);
- alSourcePlay(music.source);
-
- TraceLog(INFO, "Playing music");
-}
-
-extern void PlayCurrentMusic()
-{
- if (!MusicStream(*currentMusic, currentMusic->buffers[0])) TraceLog(WARNING, "MusicStream returned 0");
- if (!MusicStream(*currentMusic, currentMusic->buffers[1])) TraceLog(WARNING, "MusicStream returned 0");
+ TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength);
- alSourceQueueBuffers(currentMusic->source, 2, currentMusic->buffers);
- alSourcePlay(currentMusic->source);
-}
-
-// Stop reproducing music
-void StopMusic(Music music)
-{
- alSourceStop(music.source);
+ float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
- musicIsPlaying = false;
-}
-
-static bool MusicStream(Music music, ALuint buffer)
-{
- //Uncomment this to avoid VLAs
- //#define BUFFER_SIZE 4096*32
- #ifndef BUFFER_SIZE//VLAs ftw
- #define BUFFER_SIZE (music.bufferSize)
- #endif
- ALshort pcm[BUFFER_SIZE];
-
- int size = 0;
- int result = 0;
-
- while (size < BUFFER_SIZE)
- {
- result = stb_vorbis_get_samples_short_interleaved(music.stream, music.info.channels, pcm+size, BUFFER_SIZE-size);
-
- if (result > 0) size += (result*music.info.channels);
- else break;
- }
-
- if (size == 0) return false;
-
- alBufferData(buffer, music.format, pcm, size*sizeof(ALshort), music.info.sample_rate);
+ TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds);
- music.totalSamplesLeft -= size;
-
- #undef BUFFER_SIZE
-
- return true;
-}
-/*
-extern bool MusicStreamUpdate()
-{
- ALint processed = 0;
-
- alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
-
- while (processed--)
- {
- ALuint buffer = 0;
-
- alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
-
- if (!MusicStream(*currentMusic, buffer))
- {
- bool shouldExit = true;
-
- if (currentMusic->loop)
- {
- stb_vorbis_seek_start(currentMusic->stream);
- currentMusic->totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic->stream) * currentMusic->info.channels;
-
- shouldExit = !MusicStream(*currentMusic, buffer);
- }
-
- if (shouldExit) return false;
- }
-
- alSourceQueueBuffers(currentMusic->source, 1, &buffer);
- }
-
- return true;
-}
-*/
-extern bool MusicStreamUpdate()
-{
- int processed;
- bool active = true;
-
- alGetSourcei(currentMusic->source, AL_BUFFERS_PROCESSED, &processed);
+ if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
- printf("Data processed: %i\n", processed);
-
- while (processed--)
- {
- ALuint buffer = 0;
-
- alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
+ int totalSamples = totalSeconds*info.sample_rate*info.channels;
+
+ TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples);
+
+ //short *data
+ wave.data = malloc(sizeof(short)*totalSamplesLength);
- active = MusicStream(*currentMusic, buffer);
-
- alSourceQueueBuffers(currentMusic->source, 1, &buffer);
- }
-
- return active;
+ int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
+
+ TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
+
+ stb_vorbis_close(oggFile);
+
+ return wave;
}
-void MusicStreamEmpty()
+// Unload Wave data
+static void UnloadWave(Wave wave)
{
- int queued;
-
- alGetSourcei(currentMusic->source, AL_BUFFERS_QUEUED, &queued);
-
- while(queued--)
- {
- ALuint buffer;
- alSourceUnqueueBuffers(currentMusic->source, 1, &buffer);
- }
+ free(wave.data);
} \ No newline at end of file
diff --git a/src/core.c b/src/core.c
index 79866a2f..c61a77bf 100644
--- a/src/core.c
+++ b/src/core.c
@@ -89,11 +89,10 @@ static Color background = { 0, 0, 0, 0 }; // Screen background color
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
-extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
-extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
+extern void LoadDefaultFont(); // [Module: text] Loads default font on InitWindow()
+extern void UnloadDefaultFont(); // [Module: text] Unloads default font from GPU memory
-extern bool MusicStreamUpdate(); // [Module: audio] Updates buffers for music streamming
-extern void PlayCurrentMusic(); // [Module: audio] Plays current music stream
+extern void UpdateMusicStream(); // [Module: audio] Updates buffers for music streaming
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -103,7 +102,7 @@ static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, i
static void ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow* window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
static void WindowSizeCallback(GLFWwindow* window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
-static void TakeScreenshot(); // Takes a bitmap (BMP) screenshot and saves it in the same folder as executable
+static void TakeScreenshot(); // Takes a screenshot and saves it in the same folder as executable
//----------------------------------------------------------------------------------
// Module Functions Definition - Window and OpenGL Context Functions
@@ -304,9 +303,7 @@ void EndDrawing()
glfwSwapBuffers(window); // Swap back and front buffers
glfwPollEvents(); // Register keyboard/mouse events
- //MusicStreamUpdate();
- //if (!MusicIsPlaying())
- //PlayCurrentMusic();
+ UpdateMusicStream(); // NOTE: Function checks if music is enabled
currentTime = glfwGetTime();
drawTime = currentTime - previousTime;
@@ -748,4 +745,6 @@ static void TakeScreenshot()
free(imgData);
shotNum++;
+
+ TraceLog(INFO, "[%s] Screenshot taken!", buffer);
} \ No newline at end of file
diff --git a/src/models.c b/src/models.c
index 84ef43fa..5eb5d107 100644
--- a/src/models.c
+++ b/src/models.c
@@ -25,9 +25,9 @@
#include "raylib.h"
-#include <GL/gl.h> // OpenGL functions
#include <stdio.h> // Standard input/output functions, used to read model files data
#include <stdlib.h> // Declares malloc() and free() for memory management
+#include <string.h> // Required for strcmp()
#include <math.h> // Used for sin, cos, tan
#include "raymath.h" // Required for data type Matrix and Matrix functions
@@ -52,6 +52,7 @@
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static float GetHeightValue(Color pixel);
+static VertexData LoadOBJ(const char *fileName);
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -67,9 +68,9 @@ void DrawCube(Vector3 position, float width, float height, float lenght, Color c
rlPushMatrix();
- // NOTE: Be careful! Function order matters (scale, translate, rotate)
- //rlScalef(2.0f, 2.0f, 2.0f);
+ // NOTE: Be careful! Function order matters (rotate -> scale -> translate)
//rlTranslatef(0.0f, 0.0f, 0.0f);
+ //rlScalef(2.0f, 2.0f, 2.0f);
//rlRotatef(45, 0, 1, 0);
rlBegin(RL_TRIANGLES);
@@ -215,9 +216,9 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
float y = position.y;
float z = position.z;
- rlEnableTexture(texture.glId);
+ rlEnableTexture(texture.id);
- rlPushMatrix();
+ //rlPushMatrix();
// NOTE: Be careful! Function order matters (scale, translate, rotate)
//rlScalef(2.0f, 2.0f, 2.0f);
//rlTranslatef(2.0f, 0.0f, 0.0f);
@@ -262,7 +263,7 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z+lenght/2); // Top Right Of The Texture and Quad
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z-lenght/2); // Top Left Of The Texture and Quad
rlEnd();
- rlPopMatrix();
+ //rlPopMatrix();
rlDisableTexture();
}
@@ -278,13 +279,13 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
{
rlPushMatrix();
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
- //rlRotatef(rotation, 0, 1, 0);
rlScalef(radius, radius, radius);
+ //rlRotatef(rotation, 0, 1, 0);
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
- for(int i = 0; i < 2 * rings + 1; i ++)
+ for(int i = 0; i < 2 * rings + 1; i++)
{
for(int j = 0; j < slices; j++)
{
@@ -317,14 +318,14 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
{
rlPushMatrix();
- rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
- //rlRotatef(rotation, 0, 1, 0);
+ //rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
rlScalef(radius, radius, radius);
+ //rlRotatef(rotation, 0, 1, 0);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
- for(int i = 0; i < 2 * rings + 1; i ++)
+ for(int i = 0; i < 2 * rings + 1; i++)
{
for(int j = 0; j < slices; j++)
{
@@ -447,12 +448,12 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color)
// NOTE: Plane is always created on XZ ground and then rotated
rlPushMatrix();
rlTranslatef(centerPos.x, centerPos.y, centerPos.z);
+ rlScalef(size.x, 1.0f, size.y);
// TODO: Review multiples rotations Gimbal-Lock... use matrix or quaternions...
rlRotatef(rotation.x, 1, 0, 0);
rlRotatef(rotation.y, 0, 1, 0);
rlRotatef(rotation.z, 0, 0, 1);
- rlScalef(size.x, 1.0f, size.y);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
@@ -568,14 +569,13 @@ void DrawGizmo(Vector3 position)
rlPopMatrix();
}
-void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
-{
- static float rotation = 0;
+void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale)
+{
// NOTE: RGB = XYZ
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
- rlRotatef(rotation, 0, 1, 0);
rlScalef(scale, scale, scale);
+ rlRotatef(rotation.y, 0, 1, 0);
rlBegin(RL_LINES);
// X Axis
@@ -612,279 +612,53 @@ void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits)
rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x - .1, position.y, position.z - .9);
// Extra
- if(orbits)
+ int n = 3;
+
+ // X Axis
+ for (int i=0; i < 360; i += 6)
{
- int n = 3;
-
- // X Axis
- for (int i=0; i < 360; i += 6)
- {
- rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
- rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
- }
-
- // Y Axis
- for (int i=0; i < 360; i += 6)
- {
- rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
- rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
- }
-
- // Z Axis
- for (int i=0; i < 360; i += 6)
- {
- rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
- rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
- }
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n);
+ rlColor4ub(200, 0, 0, 255); rlVertex3f(0, position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n);
+ }
+
+ // Y Axis
+ for (int i=0; i < 360; i += 6)
+ {
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, 0, position.y + cos(DEG2RAD*i) * scale/n);
+ rlColor4ub(0, 200, 0, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, 0, position.y + cos(DEG2RAD*(i+6)) * scale/n);
+ }
+
+ // Z Axis
+ for (int i=0; i < 360; i += 6)
+ {
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*i) * scale/n, position.y + cos(DEG2RAD*i) * scale/n, 0);
+ rlColor4ub(0, 0, 200, 255); rlVertex3f(position.x + sin(DEG2RAD*(i+6)) * scale/n, position.y + cos(DEG2RAD*(i+6)) * scale/n, 0);
}
rlEnd();
rlPopMatrix();
-
- rotation += 0.1f;
}
-// Load a 3d model (.OBJ)
-// TODO: Add comments explaining this function process
+// Load a 3d model
Model LoadModel(const char *fileName)
{
VertexData vData;
- char dataType;
- char comments[200];
-
- int numVertex = 0;
- int numNormals = 0;
- int numTexCoords = 0;
- int numTriangles = 0;
-
- FILE* objFile;
-
- objFile = fopen(fileName, "rt");
-
- while(!feof(objFile))
- {
- fscanf(objFile, "%c", &dataType);
-
- switch(dataType)
- {
- case '#': // It's a comment
- {
- fgets(comments, 200, objFile);
- } break;
- case 'v':
- {
- fscanf(objFile, "%c", &dataType);
-
- if (dataType == 't') // Read texCoord
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
-
- while (dataType == 'v')
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
- }
-
- if (dataType == '#')
- {
- fscanf(objFile, "%i", &numTexCoords);
- }
-
- fgets(comments, 200, objFile);
- }
- else if (dataType == 'n') // Read normals
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
-
- while (dataType == 'v')
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
- }
-
- if (dataType == '#')
- {
- fscanf(objFile, "%i", &numNormals);
- }
-
- fgets(comments, 200, objFile);
- }
- else // Read vertex
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
-
- while (dataType == 'v')
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
- }
-
- if (dataType == '#')
- {
- fscanf(objFile, "%i", &numVertex);
- }
-
- fgets(comments, 200, objFile);
- }
- } break;
- case 'f':
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
-
- while (dataType == 'f')
- {
- fgets(comments, 200, objFile);
- fscanf(objFile, "%c", &dataType);
- }
-
- if (dataType == '#')
- {
- fscanf(objFile, "%i", &numTriangles);
- }
-
- fgets(comments, 200, objFile);
-
- } break;
- default: break;
- }
- }
-
- Vector3 midVertices[numVertex];
- Vector3 midNormals[numNormals];
- Vector2 midTexCoords[numTexCoords];
-
- vData.numVertices = numTriangles*3;
-
- vData.vertices = (float *)malloc(vData.numVertices * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.numVertices * 2 * sizeof(float));
- vData.normals = (float *)malloc(vData.numVertices * 3 * sizeof(float));
-
- int countVertex = 0;
- int countNormals = 0;
- int countTexCoords = 0;
-
- int vCounter = 0; // Used to count vertices float by float
- int tcCounter = 0; // Used to count texcoords float by float
- int nCounter = 0; // Used to count normals float by float
-
- rewind(objFile);
-
- while(!feof(objFile))
- {
- fscanf(objFile, "%c", &dataType);
-
- switch(dataType)
- {
- case '#':
- {
- fgets(comments, 200, objFile);
- } break;
- case 'v':
- {
- fscanf(objFile, "%c", &dataType);
-
- if (dataType == 't') // Read texCoord
- {
- float useless = 0;
-
- fscanf(objFile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless);
- countTexCoords++;
-
- fscanf(objFile, "%c", &dataType);
- }
- else if (dataType == 'n') // Read normals
- {
- fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z );
- countNormals++;
-
- fscanf(objFile, "%c", &dataType);
- }
- else // Read vertex
- {
- fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z );
- countVertex++;
-
- fscanf(objFile, "%c", &dataType);
- }
- } break;
- case 'f':
- {
- // At this point all vertex data (v, vt, vn) have been gathered on midVertices, midTexCoords, midNormals
- // Now we can organize that data into our VertexData struct
-
- int vNum, vtNum, vnNum;
- fscanf(objFile, "%c", &dataType);
- fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
-
- vData.vertices[vCounter] = midVertices[vNum-1].x;
- vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
- vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
- vCounter += 3;
-
- vData.normals[nCounter] = midNormals[vnNum-1].x;
- vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
- vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
- nCounter += 3;
-
- vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
- vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
- tcCounter += 2;
-
- fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
-
- vData.vertices[vCounter] = midVertices[vNum-1].x;
- vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
- vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
- vCounter += 3;
-
- vData.normals[nCounter] = midNormals[vnNum-1].x;
- vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
- vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
- nCounter += 3;
-
- vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
- vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
- tcCounter += 2;
-
- fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
-
- vData.vertices[vCounter] = midVertices[vNum-1].x;
- vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
- vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
- vCounter += 3;
-
- vData.normals[nCounter] = midNormals[vnNum-1].x;
- vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
- vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
- nCounter += 3;
-
- vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
- vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
- tcCounter += 2;
- } break;
- default: break;
- }
- }
-
- fclose(objFile);
-
- // NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct
+ if (strcmp(GetExtension(fileName),"obj") == 0) vData = LoadOBJ(fileName);
+ else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
Model model;
-#ifdef USE_OPENGL_11
- model.data = vData; // model data is vertex data
-#else
- model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
+ model.mesh = vData; // Model mesh is vertex data
+ model.textureId = 0;
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
+ model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
+ model.textureId = 1; // Default whiteTexture
+
// Now that vertex data is uploaded to GPU, we can free arrays
- free(vData.vertices);
- free(vData.texcoords);
- free(vData.normals);
+ //free(vData.vertices);
+ //free(vData.texcoords);
+ //free(vData.normals);
#endif
return model;
@@ -902,11 +676,11 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
// TODO: Consider resolution when generating model data?
int numTriangles = (mapX-1)*(mapZ-1)*2; // One quad every four pixels
- vData.numVertices = numTriangles*3;
+ vData.vertexCount = numTriangles*3;
- vData.vertices = (float *)malloc(vData.numVertices * 3 * sizeof(float));
- vData.normals = (float *)malloc(vData.numVertices * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.numVertices * 2 * sizeof(float));
+ vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@@ -973,7 +747,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
// Fill normals array with data
//--------------------------------------------------------------
- // TODO: Review normals calculation
+ // NOTE: Current Model implementation doe not use normals!
for (int i = 0; i < 18; i += 3)
{
vData.normals[nCounter + i] = 0.0f;
@@ -981,6 +755,8 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
vData.normals[nCounter + i + 2] = 0.0f;
}
+ // TODO: Calculate normals in an efficient way
+
nCounter += 18; // 6 vertex, 18 floats
trisCounter += 2;
@@ -991,15 +767,17 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
Model model;
-#ifdef USE_OPENGL_11
- model.data = vData; // model data is vertex data
-#else
+ model.mesh = vData; // Model mesh is vertex data
+ model.textureId = 0;
+
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
model.vaoId = rlglLoadModel(vData); // Use loaded data to generate VAO
+ model.textureId = 1; // Default whiteTexture
// Now that vertex data is uploaded to GPU, we can free arrays
- free(vData.vertices);
- free(vData.texcoords);
- free(vData.normals);
+ //free(vData.vertices);
+ //free(vData.texcoords);
+ //free(vData.normals);
#endif
return model;
@@ -1008,37 +786,43 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
// Unload 3d model from memory
void UnloadModel(Model model)
{
-#ifdef USE_OPENGL_11
- free(model.data.vertices);
- free(model.data.texcoords);
- free(model.data.normals);
-#endif
+ free(model.mesh.vertices);
+ free(model.mesh.texcoords);
+ free(model.mesh.normals);
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
rlDeleteVertexArrays(model.vaoId);
#endif
}
-// Draw a model
-void DrawModel(Model model, Vector3 position, float scale, Color color)
+void SetModelTexture(Model *model, Texture2D texture)
{
- rlglDrawModel(model, position, scale, false);
+ if (texture.id <= 0) model->textureId = 1; // Default white texture (use mesh color)
+ else model->textureId = texture.id;
}
-// Draw a textured model
-void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint)
+// Draw a model (with texture if set)
+void DrawModel(Model model, Vector3 position, float scale, Color tint)
{
- rlEnableTexture(texture.glId);
-
- DrawModel(model, position, scale, tint);
-
- rlDisableTexture();
+ Vector3 vScale = { scale, scale, scale };
+ Vector3 rotation = { 0, 0, 0 };
+
+ rlglDrawModel(model, position, rotation, vScale, tint, false);
}
-// Draw a model wires
+// Draw a model with extended parameters
+void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint)
+{
+ rlglDrawModel(model, position, rotation, scale, tint, false);
+}
+
+// Draw a model wires (with texture if set)
void DrawModelWires(Model model, Vector3 position, float scale, Color color)
{
- rlglDrawModel(model, position, scale, true);
+ Vector3 vScale = { scale, scale, scale };
+ Vector3 rotation = { 0, 0, 0 };
+
+ rlglDrawModel(model, position, rotation, vScale, color, true);
}
// Draw a billboard
@@ -1070,7 +854,7 @@ void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size,
Vector3 c = VectorAdd(center, p2);
Vector3 d = VectorSubtract(center, p1);
- rlEnableTexture(texture.glId);
+ rlEnableTexture(texture.id);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@@ -1113,7 +897,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
Vector3 c = VectorAdd(center, p2);
Vector3 d = VectorSubtract(center, p1);
- rlEnableTexture(texture.glId);
+ rlEnableTexture(texture.id);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@@ -1142,4 +926,259 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
static float GetHeightValue(Color pixel)
{
return (((float)pixel.r + (float)pixel.g + (float)pixel.b)/3);
+}
+
+// Load OBJ mesh data
+static VertexData LoadOBJ(const char *fileName)
+{
+ VertexData vData;
+
+ char dataType;
+ char comments[200];
+
+ int numVertex = 0;
+ int numNormals = 0;
+ int numTexCoords = 0;
+ int numTriangles = 0;
+
+ FILE* objFile;
+
+ objFile = fopen(fileName, "rt");
+
+ // First pass over all file to get numVertex, numNormals, numTexCoords, numTriangles
+ // NOTE: vertex, texcoords and normals could be optimized (to be used indexed on faces definition)
+ while(!feof(objFile))
+ {
+ fscanf(objFile, "%c", &dataType);
+
+ switch(dataType)
+ {
+ case '#': // It's a comment
+ {
+ fgets(comments, 200, objFile);
+ } break;
+ case 'o': // New object
+ {
+ // TODO: Read multiple objects, we need to know numMeshes + verticesPerMesh
+
+ // NOTE: One OBJ file can contain multible meshes defined, one after every 'o'
+
+ } break;
+ case 'v':
+ {
+ fscanf(objFile, "%c", &dataType);
+
+ if (dataType == 't') // Read texCoord
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+
+ while (dataType == 'v')
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+ }
+
+ if (dataType == '#')
+ {
+ fscanf(objFile, "%i", &numTexCoords);
+ }
+
+ fgets(comments, 200, objFile);
+ }
+ else if (dataType == 'n') // Read normals
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+
+ while (dataType == 'v')
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+ }
+
+ if (dataType == '#')
+ {
+ fscanf(objFile, "%i", &numNormals);
+ }
+
+ fgets(comments, 200, objFile);
+ }
+ else // Read vertex
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+
+ while (dataType == 'v')
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+ }
+
+ if (dataType == '#')
+ {
+ fscanf(objFile, "%i", &numVertex);
+ }
+
+ fgets(comments, 200, objFile);
+ }
+ } break;
+ case 'f':
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+
+ while (dataType == 'f')
+ {
+ fgets(comments, 200, objFile);
+ fscanf(objFile, "%c", &dataType);
+ }
+
+ if (dataType == '#')
+ {
+ fscanf(objFile, "%i", &numTriangles);
+ }
+
+ fgets(comments, 200, objFile);
+
+ } break;
+ default: break;
+ }
+ }
+
+ // Once we know the number of vertices to store, we create required arrays
+ Vector3 *midVertices = (Vector3 *)malloc(numVertex*sizeof(Vector3));
+ Vector3 *midNormals = (Vector3 *)malloc(numNormals*sizeof(Vector3));
+ Vector2 *midTexCoords = (Vector2 *)malloc(numTexCoords*sizeof(Vector2));
+
+ vData.vertexCount = numTriangles*3;
+
+ // Additional arrays to store vertex data as floats
+ vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
+ vData.colors = (float *)malloc(vData.vertexCount * 4 * sizeof(float));
+
+ int countVertex = 0;
+ int countNormals = 0;
+ int countTexCoords = 0;
+
+ int vCounter = 0; // Used to count vertices float by float
+ int tcCounter = 0; // Used to count texcoords float by float
+ int nCounter = 0; // Used to count normals float by float
+
+ rewind(objFile); // Return to the beginning of the file, to read again
+
+ // Reading again file to get vertex data
+ while(!feof(objFile))
+ {
+ fscanf(objFile, "%c", &dataType);
+
+ switch(dataType)
+ {
+ case '#':
+ {
+ fgets(comments, 200, objFile);
+ } break;
+ case 'v':
+ {
+ fscanf(objFile, "%c", &dataType);
+
+ if (dataType == 't') // Read texCoord
+ {
+ float useless = 0;
+
+ fscanf(objFile, "%f %f %f", &midTexCoords[countTexCoords].x, &midTexCoords[countTexCoords].y, &useless);
+ countTexCoords++;
+
+ fscanf(objFile, "%c", &dataType);
+ }
+ else if (dataType == 'n') // Read normals
+ {
+ fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z );
+ countNormals++;
+
+ fscanf(objFile, "%c", &dataType);
+ }
+ else // Read vertex
+ {
+ fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z );
+ countVertex++;
+
+ fscanf(objFile, "%c", &dataType);
+ }
+ } break;
+ case 'f':
+ {
+ // At this point all vertex data (v, vt, vn) have been gathered on midVertices, midTexCoords, midNormals
+ // Now we can organize that data into our VertexData struct
+
+ int vNum, vtNum, vnNum;
+ fscanf(objFile, "%c", &dataType);
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+
+ vData.vertices[vCounter] = midVertices[vNum-1].x;
+ vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
+ vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
+ vCounter += 3;
+
+ vData.normals[nCounter] = midNormals[vnNum-1].x;
+ vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
+ vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
+ nCounter += 3;
+
+ vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
+ vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
+ tcCounter += 2;
+
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+
+ vData.vertices[vCounter] = midVertices[vNum-1].x;
+ vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
+ vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
+ vCounter += 3;
+
+ vData.normals[nCounter] = midNormals[vnNum-1].x;
+ vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
+ vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
+ nCounter += 3;
+
+ vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
+ vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
+ tcCounter += 2;
+
+ fscanf(objFile, "%i/%i/%i", &vNum, &vtNum, &vnNum);
+
+ vData.vertices[vCounter] = midVertices[vNum-1].x;
+ vData.vertices[vCounter + 1] = midVertices[vNum-1].y;
+ vData.vertices[vCounter + 2] = midVertices[vNum-1].z;
+ vCounter += 3;
+
+ vData.normals[nCounter] = midNormals[vnNum-1].x;
+ vData.normals[nCounter + 1] = midNormals[vnNum-1].y;
+ vData.normals[nCounter + 2] = midNormals[vnNum-1].z;
+ nCounter += 3;
+
+ vData.texcoords[tcCounter] = midTexCoords[vtNum-1].x;
+ vData.texcoords[tcCounter + 1] = -midTexCoords[vtNum-1].y;
+ tcCounter += 2;
+ } break;
+ default: break;
+ }
+ }
+
+ fclose(objFile);
+
+ // NOTE: We set all vertex colors to white
+ for (int i = 0; i < (4*vData.vertexCount); i++) vData.colors[i] = 1.0f;
+
+ // Now we can free temp mid* arrays
+ free(midVertices);
+ free(midNormals);
+ free(midTexCoords);
+
+ // NOTE: At this point we have all vertex, texcoord, normal data for the model in vData struct
+ TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName);
+
+ return vData;
} \ No newline at end of file
diff --git a/src/raylib.h b/src/raylib.h
index 237f635d..21d22122 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -10,13 +10,17 @@
* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
* Unique OpenGL abstraction layer [rlgl]
* Powerful fonts module with SpriteFonts support
+* Multiple textures support, including DDS and mipmaps generation
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing
+* Audio loading and playing with streaming support
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
+* GLEW for OpenGL extensions loading (3.3+ and ES2)
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
+* stb_image_write (Sean Barret) for image writting (PNG)
+* stb_vorbis (Sean Barret) for ogg audio loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -25,9 +29,9 @@
* 32bit Textures - All loaded images are converted automatically to RGBA textures
* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
* One custom default font is loaded automatically when InitWindow()
-* If using OpenGL 3.3+, one default shader is loaded automatically (internally defined)
+* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
*
-* -- LICENSE (raylib v1.1, March 2014) --
+* -- LICENSE (raylib v1.1, April 2014) --
*
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
@@ -52,9 +56,7 @@
**********************************************************************************************/
#ifndef RAYLIB_H
-#define RAYLIB_H
-
-#include "stb_vorbis.h"
+#define RAYLIB_H
//----------------------------------------------------------------------------------
// Some basic Defines
@@ -195,30 +197,46 @@ typedef struct Image {
// Texture2D type, bpp always RGBA (32bit)
// NOTE: Data stored in GPU memory
typedef struct Texture2D {
- unsigned int glId;
+ unsigned int id; // OpenGL id
int width;
int height;
} Texture2D;
-// Camera type, defines a camera position/orientation in 3d space
-typedef struct Camera {
- Vector3 position;
- Vector3 target;
- Vector3 up;
-} Camera;
-
+// Character type (one font glyph)
+// NOTE: Defined in module: text
typedef struct Character Character;
-// SpriteFont type
+// SpriteFont type, includes texture and charSet array data
typedef struct SpriteFont {
Texture2D texture;
int numChars;
Character *charSet;
} SpriteFont;
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position;
+ Vector3 target;
+ Vector3 up;
+} Camera;
+
+// Vertex data definning a mesh
+typedef struct {
+ int vertexCount;
+ float *vertices; // 3 components per vertex
+ float *texcoords; // 2 components per vertex
+ float *normals; // 3 components per vertex
+ float *colors; // 4 components per vertex
+} VertexData;
+
// 3d Model type
-// NOTE: If using OpenGL 1.1 loaded in CPU; if OpenGL 3.3+ loaded in GPU
-typedef struct Model Model; // Defined in module: rlgl
+// NOTE: If using OpenGL 1.1 loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId)
+typedef struct Model {
+ VertexData mesh;
+ unsigned int vaoId;
+ unsigned int textureId;
+ //Matrix transform;
+} Model;
// Sound source type
typedef struct Sound {
@@ -226,23 +244,6 @@ typedef struct Sound {
unsigned int buffer;
} Sound;
-typedef struct OggStream OggStream;
-
-// Music type (streamming)
-typedef struct Music {
- stb_vorbis *stream;
- stb_vorbis_info info;
-
- unsigned int source;
- unsigned int buffers[2];
-
- int format;
-
- int bufferSize;
- int totalSamplesLeft;
- bool loop;
-} Music;
-
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -342,7 +343,7 @@ Image LoadImage(const char *fileName);
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
-Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
+Texture2D CreateTexture(Image image, bool genMipmaps); // Create a Texture2D from Image data (and generate mipmaps)
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
@@ -359,6 +360,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
SpriteFont GetDefaultFont(); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
+
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
int fontSize, int spacing, Color tint);
@@ -384,7 +386,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color);
void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
-void DrawGizmoEx(Vector3 position, Vector3 rot, float scale, bool orbits); // Draw gizmo with extended parameters
+void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -394,9 +396,12 @@ Model LoadModel(const char *fileName);
//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
void UnloadModel(Model model); // Unload 3d model from memory
-void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model
-void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model
-void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires
+void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
+
+void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
+void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters
+void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
+
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
@@ -404,22 +409,25 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
void InitAudioDevice(); // Initialize audio device and context
-void CloseAudioDevice(); // Close the audio device and context
+void CloseAudioDevice(); // Close the audio device and context (and music stream)
+
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UnloadSound(Sound sound); // Unload sound
-Music LoadMusic(char *fileName);
-void UnloadMusic(Music music);
-
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
void StopSound(Sound sound); // Stop playing a sound
bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
-void SetVolume(Sound sound, float volume); // Set volume for a sound (1.0 is base level)
-void SetPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-void PlayMusic(Music music);
-void StopMusic(Music music);
-bool MusicIsPlaying();
+void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+
+void PlayMusicStream(char *fileName); // Start music playing (open stream)
+void StopMusicStream(); // Stop music playing (close stream)
+void PauseMusicStream(); // Pause music playing
+bool MusicIsPlaying(); // Check if music is playing
+void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
+float GetMusicTimeLength(); // Get current music time length (in seconds)
+float GetMusicTimePlayed(); // Get current music time played (in seconds)
#ifdef __cplusplus
}
diff --git a/src/raymath.c b/src/raymath.c
index fa4bac90..af39da34 100644
--- a/src/raymath.c
+++ b/src/raymath.c
@@ -435,7 +435,7 @@ Matrix MatrixSubstract(Matrix left, Matrix right)
}
// Returns translation matrix
-// TODO: REVIEW
+// TODO: Review this function
Matrix MatrixTranslate(float x, float y, float z)
{
/*
@@ -478,6 +478,7 @@ Matrix MatrixTranslate(float x, float y, float z)
}
// Returns rotation matrix
+// TODO: Review this function
Matrix MatrixRotate(float angleX, float angleY, float angleZ)
{
Matrix result;
@@ -492,6 +493,7 @@ Matrix MatrixRotate(float angleX, float angleY, float angleZ)
}
// Create rotation matrix from axis and angle
+// TODO: Test this function
Matrix MatrixFromAxisAngle(Vector3 axis, float angle)
{
Matrix result;
@@ -545,7 +547,8 @@ Matrix MatrixFromAxisAngle(Vector3 axis, float angle)
return result;
};
-// Create rotation matrix from axis and angle
+// Create rotation matrix from axis and angle (version 2)
+// TODO: Test this function
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle)
{
Matrix result;
@@ -661,6 +664,21 @@ Matrix MatrixScale(float x, float y, float z)
return result;
}
+// Returns transformation matrix for a given translation, rotation and scale
+// NOTE: Transformation order is rotation -> scale -> translation
+Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale)
+{
+ Matrix result = MatrixIdentity();
+
+ Matrix mRotation = MatrixRotate(rotation.x, rotation.y, rotation.z);
+ Matrix mScale = MatrixScale(scale.x, scale.y, scale.z);
+ Matrix mTranslate = MatrixTranslate(translation.x, translation.y, translation.z);
+
+ result = MatrixMultiply(MatrixMultiply(mRotation, mScale), mTranslate);
+
+ return result;
+}
+
// Returns two matrix multiplication
// NOTE: When multiplying matrices... the order matters!
Matrix MatrixMultiply(Matrix left, Matrix right)
diff --git a/src/raymath.h b/src/raymath.h
index 69a6a582..ec7aede3 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -115,6 +115,7 @@ Matrix MatrixRotateX(float angle); // Returns x-rotation ma
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)
Matrix MatrixRotateZ(float angle); // Returns z-rotation matrix (angle in radians)
Matrix MatrixScale(float x, float y, float z); // Returns scaling matrix
+Matrix MatrixTransform(Vector3 translation, Vector3 rotation, Vector3 scale); // Returns transformation matrix for a given translation, rotation and scale
Matrix MatrixMultiply(Matrix left, Matrix right); // Returns two matrix multiplication
Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far); // Returns perspective projection matrix
Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix
diff --git a/src/rlgl.c b/src/rlgl.c
index 8a758a22..34b45ba2 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -31,10 +31,24 @@
#include <stdio.h> // Standard input / output lib
#include <stdlib.h> // Declares malloc() and free() for memory management, rand()
-// TODO: Security check in case multiple USE_OPENGL_* defined
+// Security check in case no USE_OPENGL_* defined
+#if !defined(USE_OPENGL_11) && !defined(USE_OPENGL_33) && !defined(USE_OPENGL_ES2)
+ #define USE_OPENGL_11
+#endif
+
+// Security check in case multiple USE_OPENGL_* defined
+#ifdef USE_OPENGL_11
+ #ifdef USE_OPENGL_33
+ #undef USE_OPENGL_33
+ #endif
+
+ #ifdef USE_OPENGL_ES2
+ #undef USE_OPENGL_ES2
+ #endif
+#endif
#ifdef USE_OPENGL_11
- #include <GL/gl.h> // Extensions loading lib
+ #include <GL/gl.h> // Basic OpenGL include
#endif
#ifdef USE_OPENGL_33
@@ -42,7 +56,7 @@
#include <GL/glew.h> // Extensions loading lib
#endif
-//#include "glad.h" // Extensions loading lib? --> REVIEW
+//#include "glad.h" // Other extensions loading lib? --> REVIEW
#define USE_VBO_DOUBLE_BUFFERS // Enable VBO double buffers usage --> REVIEW!
@@ -56,18 +70,18 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-typedef struct {
- int numQuads;
- int texId;
-} QuadsByTexture;
+// Vertex buffer (position + color arrays)
+// NOTE: Used for lines and triangles VAOs
typedef struct {
int vCounter;
int cCounter;
float *vertices; // 3 components per vertex
float *colors; // 4 components per vertex
} VertexPositionColorBuffer;
-/*
+
+// Vertex buffer (position + texcoords + color arrays)
+// NOTE: Not used
typedef struct {
int vCounter;
int tcCounter;
@@ -76,8 +90,9 @@ typedef struct {
float *texcoords; // 2 components per vertex
float *colors; // 4 components per vertex
} VertexPositionColorTextureBuffer;
-*/
-/*
+
+// Vertex buffer (position + texcoords + normals arrays)
+// NOTE: Not used
typedef struct {
int vCounter;
int tcCounter;
@@ -86,7 +101,9 @@ typedef struct {
float *texcoords; // 2 components per vertex
float *normals; // 3 components per vertex
} VertexPositionTextureNormalBuffer;
-*/
+
+// Vertex buffer (position + texcoords + colors + indices arrays)
+// NOTE: Used for quads VAO
typedef struct {
int vCounter;
int tcCounter;
@@ -97,12 +114,22 @@ typedef struct {
unsigned int *indices; // 6 indices per quad
} VertexPositionColorTextureIndexBuffer;
+// Draw call type
+// NOTE: Used to track required draw-calls, organized by texture
typedef struct {
- GLuint texId;
- int firstVertex; // Actually, when using glDrawElements, this parameter is useless..
- int vCount;
+ GLuint textureId;
+ int vertexCount;
} DrawCall;
+// pixel type (same as Color type)
+// NOTE: Used exclusively in mipmap generation functions
+typedef struct {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+} pixel;
+
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@@ -140,7 +167,6 @@ static GLuint quadsBuffer[4];
#ifdef USE_VBO_DOUBLE_BUFFERS
// Double buffering
-// TODO: REVIEW -> Not getting any performance improvement... why?
static GLuint vaoQuadsB;
static GLuint quadsBufferB[4];
static bool useBufferB = false;
@@ -172,6 +198,11 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName);
static char *TextFileRead(char *fn);
#endif
+#ifdef USE_OPENGL_11
+static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
+static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
+#endif
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Matrix operations
//----------------------------------------------------------------------------------
@@ -216,7 +247,7 @@ void rlMatrixMode(int mode)
{
if (mode == RL_PROJECTION) currentMatrix = &projection;
else if (mode == RL_MODELVIEW) currentMatrix = &modelview;
- //else if (mode == GL_TEXTURE) TODO: NEVER USED!
+ //else if (mode == RL_TEXTURE) // Not supported
currentMatrixMode = mode;
}
@@ -257,6 +288,7 @@ void rlLoadIdentity()
void rlTranslatef(float x, float y, float z)
{
Matrix mat = MatrixTranslate(x, y, z);
+ MatrixTranspose(&mat);
*currentMatrix = MatrixMultiply(*currentMatrix, mat);
}
@@ -264,13 +296,15 @@ void rlTranslatef(float x, float y, float z)
// Multiply the current matrix by a rotation matrix
void rlRotatef(float angleDeg, float x, float y, float z)
{
- // TODO: Rotation matrix --> REVIEW!
+ // TODO: Support rotation in multiple axes
Matrix rot = MatrixIdentity();
if (x == 1) rot = MatrixRotateX(angleDeg*DEG2RAD);
else if (y == 1) rot = MatrixRotateY(angleDeg*DEG2RAD);
else if (z == 1) rot = MatrixRotateZ(angleDeg*DEG2RAD);
+ MatrixTranspose(&rot);
+
*currentMatrix = MatrixMultiply(*currentMatrix, rot);
}
@@ -278,6 +312,7 @@ void rlRotatef(float angleDeg, float x, float y, float z)
void rlScalef(float x, float y, float z)
{
Matrix mat = MatrixScale(x, y, z);
+ MatrixTranspose(&mat);
*currentMatrix = MatrixMultiply(*currentMatrix, mat);
}
@@ -356,12 +391,12 @@ void rlEnd()
{
if (useTempBuffer)
{
- // IT WORKS!!! --> Refactor...
- Matrix mat = *currentMatrix;
- MatrixTranspose(&mat);
+ // NOTE: In this case, *currentMatrix is already transposed because transposing has been applied
+ // independently to translation-scale-rotation matrices -> t(M1 x M2) = t(M2) x t(M1)
+ // This way, rlTranslatef(), rlRotatef()... behaviour is the same than OpenGL 1.1
// Apply transformation matrix to all temp vertices
- for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], mat);
+ for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], *currentMatrix);
// Deactivate tempBuffer usage to allow rlVertex3f do its job
useTempBuffer = false;
@@ -373,7 +408,7 @@ void rlEnd()
tempBufferCount = 0;
}
- // Make sure vertexCounter is the same for vertices-texcoords-normals-colors
+ // Make sure vertexCount is the same for vertices-texcoords-normals-colors
// NOTE: In OpenGL 1.1, one glColor call can be made for all the subsequent glVertex calls.
switch (currentDrawMode)
{
@@ -490,7 +525,7 @@ void rlVertex3f(float x, float y, float z)
quads.vCounter++;
- draws[drawsCounter - 1].vCount++;
+ draws[drawsCounter - 1].vertexCount++;
} break;
default: break;
@@ -596,13 +631,12 @@ void rlEnableTexture(unsigned int id)
#endif
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
- if (draws[drawsCounter - 1].texId != id)
+ if (draws[drawsCounter - 1].textureId != id)
{
- if (draws[drawsCounter - 1].vCount > 0) drawsCounter++;
+ if (draws[drawsCounter - 1].vertexCount > 0) drawsCounter++;
- draws[drawsCounter - 1].texId = id;
- draws[drawsCounter - 1].firstVertex = draws[drawsCounter - 2].vCount;
- draws[drawsCounter - 1].vCount = 0;
+ draws[drawsCounter - 1].textureId = id;
+ draws[drawsCounter - 1].vertexCount = 0;
}
#endif
}
@@ -708,9 +742,7 @@ void rlglInit()
projectionMatrixLoc = glGetUniformLocation(shaderProgram, "projectionMatrix");
// Get handles to GLSL uniform vars locations (fragment-shader)
- textureLoc = glGetUniformLocation(shaderProgram, "texture0");
-
- TraceLog(INFO, "Default shader loaded");
+ textureLoc = glGetUniformLocation(shaderProgram, "texture0");
InitializeBuffers(); // Init vertex arrays
InitializeVAOs(); // Init VBO and VAO
@@ -723,9 +755,9 @@ void rlglInit()
// Create default white texture for plain colors (required by shader)
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
- whiteTexture = rlglLoadTexture(1, 1, pixels);
+ whiteTexture = rlglLoadTexture(pixels, 1, 1, false);
- if (whiteTexture != 0) TraceLog(INFO, "Base white texture successfully created, id: %i", whiteTexture);
+ if (whiteTexture != 0) TraceLog(INFO, "[ID %i] Base white texture created successfully", whiteTexture);
else TraceLog(WARNING, "Base white texture could not be created");
// Init draw calls tracking system
@@ -733,13 +765,12 @@ void rlglInit()
for (int i = 0; i < MAX_DRAWS_BY_TEXTURE; i++)
{
- draws[i].texId = 0;
- draws[i].firstVertex = 0;
- draws[i].vCount = 0;
+ draws[i].textureId = 0;
+ draws[i].vertexCount = 0;
}
drawsCounter = 1;
- draws[drawsCounter - 1].texId = whiteTexture;
+ draws[drawsCounter - 1].textureId = whiteTexture;
}
// Vertex Buffer Object deinitialization (memory free)
@@ -789,6 +820,8 @@ void rlglClose()
// Free GPU texture
glDeleteTextures(1, &whiteTexture);
+
+ free(draws);
}
void rlglDraw()
@@ -823,7 +856,7 @@ void rlglDraw()
if (quads.vCounter > 0)
{
- int numQuads = 0;
+ int quadsCount = 0;
int numIndicesToProcess = 0;
int indicesOffset = 0;
@@ -836,21 +869,21 @@ void rlglDraw()
glBindVertexArray(vaoQuads);
}
- //TraceLog(INFO, "Draws required per frame: %i", drawsCounter);
+ //TraceLog(DEBUG, "Draws required per frame: %i", drawsCounter);
for (int i = 0; i < drawsCounter; i++)
{
- numQuads = draws[i].vCount/4;
- numIndicesToProcess = numQuads*6; // Get number of Quads * 6 index by Quad
+ quadsCount = draws[i].vertexCount/4;
+ numIndicesToProcess = quadsCount*6; // Get number of Quads * 6 index by Quad
- //TraceLog(INFO, "Quads to render: %i - Vertex Count: %i", numQuads, draws[i].vCount);
+ //TraceLog(DEBUG, "Quads to render: %i - Vertex Count: %i", quadsCount, draws[i].vertexCount);
- glBindTexture(GL_TEXTURE_2D, draws[i].texId);
+ glBindTexture(GL_TEXTURE_2D, draws[i].textureId);
// NOTE: The final parameter tells the GPU the offset in bytes from the start of the index buffer to the location of the first index to process
glDrawElements(GL_TRIANGLES, numIndicesToProcess, GL_UNSIGNED_INT, (GLvoid*) (sizeof(GLuint) * indicesOffset));
- indicesOffset += draws[i].vCount/4*6;
+ indicesOffset += draws[i].vertexCount/4*6;
}
}
@@ -859,9 +892,8 @@ void rlglDraw()
// Reset draws counter
drawsCounter = 1;
- draws[0].texId = whiteTexture;
- draws[0].firstVertex = 0;
- draws[0].vCount = 0;
+ draws[0].textureId = whiteTexture;
+ draws[0].vertexCount = 0;
// Reset vertex counters for next frame
lines.vCounter = 0;
@@ -883,52 +915,71 @@ void rlglDraw()
#endif // End for OpenGL 3.3+ and ES2 only functions
// Draw a 3d model
-void rlglDrawModel(Model model, Vector3 position, float scale, bool wires)
+void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires)
{
if (wires) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
#ifdef USE_OPENGL_11
- // NOTE: For models we use Vertex Arrays (OpenGL 1.1)
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, model.textureId);
+
+ // NOTE: On OpenGL 1.1 we use Vertex Arrays to draw model
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
glEnableClientState(GL_NORMAL_ARRAY); // Enable normals array
- glVertexPointer(3, GL_FLOAT, 0, model.data.vertices); // Pointer to vertex coords array
- glTexCoordPointer(2, GL_FLOAT, 0, model.data.texcoords); // Pointer to texture coords array
- glNormalPointer(GL_FLOAT, 0, model.data.normals); // Pointer to normals array
+ glVertexPointer(3, GL_FLOAT, 0, model.mesh.vertices); // Pointer to vertex coords array
+ glTexCoordPointer(2, GL_FLOAT, 0, model.mesh.texcoords); // Pointer to texture coords array
+ glNormalPointer(GL_FLOAT, 0, model.mesh.normals); // Pointer to normals array
//glColorPointer(4, GL_UNSIGNED_BYTE, 0, model.colors); // Pointer to colors array (NOT USED)
-
+
+ //TraceLog(DEBUG, "Drawing model.mesh, VertexCount: %i", model.mesh.vertexCount);
+
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
- //rlRotatef(rotation * GetFrameTime(), 0, 1, 0);
- rlScalef(scale, scale, scale);
+ rlScalef(scale.x, scale.y, scale.z);
+ //rlRotatef(rotation, 0, 1, 0);
- rlColor4ub(1.0f, 1.0f, 1.0f, 1.0f);
+ // TODO: If rotate in multiple axis, get rotation matrix and use rlMultMatrix()
+
+ rlColor4ub(color.r, color.g, color.b, color.a);
- glDrawArrays(GL_TRIANGLES, 0, model.data.numVertices);
+ glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount);
rlPopMatrix();
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
+
+ glDisable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
#endif
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
glUseProgram(shaderProgram); // Use our shader
- Matrix modelview2 = MatrixMultiply(model.transform, modelview);
+ // Get transform matrix (rotation -> scale -> translation)
+ Matrix transform = MatrixTransform(position, rotation, scale);
+ Matrix modelviewworld = MatrixMultiply(transform, modelview);
// NOTE: Drawing in OpenGL 3.3+, transform is passed to shader
glUniformMatrix4fv(projectionMatrixLoc, 1, false, GetMatrixVector(projection));
- glUniformMatrix4fv(modelviewMatrixLoc, 1, false, GetMatrixVector(modelview2));
+ glUniformMatrix4fv(modelviewMatrixLoc, 1, false, GetMatrixVector(modelviewworld));
glUniform1i(textureLoc, 0);
+
+ //TraceLog(DEBUG, "ShaderProgram: %i, VAO ID: %i, VertexCount: %i", shaderProgram, model.vaoId, model.mesh.vertexCount);
glBindVertexArray(model.vaoId);
- //glBindTexture(GL_TEXTURE_2D, model.textureId);
+
+ // TODO: Update vertex color
+ glBindBuffer(GL_ARRAY_BUFFER, linesBuffer[1]);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float)*4*model.mesh.vertexCount, model.mesh.colors);
+
+ glBindTexture(GL_TEXTURE_2D, model.textureId);
- glDrawArrays(GL_TRIANGLES, 0, model.numVertices);
+ glDrawArrays(GL_TRIANGLES, 0, model.mesh.vertexCount);
- //glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures
+ glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures
glBindVertexArray(0); // Unbind VAO
#endif
@@ -982,8 +1033,7 @@ void rlglInitGraphicsDevice(int fbWidth, int fbHeight)
}
// Convert image data to OpenGL texture (returns OpenGL valid Id)
-// NOTE: Image is not unloaded, it should be done manually...
-unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
+unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool genMipmaps)
{
glBindTexture(GL_TEXTURE_2D,0); // Free any old binding
@@ -996,27 +1046,82 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used!
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repead on x-axis
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repead on y-axis
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
-
-#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
- // Trilinear filtering
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
- //glGenerateMipmap(GL_TEXTURE_2D); // OpenGL 3.3!
-#endif
- // NOTE: Not using mipmappings (texture for 2D drawing)
- // At this point we have the image converted to texture and uploaded to GPU
+ bool texIsPOT = false;
+ // Check if width and height are power-of-two (POT)
+ if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
+
+ if (!texIsPOT)
+ {
+ TraceLog(WARNING, "[ID %i] Texture is not power-of-two, mipmaps can not be generated", id);
+
+ genMipmaps = false;
+ }
+
+ // If mipmaps are being used, we configure mag-min filters accordingly
+ if (genMipmaps)
+ {
+ // Trilinear filtering with mipmaps
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate use of mipmaps (must be available)
+ }
+ else
+ {
+ // Not using mipmappings
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
+ }
+
+#ifdef USE_OPENGL_11
+ if (genMipmaps)
+ {
+ TraceLog(WARNING, "[ID %i] Mipmaps generated manually on CPU side", id);
+
+ // Compute required mipmaps
+ // NOTE: data size is reallocated to fit mipmaps data
+ int mipmapCount = GenerateMipmaps(data, width, height);
+
+ int offset = 0;
+ int size = 0;
+
+ int mipWidth = width;
+ int mipHeight = height;
+
+ // Load the mipmaps
+ for (int level = 0; level < mipmapCount; level++)
+ {
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data + offset);
+
+ size = mipWidth*mipHeight*4;
+ offset += size;
+
+ mipWidth /= 2;
+ mipHeight /= 2;
+ }
+ }
+ else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+#endif
+
+
+#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
+
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ if (genMipmaps)
+ {
+ glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
+ TraceLog(INFO, "[ID %i] Mipmaps generated automatically for new texture", id);
+ }
+
+#endif
+
// At this point we have the image converted to texture and uploaded to GPU
// Unbind current texture
glBindTexture(GL_TEXTURE_2D, 0);
- TraceLog(INFO, "New texture created, id: %i (%i x %i)", id, width, height);
+ TraceLog(INFO, "[ID %i] New texture created (%i x %i)", id, width, height);
return id;
}
@@ -1024,51 +1129,42 @@ unsigned int rlglLoadTexture(int width, int height, unsigned char *data)
#ifdef USE_OPENGL_33
-#define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
-#define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
-#define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
-
// Convert image data to OpenGL texture (returns OpenGL valid Id)
-// NOTE: Expected compressed data from DDS file
-unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format)
+// NOTE: Expected compressed image data and POT image
+unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int compFormat)
{
// Create one OpenGL texture
GLuint id;
- int compFormat = 0;
+
+ glGenTextures(1, &id);
TraceLog(DEBUG, "Compressed texture width: %i", width);
TraceLog(DEBUG, "Compressed texture height: %i", height);
TraceLog(DEBUG, "Compressed texture mipmap levels: %i", mipmapCount);
- TraceLog(DEBUG, "Compressed texture format: 0x%x", format);
-
- switch(format)
- {
- case FOURCC_DXT1: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
- case FOURCC_DXT3: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
- case FOURCC_DXT5: compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
- default: compFormat = -1; break;
- }
-
- if (compFormat == -1)
+ TraceLog(DEBUG, "Compressed texture format: 0x%x", compFormat);
+
+ if (compFormat == 0)
{
- TraceLog(WARNING, "Texture compressed format not recognized");
+ TraceLog(WARNING, "[ID %i] Texture compressed format not recognized", id);
id = 0;
}
else
{
- glGenTextures(1, &id);
-
// Bind the texture
glBindTexture(GL_TEXTURE_2D, id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- unsigned int blockSize = (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
- unsigned int offset = 0;
+ int blockSize = 0;
+ int offset = 0;
+
+ if (compFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) blockSize = 8;
+ else blockSize = 16;
// Load the mipmaps
for (int level = 0; level < mipmapCount && (width || height); level++)
{
- unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
+ // NOTE: size specifies the number of bytes of image data (S3TC/DXTC)
+ unsigned int size = ((width + 3)/4)*((height + 3)/4)*blockSize;
glCompressedTexImage2D(GL_TEXTURE_2D, level, compFormat, width, height, 0, size, data + offset);
@@ -1100,20 +1196,28 @@ unsigned int rlglLoadModel(VertexData mesh)
// Enable vertex attributes
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.vertices, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(vertexLoc);
glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, 0, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.numVertices, mesh.texcoords, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*mesh.vertexCount, mesh.texcoords, GL_STATIC_DRAW);
glEnableVertexAttribArray(texcoordLoc);
glVertexAttribPointer(texcoordLoc, 2, GL_FLOAT, 0, 0, 0);
- glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.numVertices, mesh.normals, GL_STATIC_DRAW);
+ //glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
+ //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*mesh.vertexCount, mesh.normals, GL_STATIC_DRAW);
//glEnableVertexAttribArray(normalLoc);
//glVertexAttribPointer(normalLoc, 3, GL_FLOAT, 0, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[2]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*mesh.vertexCount, mesh.colors, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(colorLoc);
+ glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
+
+ if (vaoModel > 0) TraceLog(INFO, "[ID %i] Model uploaded successfully to VRAM (GPU)", vaoModel);
+ else TraceLog(WARNING, "Model could not be uploaded to VRAM (GPU)");
+
return vaoModel;
}
#endif
@@ -1208,6 +1312,9 @@ static GLuint LoadDefaultShaders()
glCompileShader(vertexShader);
glCompileShader(fragmentShader);
+
+ TraceLog(INFO, "[ID %i] Default vertex shader compiled succesfully", vertexShader);
+ TraceLog(INFO, "[ID %i] Default fragment shader compiled succesfully", fragmentShader);
program = glCreateProgram();
@@ -1218,6 +1325,8 @@ static GLuint LoadDefaultShaders()
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
+
+ TraceLog(INFO, "[ID %i] Default shader program loaded succesfully", program);
return program;
}
@@ -1245,6 +1354,9 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
glCompileShader(vertexShader);
glCompileShader(fragmentShader);
+
+ TraceLog(INFO, "[ID %i] Vertex shader compiled succesfully", vertexShader);
+ TraceLog(INFO, "[ID %i] Fragment shader compiled succesfully", fragmentShader);
program = glCreateProgram();
@@ -1255,6 +1367,8 @@ static GLuint LoadShaders(char *vertexFileName, char *fragmentFileName)
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
+
+ TraceLog(INFO, "[ID %i] Shader program loaded succesfully", program);
return program;
}
@@ -1364,7 +1478,8 @@ static void InitializeVAOs()
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*2*MAX_LINES_BATCH, lines.colors, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(colorLoc);
glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
-
+
+ TraceLog(INFO, "[ID %i] Lines VAO successfully initialized", vaoLines);
//--------------------------------------------------------------
// Initialize Triangles VAO
@@ -1384,7 +1499,8 @@ static void InitializeVAOs()
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*3*MAX_TRIANGLES_BATCH, triangles.colors, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(colorLoc);
glVertexAttribPointer(colorLoc, 4, GL_FLOAT, 0, 0, 0);
-
+
+ TraceLog(INFO, "[ID %i] Triangles VAO successfully initialized", vaoTriangles);
//--------------------------------------------------------------
// Initialize Quads VAO (Buffer A)
@@ -1414,6 +1530,8 @@ static void InitializeVAOs()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBuffer[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
+ TraceLog(INFO, "[ID %i] Quads VAO successfully initialized", vaoQuads);
+
#ifdef USE_VBO_DOUBLE_BUFFERS
// Initialize Quads VAO (Buffer B)
glGenVertexArrays(1, &vaoQuadsB);
@@ -1442,11 +1560,9 @@ static void InitializeVAOs()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadsBufferB[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int)*6*MAX_QUADS_BATCH, quads.indices, GL_STATIC_DRAW);
- TraceLog(INFO, "Using VBO double buffering");
+ TraceLog(INFO, "[ID %i] Second Quads VAO successfully initilized (double buffering)", vaoQuadsB);
#endif
- TraceLog(INFO, "Vertex buffers successfully initialized (lines, triangles, quads)\n");
-
// Unbind the current VAO
glBindVertexArray(0);
}
@@ -1540,6 +1656,135 @@ static void UpdateBuffers()
glBindVertexArray(0);
}
+#endif //defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
+
+#ifdef USE_OPENGL_11
+
+// Mipmaps data is generated after image data
+static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight)
+{
+ int mipmapCount = 1; // Required mipmap levels count (including base level)
+ int width = baseWidth;
+ int height = baseHeight;
+ int size = baseWidth*baseHeight*4; // Size in bytes (will include mipmaps...)
+
+ // Count mipmap levels required
+ while ((width != 1) && (height != 1))
+ {
+ if (width != 1) width /= 2;
+ if (height != 1) height /= 2;
+
+ TraceLog(DEBUG, "Next mipmap size: %i x %i", width, height);
+
+ mipmapCount++;
+
+ size += (width*height*4); // Add mipmap size (in bytes)
+ }
+
+ TraceLog(DEBUG, "Total mipmaps required: %i", mipmapCount);
+ TraceLog(DEBUG, "Total size of data required: %i", size);
+
+ unsigned char *temp = realloc(data, size);
+
+ if (temp != NULL) data = temp;
+ else TraceLog(WARNING, "Mipmaps required memory could not be allocated");
+
+ width = baseWidth;
+ height = baseHeight;
+ size = (width*height*4);
+
+ // Generate mipmaps
+ // NOTE: Every mipmap data is stored after data
+ pixel *image = (pixel *)malloc(width*height*sizeof(pixel));
+ pixel *mipmap = NULL;
+ int offset = 0;
+ int j = 0;
+
+ for (int i = 0; i < size; i += 4)
+ {
+ image[j].r = data[i];
+ image[j].g = data[i + 1];
+ image[j].b = data[i + 2];
+ image[j].a = data[i + 3];
+ j++;
+ }
+
+ TraceLog(DEBUG, "Mipmap base (%i, %i)", width, height);
+
+ for (int mip = 1; mip < mipmapCount; mip++)
+ {
+ mipmap = GenNextMipmap(image, width, height);
+
+ offset += (width*height*4); // Size of last mipmap
+ j = 0;
+
+ width /= 2;
+ height /= 2;
+ size = (width*height*4); // Mipmap size to store after offset
+
+ // Add mipmap to data
+ for (int i = 0; i < size; i += 4)
+ {
+ data[offset + i] = mipmap[j].r;
+ data[offset + i + 1] = mipmap[j].g;
+ data[offset + i + 2] = mipmap[j].b;
+ data[offset + i + 3] = mipmap[j].a;
+ j++;
+ }
+
+ free(image);
+
+ image = mipmap;
+ mipmap = NULL;
+ }
+
+ free(mipmap); // free mipmap data
+
+ return mipmapCount;
+}
+
+// Manual mipmap generation (basic scaling algorithm)
+static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight)
+{
+ int x2, y2;
+ pixel prow, pcol;
+
+ int width = srcWidth / 2;
+ int height = srcHeight / 2;
+
+ pixel *mipmap = (pixel *)malloc(width*height*sizeof(pixel));
+
+ // Scaling algorithm works perfectly (box-filter)
+ for (int y = 0; y < height; y++)
+ {
+ y2 = 2 * y;
+
+ for (int x = 0; x < width; x++)
+ {
+ x2 = 2 * x;
+
+ prow.r = (srcData[y2*srcWidth + x2].r + srcData[y2*srcWidth + x2 + 1].r)/2;
+ prow.g = (srcData[y2*srcWidth + x2].g + srcData[y2*srcWidth + x2 + 1].g)/2;
+ prow.b = (srcData[y2*srcWidth + x2].b + srcData[y2*srcWidth + x2 + 1].b)/2;
+ prow.a = (srcData[y2*srcWidth + x2].a + srcData[y2*srcWidth + x2 + 1].a)/2;
+
+ pcol.r = (srcData[(y2+1)*srcWidth + x2].r + srcData[(y2+1)*srcWidth + x2 + 1].r)/2;
+ pcol.g = (srcData[(y2+1)*srcWidth + x2].g + srcData[(y2+1)*srcWidth + x2 + 1].g)/2;
+ pcol.b = (srcData[(y2+1)*srcWidth + x2].b + srcData[(y2+1)*srcWidth + x2 + 1].b)/2;
+ pcol.a = (srcData[(y2+1)*srcWidth + x2].a + srcData[(y2+1)*srcWidth + x2 + 1].a)/2;
+
+ mipmap[y*width + x].r = (prow.r + pcol.r)/2;
+ mipmap[y*width + x].g = (prow.g + pcol.g)/2;
+ mipmap[y*width + x].b = (prow.b + pcol.b)/2;
+ mipmap[y*width + x].a = (prow.a + pcol.a)/2;
+ }
+ }
+
+ TraceLog(DEBUG, "Mipmap generated successfully (%i, %i)", width, height);
+
+ return mipmap;
+}
+
#endif
#ifdef RLGL_STANDALONE
@@ -1555,10 +1800,10 @@ void TraceLog(int msgType, const char *text, ...)
switch(msgType)
{
- case 0: fprintf(stdout, "INFO: "); break;
- case 1: fprintf(stdout, "ERROR: "); break;
- case 2: fprintf(stdout, "WARNING: "); break;
- case 3: fprintf(logstream, "DEBUG: "); break;
+ case INFO: fprintf(stdout, "INFO: "); break;
+ case ERROR: fprintf(stdout, "ERROR: "); break;
+ case WARNING: fprintf(stdout, "WARNING: "); break;
+ case DEBUG: fprintf(stdout, "DEBUG: "); break;
default: break;
}
@@ -1567,6 +1812,6 @@ void TraceLog(int msgType, const char *text, ...)
va_end(args);
- if (msgType == 1) exit(1);
+ if (msgType == ERROR) exit(1);
}
#endif \ No newline at end of file
diff --git a/src/rlgl.h b/src/rlgl.h
index 0cd53661..72a2d964 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -36,19 +36,19 @@
#include "utils.h" // Required for function TraceLog()
#endif
-#include "raymath.h" // Required for data type Matrix and Matrix functions
+#include "raymath.h" // Required for data type Matrix and Matrix functions
// Select desired OpenGL version
-//#define USE_OPENGL_11
-#define USE_OPENGL_33
+#define USE_OPENGL_11
+//#define USE_OPENGL_33
//#define USE_OPENGL_ES2
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define MAX_LINES_BATCH 8192 // 1024
-#define MAX_TRIANGLES_BATCH 2048
-#define MAX_QUADS_BATCH 8192
+#define MAX_LINES_BATCH 8192 // NOTE: Be careful with limits!
+#define MAX_TRIANGLES_BATCH 4096 // NOTE: Be careful with limits!
+#define MAX_QUADS_BATCH 8192 // NOTE: Be careful with limits!
//----------------------------------------------------------------------------------
// Types and Structures Definition
@@ -60,26 +60,20 @@ typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
#ifdef RLGL_STANDALONE
-typedef struct Model Model;
-#endif
-
-typedef struct {
- int numVertices;
- float *vertices; // 3 components per vertex
- float *texcoords; // 2 components per vertex
- float *normals; // 3 components per vertex
-} VertexData;
-
-#ifdef USE_OPENGL_11
-struct Model {
- VertexData data;
-};
-#else
-struct Model {
- unsigned int vaoId;
- Matrix transform;
- int numVertices;
-};
+ typedef struct {
+ int vertexCount;
+ float *vertices; // 3 components per vertex
+ float *texcoords; // 2 components per vertex
+ float *normals; // 3 components per vertex
+ float *colors;
+ } VertexData;
+
+ typedef struct Model {
+ VertexData mesh;
+ unsigned int vaoId;
+ unsigned int textureId;
+ //Matrix transform;
+ } Model;
#endif
#ifdef __cplusplus
@@ -90,8 +84,8 @@ extern "C" { // Prevents name mangling of functions
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
void rlMatrixMode(int mode); // Choose the current matrix to be transformed
-void rlPushMatrix(); // TODO: REVIEW: Required? - Push the current matrix to stack
-void rlPopMatrix(); // TODO: REVIEW: Required? - Pop lattest inserted matrix from stack
+void rlPushMatrix(); // Push the current matrix to stack
+void rlPopMatrix(); // Pop lattest inserted matrix from stack
void rlLoadIdentity(); // Reset current matrix to identity matrix
void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix
void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
@@ -132,13 +126,14 @@ void rlClearScreenBuffers(); // Clear used screen buffers (color
void rlglInit(); // Initialize rlgl (shaders, VAO, VBO...)
void rlglClose(); // De-init rlgl
void rlglDraw(); // Draw VAOs
-unsigned int rlglLoadModel(VertexData data);
+unsigned int rlglLoadModel(VertexData mesh);
unsigned int rlglLoadCompressedTexture(unsigned char *data, int width, int height, int mipmapCount, int format);
#endif
-void rlglDrawModel(Model model, Vector3 position, float scale, bool wires); // Draw model
+void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color color, bool wires);
+
void rlglInitGraphicsDevice(int fbWidth, int fbHeight); // Initialize Graphics Device (OpenGL stuff)
-unsigned int rlglLoadTexture(int width, int height, unsigned char *pixels); // Load in GPU OpenGL texture
+unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool genMipmaps); // Load in GPU OpenGL texture
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
diff --git a/src/shapes.c b/src/shapes.c
index 42496351..2c589512 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -112,6 +112,7 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
rlVertex2i(centerX, centerY);
rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*i) * radius, centerY + cos(DEG2RAD*i) * radius);
+ rlColor4ub(color2.r, color2.g, color2.b, color2.a);
rlVertex2f(centerX + sin(DEG2RAD*(i+2)) * radius, centerY + cos(DEG2RAD*(i+2)) * radius);
}
rlEnd();
@@ -149,17 +150,10 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
// Draw a color-filled rectangle
void DrawRectangle(int posX, int posY, int width, int height, Color color)
{
- rlBegin(RL_QUADS);
- rlColor4ub(color.r, color.g, color.b, color.a);
- rlTexCoord2f(0.0f, 0.0f);
- rlVertex2i(posX, posY);
- rlTexCoord2f(0.0f, 1.0f);
- rlVertex2i(posX, posY + height);
- rlTexCoord2f(1.0f, 1.0f);
- rlVertex2i(posX + width, posY + height);
- rlTexCoord2f(1.0f, 0.0f);
- rlVertex2i(posX + width, posY);
- rlEnd();
+ Vector2 position = { (float)posX, (float)posY };
+ Vector2 size = { (float)width, (float)height };
+
+ DrawRectangleV(position, size, color);
}
// Draw a color-filled rectangle
@@ -172,26 +166,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
// NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)
{
- rlBegin(RL_QUADS);
- rlColor4ub(color1.r, color1.g, color1.b, color1.a);
- rlVertex2i(posX, posY);
- rlColor4ub(color1.r, color1.g, color1.b, color1.a);
- rlVertex2i(posX, posY + height);
- rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2i(posX + width, posY + height);
- rlColor4ub(color2.r, color2.g, color2.b, color2.a);
- rlVertex2i(posX + width, posY);
+ rlBegin(RL_TRIANGLES);
+ rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY);
+ rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX, posY + height);
+ rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height);
+
+ rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX, posY);
+ rlColor4ub(color2.r, color2.g, color2.b, color2.a); rlVertex2i(posX + width, posY + height);
+ rlColor4ub(color1.r, color1.g, color1.b, color1.a); rlVertex2i(posX + width, posY);
rlEnd();
}
// Draw a color-filled rectangle (Vector version)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
- rlBegin(RL_QUADS);
+ rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
+
rlVertex2i(position.x, position.y);
rlVertex2i(position.x, position.y + size.y);
rlVertex2i(position.x + size.x, position.y + size.y);
+
+ rlVertex2i(position.x, position.y);
+ rlVertex2i(position.x + size.x, position.y + size.y);
rlVertex2i(position.x + size.x, position.y);
rlEnd();
}
diff --git a/src/text.c b/src/text.c
index 4cc36baf..87205f67 100644
--- a/src/text.c
+++ b/src/text.c
@@ -35,6 +35,8 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
+#include "utils.h" // Required for function GetExtendion()
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -58,15 +60,6 @@ typedef struct Character {
int h;
} Character;
-// SpriteFont type, includes texture and charSet array data
-/*
-struct SpriteFont {
- Texture2D texture;
- int numChars;
- Character *charSet;
-};
-*/
-
//----------------------------------------------------------------------------------
// Global variables
//----------------------------------------------------------------------------------
@@ -85,7 +78,6 @@ static bool PixelIsMagenta(Color p); // Check if a pixel is magen
static int ParseImageData(Color *imgDataPixel, int imgWidth, int imgHeight, Character **charSet); // Parse image pixel data to obtain character set measures
static int GetNextPOT(int num); // Calculate next power-of-two value for a given value
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
-static const char *GetExtension(const char *fileName);
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -153,8 +145,7 @@ extern void LoadDefaultFont()
if (counter > 256) counter = 0; // Security check...
}
- defaultFont.texture = CreateTexture(image); // Convert loaded image to OpenGL texture
-
+ defaultFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
UnloadImage(image);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
@@ -192,7 +183,7 @@ extern void LoadDefaultFont()
extern void UnloadDefaultFont()
{
- rlDeleteTextures(defaultFont.texture.glId);
+ rlDeleteTextures(defaultFont.texture.id);
free(defaultFont.charSet);
}
@@ -277,8 +268,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
image.width = potWidth;
image.height = potHeight;
- spriteFont.texture = CreateTexture(image); // Convert loaded image to OpenGL texture
-
+ spriteFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
UnloadImage(image);
}
@@ -288,7 +278,7 @@ SpriteFont LoadSpriteFont(const char* fileName)
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
- rlDeleteTextures(spriteFont.texture.glId);
+ rlDeleteTextures(spriteFont.texture.id);
free(spriteFont.charSet);
}
@@ -322,7 +312,7 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
- rlEnableTexture(spriteFont.texture.glId);
+ rlEnableTexture(spriteFont.texture.id);
rlBegin(RL_QUADS);
for(int i = 0; i < length; i++)
@@ -513,11 +503,11 @@ static int GetNextPOT(int num)
if (num != 0)
{
num--;
- num |= (num >> 1); // Or first 2 bits
+ num |= (num >> 1); // Or first 2 bits
num |= (num >> 2); // Or next 2 bits
num |= (num >> 4); // Or next 4 bits
num |= (num >> 8); // Or next 8 bits
- num |= (num >> 16); // Or next 16 bits
+ num |= (num >> 16); // Or next 16 bits
num++;
}
@@ -596,8 +586,7 @@ static SpriteFont LoadRBMF(const char *fileName)
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
- spriteFont.texture = CreateTexture(image);
-
+ spriteFont.texture = CreateTexture(image, false);
UnloadImage(image); // Unload image data
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
@@ -641,10 +630,12 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont;
}
-// Get the extension for a filename
-static const char *GetExtension(const char *fileName)
+// Generate a sprite font from TTF data (font size required)
+static SpriteFont GenerateFromTTF(const char *fileName, int fontSize)
{
- const char *dot = strrchr(fileName, '.');
- if(!dot || dot == fileName) return "";
- return dot + 1;
+ SpriteFont font;
+
+ // TODO: Load TTF and generate bitmap font and chars data
+
+ return font;
} \ No newline at end of file
diff --git a/src/textures.c b/src/textures.c
index 7d4a0fb4..bfafe5dc 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -46,12 +46,14 @@
typedef unsigned char byte;
typedef struct {
- unsigned char *data;
- int width;
- int height;
- int mipmaps;
- int format;
-} ImageDDS;
+ unsigned char *data; // Image raw data
+ int width; // Image base width
+ int height; // Image base height
+ //int bpp; // bytes per pixel
+ //int components; // num color components
+ int mipmaps; // Mipmap levels, 1 by default
+ int compFormat; // Compressed data format, 0 if no compression
+} ImageEx;
//----------------------------------------------------------------------------------
// Global Variables Definition
@@ -66,8 +68,7 @@ typedef struct {
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
-static const char *GetExtension(const char *fileName);
-static ImageDDS LoadDDS(const char *fileName);
+static ImageEx LoadDDS(const char *fileName);
//----------------------------------------------------------------------------------
// Module Functions Definition
@@ -78,6 +79,11 @@ Image LoadImage(const char *fileName)
{
Image image;
+ // Initial values
+ image.pixels = NULL;
+ image.width = 0;
+ image.height = 0;
+
if ((strcmp(GetExtension(fileName),"png") == 0) ||
(strcmp(GetExtension(fileName),"bmp") == 0) ||
(strcmp(GetExtension(fileName),"tga") == 0) ||
@@ -115,6 +121,35 @@ Image LoadImage(const char *fileName)
TraceLog(INFO, "[%s] Image loaded successfully", fileName);
}
+ else if (strcmp(GetExtension(fileName),"dds") == 0)
+ {
+ // NOTE: DDS uncompressed images can also be loaded (discarding mipmaps...)
+
+ ImageEx imageDDS = LoadDDS(fileName);
+
+ if (imageDDS.compFormat == 0)
+ {
+ image.pixels = (Color *)malloc(imageDDS.width * imageDDS.height * sizeof(Color));
+ image.width = imageDDS.width;
+ image.height = imageDDS.height;
+
+ int pix = 0;
+
+ for (int i = 0; i < (image.width * image.height * 4); i += 4)
+ {
+ image.pixels[pix].r = imageDDS.data[i];
+ image.pixels[pix].g = imageDDS.data[i+1];
+ image.pixels[pix].b = imageDDS.data[i+2];
+ image.pixels[pix].a = imageDDS.data[i+3];
+ pix++;
+ }
+
+ free(imageDDS.data);
+
+ TraceLog(INFO, "[%s] Image loaded successfully", fileName);
+ }
+ else TraceLog(WARNING, "[%s] Compressed image data could not be loaded", fileName);
+ }
else TraceLog(WARNING, "[%s] Image extension not recognized, it can't be loaded", fileName);
// ALTERNATIVE: We can load pixel data directly into Color struct pixels array,
@@ -127,7 +162,8 @@ Image LoadImage(const char *fileName)
// Load an image from rRES file (raylib Resource)
Image LoadImageFromRES(const char *rresName, int resId)
{
- // NOTE: rresName could be directly a char array with all the data!!! ---> TODO!
+ // TODO: rresName could be directly a char array with all the data! --> support it! :P
+
Image image;
bool found = false;
@@ -172,8 +208,8 @@ Image LoadImageFromRES(const char *rresName, int resId)
if (infoHeader.type == 0) // IMAGE data type
{
// TODO: Check data compression type
-
// NOTE: We suppose compression type 2 (DEFLATE - default)
+
short imgWidth, imgHeight;
char colorFormat, mipmaps;
@@ -220,11 +256,11 @@ Image LoadImageFromRES(const char *rresName, int resId)
// Depending on type, skip the right amount of parameters
switch (infoHeader.type)
{
- case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
- case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
- case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
- case 3: break; // TEXT: No parameters
- case 4: break; // RAW: No parameters
+ case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
+ case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
+ case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
+ case 3: break; // TEXT: No parameters
+ case 4: break; // RAW: No parameters
default: break;
}
@@ -249,19 +285,26 @@ Texture2D LoadTexture(const char *fileName)
if (strcmp(GetExtension(fileName),"dds") == 0)
{
-#ifdef USE_OPENGL_11
- TraceLog(WARNING, "[%s] DDS file loading requires OpenGL 3.2+ or ES 2.0", fileName);
-#else
- ImageDDS image = LoadDDS(fileName);
+ ImageEx image = LoadDDS(fileName);
+
+ if (image.compFormat == 0)
+ {
+ texture.id = rlglLoadTexture(image.data, image.width, image.height, false);
+ }
+ else
+ {
+#ifdef USE_OPENGL_33
+ texture.id = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.compFormat);
+#endif
+ }
- texture.glId = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.format);
-
texture.width = image.width;
texture.height = image.height;
- if (texture.glId == 0) TraceLog(WARNING, "Compressed texture could not be loaded");
- else TraceLog(INFO, "Compressed texture loaded succesfully");
-#endif
+ if (texture.id == 0) TraceLog(WARNING, "[%s] DDS texture could not be loaded", fileName);
+ else TraceLog(INFO, "[%s] DDS texture loaded succesfully", fileName);
+
+ free(image.data);
}
else
{
@@ -269,7 +312,7 @@ Texture2D LoadTexture(const char *fileName)
if (image.pixels != NULL)
{
- texture = CreateTexture(image);
+ texture = CreateTexture(image, false);
UnloadImage(image);
}
}
@@ -283,7 +326,8 @@ Texture2D LoadTextureFromRES(const char *rresName, int resId)
Texture2D texture;
Image image = LoadImageFromRES(rresName, resId);
- texture = CreateTexture(image);
+ texture = CreateTexture(image, false);
+ UnloadImage(image);
return texture;
}
@@ -297,7 +341,7 @@ void UnloadImage(Image image)
// Unload texture from GPU memory
void UnloadTexture(Texture2D texture)
{
- rlDeleteTextures(texture.glId);
+ rlDeleteTextures(texture.id);
}
// Draw a Texture2D
@@ -315,76 +359,32 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
// Draw a Texture2D with extended parameters
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
{
- rlEnableTexture(texture.glId);
+ Rectangle sourceRec = { 0, 0, texture.width, texture.height };
+ Rectangle destRec = { (int)position.x, (int)position.y, texture.width*scale, texture.height*scale };
+ Vector2 origin = { 0, 0 };
- // NOTE: Rotation is applied before translation and scaling, even being called in inverse order...
- // NOTE: Rotation point is upper-left corner
- rlPushMatrix();
- //rlTranslatef(position.x, position.y, 0.0);
- rlRotatef(rotation, 0, 0, 1);
- rlScalef(scale, scale, 1.0f);
-
- rlBegin(RL_QUADS);
- rlColor4ub(tint.r, tint.g, tint.b, tint.a);
- rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
-
- rlTexCoord2f(0.0f, 0.0f);
- rlVertex2f(position.x, position.y); // Bottom-left corner for texture and quad
-
- rlTexCoord2f(0.0f, 1.0f);
- rlVertex2f(position.x, position.y + texture.height); // Bottom-right corner for texture and quad
-
- rlTexCoord2f(1.0f, 1.0f);
- rlVertex2f(position.x + texture.width, position.y + texture.height); // Top-right corner for texture and quad
-
- rlTexCoord2f(1.0f, 0.0f);
- rlVertex2f(position.x + texture.width, position.y); // Top-left corner for texture and quad
- rlEnd();
- rlPopMatrix();
-
- rlDisableTexture();
+ DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
}
// Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
- rlEnableTexture(texture.glId);
-
- rlBegin(RL_QUADS);
- rlColor4ub(tint.r, tint.g, tint.b, tint.a);
- rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
-
- // Bottom-left corner for texture and quad
- rlTexCoord2f((float)sourceRec.x / texture.width, (float)sourceRec.y / texture.height);
- rlVertex2f(position.x, position.y);
-
- // Bottom-right corner for texture and quad
- rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
- rlVertex2f(position.x, position.y + sourceRec.height);
-
- // Top-right corner for texture and quad
- rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
- rlVertex2f(position.x + sourceRec.width, position.y + sourceRec.height);
-
- // Top-left corner for texture and quad
- rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
- rlVertex2f(position.x + sourceRec.width, position.y);
- rlEnd();
+ Rectangle destRec = { (int)position.x, (int)position.y, sourceRec.width, sourceRec.height };
+ Vector2 origin = { 0, 0 };
- rlDisableTexture();
+ DrawTexturePro(texture, sourceRec, destRec, origin, 0, tint);
}
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
-// TODO: Test this function...
+// NOTE: origin is relative to destination rectangle size
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
{
- rlEnableTexture(texture.glId);
+ rlEnableTexture(texture.id);
- // NOTE: First we translate texture to origin to apply rotation and translation from there
rlPushMatrix();
- rlTranslatef(-origin.x, -origin.y, 0);
+ rlTranslatef(destRec.x, destRec.y, 0);
rlRotatef(rotation, 0, 0, 1);
- rlTranslatef(destRec.x + origin.x, destRec.y + origin.y, 0);
+ rlTranslatef(-origin.x, -origin.y, 0);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
@@ -395,65 +395,84 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
rlVertex2f(0.0f, 0.0f);
// Bottom-right corner for texture and quad
- rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
- rlVertex2f(destRec.width, 0.0f);
+ rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
+ rlVertex2f(0.0f, destRec.height);
// Top-right corner for texture and quad
rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
rlVertex2f(destRec.width, destRec.height);
// Top-left corner for texture and quad
- rlTexCoord2f((float)sourceRec.x / texture.width, (float)(sourceRec.y + sourceRec.height) / texture.height);
- rlVertex2f(0.0f, destRec.height);
+ rlTexCoord2f((float)(sourceRec.x + sourceRec.width) / texture.width, (float)sourceRec.y / texture.height);
+ rlVertex2f(destRec.width, 0.0f);
rlEnd();
rlPopMatrix();
rlDisableTexture();
}
-Texture2D CreateTexture(Image image)
+// Create a texture from an image
+// NOTE: image is not unloaded, iot must be done manually
+Texture2D CreateTexture(Image image, bool genMipmaps)
{
Texture2D texture;
- unsigned char *img = malloc(image.width * image.height * 4);
-
- int j = 0;
+ // Init texture to default values
+ texture.id = 0;
+ texture.width = 0;
+ texture.height = 0;
- for (int i = 0; i < image.width * image.height * 4; i += 4)
+ if (image.pixels != NULL)
{
- img[i] = image.pixels[j].r;
- img[i+1] = image.pixels[j].g;
- img[i+2] = image.pixels[j].b;
- img[i+3] = image.pixels[j].a;
+ unsigned char *imgData = malloc(image.width * image.height * 4);
- j++;
- }
+ int j = 0;
+
+ for (int i = 0; i < image.width * image.height * 4; i += 4)
+ {
+ imgData[i] = image.pixels[j].r;
+ imgData[i+1] = image.pixels[j].g;
+ imgData[i+2] = image.pixels[j].b;
+ imgData[i+3] = image.pixels[j].a;
+
+ j++;
+ }
- texture.glId = rlglLoadTexture(image.width, image.height, img);
+ // NOTE: rlglLoadTexture() can generate mipmaps (POT image required)
+ texture.id = rlglLoadTexture(imgData, image.width, image.height, genMipmaps);
- texture.width = image.width;
- texture.height = image.height;
-
- TraceLog(INFO, "Texture created succesfully");
-
- free(img);
+ texture.width = image.width;
+ texture.height = image.height;
+
+ TraceLog(INFO, "[ID %i] Texture created succesfully", texture.id);
+
+ free(imgData);
+ }
+ else TraceLog(WARNING, "Texture could not be created, image data is not valid");
return texture;
}
-// Get the extension for a filename
-static const char *GetExtension(const char *fileName)
-{
- const char *dot = strrchr(fileName, '.');
- if(!dot || dot == fileName) return "";
- return (dot + 1);
-}
-
-// Loading DDS image compressed data
-ImageDDS LoadDDS(const char *fileName)
+// Loading DDS image data (compressed or uncompressed)
+// NOTE: Compressed data loading not supported on OpenGL 1.1
+ImageEx LoadDDS(const char *fileName)
{
- // TODO: Review and expand DDS file loading to support uncompressed formats and new formats
+ #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
+ #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
+ #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
+
+ #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+ #endif
+ #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+ #endif
+
+ #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+ #endif
+
// DDS Pixel Format
typedef struct {
unsigned int size;
@@ -484,7 +503,7 @@ ImageDDS LoadDDS(const char *fileName)
unsigned int reserved2;
} ddsHeader;
- ImageDDS image;
+ ImageEx image;
ddsHeader header;
FILE *ddsFile = fopen(fileName, "rb");
@@ -510,36 +529,84 @@ ImageDDS LoadDDS(const char *fileName)
// Get the surface descriptor
fread(&header, sizeof(ddsHeader), 1, ddsFile);
- int height = header.height;
- int width = header.width;
- int linearSize = header.pitchOrLinearSize;
- int mipMapCount = header.mipMapCount;
- int fourCC = header.ddspf.fourCC;
-
TraceLog(DEBUG, "[%s] DDS file header size: %i", fileName, sizeof(ddsHeader));
-
TraceLog(DEBUG, "[%s] DDS file pixel format size: %i", fileName, header.ddspf.size);
TraceLog(DEBUG, "[%s] DDS file pixel format flags: 0x%x", fileName, header.ddspf.flags);
- TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, fourCC);
+ TraceLog(DEBUG, "[%s] DDS file format: 0x%x", fileName, header.ddspf.fourCC);
- int bufsize;
+ image.width = header.width;
+ image.height = header.height;
+ image.mipmaps = 1;
+ image.compFormat = 0;
- // Calculate data size, including all mipmaps
- bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
+ if (header.ddspf.flags == 0x40 && header.ddspf.rgbBitCount == 24) // DDS_RGB, no compressed
+ {
+ image.data = (unsigned char *)malloc(header.width * header.height * 4);
+ unsigned char *buffer = (unsigned char *)malloc(header.width * header.height * 3);
- image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
+ fread(buffer, image.width*image.height*3, 1, ddsFile);
+
+ unsigned char *src = buffer;
+ unsigned char *dest = image.data;
+
+ for(int y = 0; y < image.height; y++)
+ {
+ for(int x = 0; x < image.width; x++)
+ {
+ *dest++ = *src++;
+ *dest++ = *src++;
+ *dest++ = *src++;
+ *dest++ = 255;
+ }
+ }
+
+ free(buffer);
+ }
+ else if (header.ddspf.flags == 0x41 && header.ddspf.rgbBitCount == 32) // DDS_RGBA, no compressed
+ {
+ image.data = (unsigned char *)malloc(header.width * header.height * 4);
- fread(image.data, 1, bufsize, ddsFile);
+ fread(image.data, image.width*image.height*4, 1, ddsFile);
- // Close file pointer
- fclose(ddsFile);
-
- //int components = (fourCC == FOURCC_DXT1) ? 3 : 4; // Not required
+ image.mipmaps = 1;
+ image.compFormat = 0;
+ }
+ else if ((header.ddspf.flags == 0x04) && (header.ddspf.fourCC > 0))
+ {
+#ifdef USE_OPENGL_11
+ TraceLog(WARNING, "[%s] DDS image uses compression, not supported by current OpenGL version", fileName);
+ TraceLog(WARNING, "[%s] DDS compressed files require OpenGL 3.2+ or ES 2.0", fileName);
+ fclose(ddsFile);
+#else
+ int bufsize;
+
+ // Calculate data size, including all mipmaps
+ if (header.mipMapCount > 1) bufsize = header.pitchOrLinearSize * 2;
+ else bufsize = header.pitchOrLinearSize;
+
+ image.data = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
+
+ fread(image.data, 1, bufsize, ddsFile);
+
+ // Close file pointer
+ fclose(ddsFile);
+
+ image.mipmaps = header.mipMapCount;
+ image.compFormat = 0;
+
+ switch(header.ddspf.fourCC)
+ {
+ case FOURCC_DXT1: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
+ case FOURCC_DXT3: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
+ case FOURCC_DXT5: image.compFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
+ default: break;
+ }
- image.width = width;
- image.height = height;
- image.mipmaps = mipMapCount;
- image.format = fourCC;
+ // NOTE: Image num color components not required... for now...
+ //if (fourCC == FOURCC_DXT1) image.components = 3;
+ //else image.components = 4;
+#endif
+ }
}
}
diff --git a/src/utils.c b/src/utils.c
index 6d2a4f30..3768212e 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -4,8 +4,9 @@
*
* Utils Functions Definitions
*
-* Uses external lib:
+* Uses external libs:
* tinfl - zlib DEFLATE algorithm decompression lib
+* stb_image_write - PNG writting functions
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
@@ -28,14 +29,14 @@
#include "utils.h"
-#include <stdlib.h> // malloc(), free()
-#include <stdio.h> // printf(), fprintf()
-#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
-//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
+#include <stdlib.h> // malloc(), free()
+#include <stdio.h> // printf(), fprintf()
+#include <stdarg.h> // Used for functions with variable number of parameters (TraceLog())
+//#include <string.h> // String management functions: strlen(), strrchr(), strcmp()
#define STB_IMAGE_WRITE_IMPLEMENTATION
-
#include "stb_image_write.h" // Create PNG file
+
#include "tinfl.c"
//----------------------------------------------------------------------------------
@@ -140,84 +141,39 @@ void WritePNG(const char *fileName, unsigned char *imgData, int width, int heigh
// NOTE: If a file has been init, output log is written there
void TraceLog(int msgType, const char *text, ...)
{
- // TODO: This function requires some refactoring...
-
- // NOTE: If trace log file has been set, stdout is being redirected to a file
va_list args;
int traceDebugMsgs = 1;
#ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0;
#endif
+
+ // NOTE: If trace log file not set, output redirected to stdout
+ if (logstream == NULL) logstream = stdout;
- if (logstream != NULL)
+ switch(msgType)
{
- switch(msgType)
- {
- case 0: fprintf(logstream, "INFO: "); break;
- case 1: fprintf(logstream, "ERROR: "); break;
- case 2: fprintf(logstream, "WARNING: "); break;
- case 3: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
- default: break;
- }
-
- if (msgType == 3)
- {
- if (traceDebugMsgs)
- {
- va_start(args, text);
- vfprintf(logstream, text, args);
- va_end(args);
-
- fprintf(logstream, "\n");
- }
- }
- else
- {
- va_start(args, text);
- vfprintf(logstream, text, args);
- va_end(args);
-
- fprintf(logstream, "\n");
- }
+ case INFO: fprintf(logstream, "INFO: "); break;
+ case ERROR: fprintf(logstream, "ERROR: "); break;
+ case WARNING: fprintf(logstream, "WARNING: "); break;
+ case DEBUG: if (traceDebugMsgs) fprintf(logstream, "DEBUG: "); break;
+ default: break;
}
- else
- {
- switch(msgType)
- {
- case 0: fprintf(stdout, "INFO: "); break;
- case 1: fprintf(stdout, "ERROR: "); break;
- case 2: fprintf(stdout, "WARNING: "); break;
- case 3: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break;
- default: break;
- }
+
+ if ((msgType != DEBUG) || ((msgType == DEBUG) && (traceDebugMsgs)))
+ {
+ va_start(args, text);
+ vfprintf(logstream, text, args);
+ va_end(args);
- if (msgType == 3)
- {
- if (traceDebugMsgs)
- {
- va_start(args, text);
- vfprintf(stdout, text, args);
- va_end(args);
-
- fprintf(stdout, "\n");
- }
- }
- else
- {
- va_start(args, text);
- vfprintf(stdout, text, args);
- va_end(args);
-
- fprintf(stdout, "\n");
- }
+ fprintf(logstream, "\n");
}
- if (msgType == 1) exit(1); // If ERROR message, exit program
+ if (msgType == ERROR) exit(1); // If ERROR message, exit program
}
-// Inits a trace log file
-void InitTraceLogFile(const char *logFileName)
+// Open a trace log file (if desired)
+void TraceLogOpen(const char *logFileName)
{
// stdout redirected to stream file
FILE *logstream = fopen(logFileName, "w");
@@ -225,9 +181,25 @@ void InitTraceLogFile(const char *logFileName)
if (logstream == NULL) TraceLog(WARNING, "Unable to open log file");
}
-// Closes the trace log file
-void CloseTraceLogFile()
+// Close the trace log file
+void TraceLogClose()
{
if (logstream != NULL) fclose(logstream);
}
+// Keep track of memory allocated
+// NOTE: mallocType defines the type of data allocated
+void RecordMalloc(int mallocType, int mallocSize, const char *msg)
+{
+ // TODO: Investigate how to record memory allocation data...
+ // Maybe creating my own malloc function...
+}
+
+// Get the extension for a filename
+const char *GetExtension(const char *fileName)
+{
+ const char *dot = strrchr(fileName, '.');
+ if(!dot || dot == fileName) return "";
+ return (dot + 1);
+}
+
diff --git a/src/utils.h b/src/utils.h
index a887beef..ed10c3c7 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -3,9 +3,6 @@
* raylib.utils
*
* Some utility functions: rRES files data decompression
-*
-* Uses external lib:
-* tinfl - zlib DEFLATE algorithm decompression lib
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
@@ -32,12 +29,12 @@
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
-//#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
+#define DO_NOT_TRACE_DEBUG_MSGS // Use this define to avoid DEBUG tracing
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
-typedef enum { IMAGE, SOUND, MODEL, TEXT, RAW } DataType;
+typedef enum { IMAGE = 0, SOUND, MODEL, TEXT, RAW } DataType;
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
@@ -68,8 +65,10 @@ void WriteBitmap(const char *fileName, unsigned char *imgData, int width, int he
void WritePNG(const char *fileName, unsigned char *imgData, int width, int height);
void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message
-void InitTraceLogFile(const char *logFileName); // Inits a trace log file
-void CloseTraceLogFile(); // Closes the trace log file
+void TraceLogOpen(const char *logFileName); // Open a trace log file (if desired)
+void TraceLogClose(); // Close the trace log file
+
+const char *GetExtension(const char *fileName);
#ifdef __cplusplus
}