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-rw-r--r--examples/audio_sound_loading.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c
index d070e95d..68f8dca9 100644
--- a/examples/audio_sound_loading.c
+++ b/examples/audio_sound_loading.c
@@ -1,13 +1,13 @@
/*******************************************************************************************
*
-* raylib example 08 - Audio loading and playing
+* raylib [audio] example - Sound loading and playing
*
-* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
+* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -20,11 +20,12 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
+ InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice(); // Initialize audio device
- Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
//--------------------------------------------------------------------------------------
// Main game loop
@@ -32,7 +33,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
+
+ if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
//----------------------------------------------------------------------------------
// Draw
@@ -41,7 +44,9 @@ int main()
ClearBackground(RAYWHITE);
- DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
+ DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
+
+ DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -49,7 +54,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSound(fx); // Unload sound data
+ UnloadSound(fxWav); // Unload sound data
+ UnloadSound(fxOgg); // Unload sound data
CloseAudioDevice(); // Close audio device
@@ -57,4 +63,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-}
+} \ No newline at end of file