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-rw-r--r--examples/core_input_keys.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c
index 99d5e516..b2305246 100644
--- a/examples/core_input_keys.c
+++ b/examples/core_input_keys.c
@@ -20,7 +20,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+ Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
@@ -30,10 +30,10 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
- if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
- if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
- if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
+ if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
+ if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
+ if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
+ if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
//----------------------------------------------------------------------------------
// Draw