diff options
Diffstat (limited to 'examples/core_input_keys.c')
| -rw-r--r-- | examples/core_input_keys.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/core_input_keys.c b/examples/core_input_keys.c index 086edd9f..442ae840 100644 --- a/examples/core_input_keys.c +++ b/examples/core_input_keys.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - Keyboard input +* raylib [core] example - Keyboard input * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -12,19 +12,19 @@ #include "raylib.h" int main() -{ +{ // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - + InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -35,17 +35,17 @@ int main() if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); - + DrawCircleV(ballPosition, 50, MAROON); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -54,6 +54,6 @@ int main() //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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