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Diffstat (limited to 'examples/core_input_mouse.c')
| -rw-r--r-- | examples/core_input_mouse.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/examples/core_input_mouse.c b/examples/core_input_mouse.c new file mode 100644 index 00000000..71aba744 --- /dev/null +++ b/examples/core_input_mouse.c @@ -0,0 +1,62 @@ +/******************************************************************************************* +* +* raylib example 03b - Mouse input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { -100.0, -100.0 }; + int mouseX, mouseY; + + InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + mouseX = GetMouseX(); + mouseY = GetMouseY(); + + ballPosition.x = (float)mouseX; + ballPosition.y = (float)mouseY; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, 40, GOLD); + + DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
