diff options
Diffstat (limited to 'examples/core_oculus_rift.c')
| -rw-r--r-- | examples/core_oculus_rift.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index faf15d7f..88e411d4 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -2,6 +2,9 @@ * * raylib [core] example - Oculus Rift CV1 * +* Compile example using: +* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 +* * This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * @@ -18,19 +21,22 @@ int main() int screenWidth = 1080; int screenHeight = 600; + // NOTE: screenWidth/screenHeight should match VR device aspect ratio + InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); - InitOculusDevice(); - - // Define the camera to look into our 3d world + // NOTE: If device is not available, it fallbacks to default device (simulator) + InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1) + + // Define the camera to look into our 3d world Camera camera; camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 45.0f; // Camera field-of-view Y + camera.fovy = 60.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - + SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- @@ -39,13 +45,15 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateOculusTracking(); + UpdateVrTracking(); + + if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); Begin3dMode(camera); @@ -57,13 +65,15 @@ int main() End3dMode(); + DrawFPS(10, 10); + EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - CloseOculusdevice(); // Close Oculus Rift device + CloseVrDevice(); // Close VR device CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
