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-rw-r--r--examples/core_oculus_rift.c26
1 files changed, 18 insertions, 8 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index faf15d7f..88e411d4 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -2,6 +2,9 @@
*
* raylib [core] example - Oculus Rift CV1
*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
+*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@@ -18,19 +21,22 @@ int main()
int screenWidth = 1080;
int screenHeight = 600;
+ // NOTE: screenWidth/screenHeight should match VR device aspect ratio
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
- InitOculusDevice();
-
- // Define the camera to look into our 3d world
+ // NOTE: If device is not available, it fallbacks to default device (simulator)
+ InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
+
+ // Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.fovy = 60.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
+
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
@@ -39,13 +45,15 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdateOculusTracking();
+ UpdateVrTracking();
+
+ if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
Begin3dMode(camera);
@@ -57,13 +65,15 @@ int main()
End3dMode();
+ DrawFPS(10, 10);
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseOculusdevice(); // Close Oculus Rift device
+ CloseVrDevice(); // Close VR device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------