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-rw-r--r--examples/core_oculus_rift.c40
1 files changed, 26 insertions, 14 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index faf15d7f..86517829 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -2,6 +2,9 @@
*
* raylib [core] example - Oculus Rift CV1
*
+* Compile example using:
+* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
+*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@@ -21,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
InitOculusDevice();
-
- // Define the camera to look into our 3d world
+
+ // Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
@@ -30,8 +33,8 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
-
- SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+
+ //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -47,15 +50,24 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
+
+ BeginOculusDrawing();
+
+ for (int eye = 0; eye < 2; eye++)
+ {
+ Begin3dMode(camera);
+
+ SetOculusMatrix(eye);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+ DrawGrid(10, 1.0f);
+
+ End3dMode();
+ }
+
+ EndOculusDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
@@ -63,7 +75,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- CloseOculusdevice(); // Close Oculus Rift device
+ CloseOculusDevice(); // Close Oculus Rift device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------