diff options
Diffstat (limited to 'examples/core_random_values.c')
| -rw-r--r-- | examples/core_random_values.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/core_random_values.c b/examples/core_random_values.c index 9cb10b8c..20989ee1 100644 --- a/examples/core_random_values.c +++ b/examples/core_random_values.c @@ -18,40 +18,40 @@ int main() int screenWidth = 800; int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); - + InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); + int framesCounter = 0; // Variable used to count frames int randValue = GetRandomValue(-8,5); // Get a random integer number between -8 and 5 (both included) - + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; - + // Every two seconds (120 frames) a new random value is generated if (((framesCounter/120)%2) == 1) - { + { randValue = GetRandomValue(-8,5); framesCounter = 0; } //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -60,6 +60,6 @@ int main() //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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