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-rw-r--r--examples/ex03a_input_keys.c59
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diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c
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--- a/examples/ex03a_input_keys.c
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-/*******************************************************************************************
-*
-* raylib example 03a - Keyboard input
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
-
- InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
-
- SetTargetFPS(60); // Set target frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8;
- if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8;
- if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8;
- if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
-
- DrawCircleV(ballPosition, 50, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file