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Diffstat (limited to 'examples/ex03a_input_keys.c')
| -rw-r--r-- | examples/ex03a_input_keys.c | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c deleted file mode 100644 index ac8acdc2..00000000 --- a/examples/ex03a_input_keys.c +++ /dev/null @@ -1,59 +0,0 @@ -/******************************************************************************************* -* -* raylib example 03a - Keyboard input -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; - - InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); - - SetTargetFPS(60); // Set target frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8; - if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8; - if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8; - if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); - - DrawCircleV(ballPosition, 50, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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