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-rw-r--r--examples/ex03a_input_keys.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c
index 85deb2b4..da7d2123 100644
--- a/examples/ex03a_input_keys.c
+++ b/examples/ex03a_input_keys.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 03a - Keyboard input
+* raylib example 03a - Keyboard input
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,45 +13,45 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization
- //----------------------------------------------------------
-
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
- if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
- if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
- if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
-
- DrawCircleV(ballPosition, 50, MAROON);
-
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
+ if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
+ if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
+ if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file