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-rw-r--r--examples/ex03a_input_keys.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c
index da7d2123..0de39425 100644
--- a/examples/ex03a_input_keys.c
+++ b/examples/ex03a_input_keys.c
@@ -12,46 +12,48 @@
#include "raylib.h"
int main()
-{
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
- // Initialization
- //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
- //----------------------------------------------------------
+
+ SetTargetFPS(60); // Set target frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// Draw
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
- DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
+ DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
}
// De-Initialization
- //---------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file