diff options
Diffstat (limited to 'examples/ex03c_input_gamepad.c')
| -rw-r--r-- | examples/ex03c_input_gamepad.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c index b770b0ca..d948396b 100644 --- a/examples/ex03c_input_gamepad.c +++ b/examples/ex03c_input_gamepad.c @@ -13,22 +13,24 @@ int main() { + // Initialization + //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; Vector2 gamepadMove = { 0, 0 }; - // Initialization - //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); - //---------------------------------------------------------- + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- + //---------------------------------------------------------------------------------- if (IsGamepadAvailable(GAMEPAD_PLAYER1)) { gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); @@ -42,26 +44,26 @@ int main() ballPosition.y = screenHeight/2; } } - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); - DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY); + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; }
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