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Diffstat (limited to 'examples/ex03c_input_gamepad.c')
-rw-r--r--examples/ex03c_input_gamepad.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c
index b770b0ca..d948396b 100644
--- a/examples/ex03c_input_gamepad.c
+++ b/examples/ex03c_input_gamepad.c
@@ -13,22 +13,24 @@
int main()
{
+ // Initialization
+ //--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMove = { 0, 0 };
- // Initialization
- //---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
- //----------------------------------------------------------
+
+ SetTargetFPS(60); // Set target frames-per-second
+ //--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
@@ -42,26 +44,26 @@ int main()
ballPosition.y = screenHeight/2;
}
}
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// Draw
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
- DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
+ DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
}
// De-Initialization
- //---------------------------------------------------------
+ //--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file