diff options
Diffstat (limited to 'examples/ex04a_textures.c')
| -rw-r--r-- | examples/ex04a_textures.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/ex04a_textures.c b/examples/ex04a_textures.c index 3a751322..4073f93e 100644 --- a/examples/ex04a_textures.c +++ b/examples/ex04a_textures.c @@ -12,28 +12,28 @@ #include "raylib.h" int main() -{ +{ + // Initialization + //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - - // Initialization - //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading - //---------------------------------------------------------- + //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // TODO: Update your variables here - //----------------------------------------------------- + //---------------------------------------------------------------------------------- // Draw - //----------------------------------------------------- + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); @@ -41,18 +41,18 @@ int main() DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - DrawText("this IS a texture!", 360, 370, 10, 1, GRAY); + DrawText("this IS a texture!", 360, 370, 10, GRAY); EndDrawing(); - //----------------------------------------------------- + //---------------------------------------------------------------------------------- } // De-Initialization - //--------------------------------------------------------- + //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading CloseWindow(); // Close window and OpenGL context - //---------------------------------------------------------- + //-------------------------------------------------------------------------------------- return 0; }
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