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-rw-r--r--examples/ex04a_textures.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/ex04a_textures.c b/examples/ex04a_textures.c
index 3a751322..4073f93e 100644
--- a/examples/ex04a_textures.c
+++ b/examples/ex04a_textures.c
@@ -12,28 +12,28 @@
#include "raylib.h"
int main()
-{
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
-
- // Initialization
- //---------------------------------------------------------
+
InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
- //----------------------------------------------------------
+ //---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// TODO: Update your variables here
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
// Draw
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
@@ -41,18 +41,18 @@ int main()
DrawTexture(texture, screenWidth/2 - texture.width/2,
screenHeight/2 - texture.height/2, WHITE);
- DrawText("this IS a texture!", 360, 370, 10, 1, GRAY);
+ DrawText("this IS a texture!", 360, 370, 10, GRAY);
EndDrawing();
- //-----------------------------------------------------
+ //----------------------------------------------------------------------------------
}
// De-Initialization
- //---------------------------------------------------------
+ //--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
+ //--------------------------------------------------------------------------------------
return 0;
} \ No newline at end of file