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+/*******************************************************************************************
+*
+* raylib [models] example - Cubesmap loading and drawing
+*
+* This example has been created using raylib 1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ Image img = LoadImage("resources/cubesmap.png"); // Load cubesmap image (RAM)
+ Texture2D texture = CreateTexture(img, false); // Convert image to texture (VRAM)
+ Model map = LoadCubesmap(img); // Load cubesmap model
+ SetModelTexture(&map, texture); // Bind texture to model
+ Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
+
+ UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
+ else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
+
+ if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
+ else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModel(map, mapPosition, 1.0f, MAROON);
+
+ DrawGrid(10.0, 1.0);
+
+ DrawGizmo(mapPosition);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(map); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}