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-rw-r--r--examples/models_custom_shader.c86
1 files changed, 0 insertions, 86 deletions
diff --git a/examples/models_custom_shader.c b/examples/models_custom_shader.c
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index 5430ed65..00000000
--- a/examples/models_custom_shader.c
+++ /dev/null
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-/*******************************************************************************************
-*
-* raylib [models] example - Load and draw a 3d model (OBJ)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1280;
- int screenHeight = 720;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture
- Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
- //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
-
- Model cat = LoadModel("resources/cat.obj"); // Load OBJ model
-
- SetModelTexture(&cat, texture); // Bind texture to model
- //SetModelShader(&cat, poste);
-
- Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
-
- SetPostproShader(shader);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
- if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
- if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
-
- DrawGrid(10.0, 1.0); // Draw a grid
-
- DrawGizmo(catPosition); // Draw gizmo
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
- UnloadShader(shader);
- //UnloadShader(poste);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file