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Diffstat (limited to 'examples/models_custom_shader.c')
| -rw-r--r-- | examples/models_custom_shader.c | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/examples/models_custom_shader.c b/examples/models_custom_shader.c deleted file mode 100644 index 5430ed65..00000000 --- a/examples/models_custom_shader.c +++ /dev/null @@ -1,86 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Load and draw a 3d model (OBJ) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 1280; - int screenHeight = 720; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader"); - - // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture - Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs"); - //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs"); - - Model cat = LoadModel("resources/cat.obj"); // Load OBJ model - - SetModelTexture(&cat, texture); // Bind texture to model - //SetModelShader(&cat, poste); - - Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position - - SetPostproShader(shader); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2; - if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture - - DrawGrid(10.0, 1.0); // Draw a grid - - DrawGizmo(catPosition); // Draw gizmo - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model - UnloadShader(shader); - //UnloadShader(poste); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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