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-rw-r--r--examples/models_obj_loading.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c
index f508e7ba..dc302f99 100644
--- a/examples/models_obj_loading.c
+++ b/examples/models_obj_loading.c
@@ -23,8 +23,8 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }};
- Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture
+ Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
+ Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
SetModelTexture(&dwarf, texture); // Bind texture to model
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position