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-/********************************************************************************//**
-\file OVR_CAPI_GL.h
-\brief OpenGL-specific structures used by the CAPI interface.
-\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved.
-************************************************************************************/
-
-#ifndef OVR_CAPI_GL_h
-#define OVR_CAPI_GL_h
-
-#include "OVR_CAPI.h"
-
-/// Creates a TextureSwapChain suitable for use with OpenGL.
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] desc Specifies the requested texture properties. See notes for more info about texture format.
-/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon
-/// a successful return value, else it will be NULL. This texture swap chain must be eventually
-/// destroyed via ovr_DestroyTextureSwapChain before destroying the HMD with ovr_Destroy.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// \note The \a format provided should be thought of as the format the distortion compositor will use when reading
-/// the contents of the texture. To that end, it is highly recommended that the application requests texture swap chain
-/// formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the distortion compositor does sRGB-correct
-/// rendering. Furthermore, the app should then make sure "glEnable(GL_FRAMEBUFFER_SRGB);" is called before rendering
-/// into these textures. Even though it is not recommended, if the application would like to treat the texture as a linear
-/// format and do linear-to-gamma conversion in GLSL, then the application can avoid calling "glEnable(GL_FRAMEBUFFER_SRGB);",
-/// but should still pass in an sRGB variant for the \a format. Failure to do so will cause the distortion compositor
-/// to apply incorrect gamma conversions leading to gamma-curve artifacts.
-///
-/// \see ovr_GetTextureSwapChainLength
-/// \see ovr_GetTextureSwapChainCurrentIndex
-/// \see ovr_GetTextureSwapChainDesc
-/// \see ovr_GetTextureSwapChainBufferGL
-/// \see ovr_DestroyTextureSwapChain
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainGL(ovrSession session,
- const ovrTextureSwapChainDesc* desc,
- ovrTextureSwapChain* out_TextureSwapChain);
-
-/// Get a specific buffer within the chain as a GL texture name
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainGL
-/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength)
-/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
-/// \param[out] out_TexId Returns the GL texture object name associated with the specific index requested
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferGL(ovrSession session,
- ovrTextureSwapChain chain,
- int index,
- unsigned int* out_TexId);
-
-
-/// Creates a Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
-///
-/// A second call to ovr_CreateMirrorTextureGL for a given ovrSession before destroying the first one
-/// is not supported and will result in an error return.
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] desc Specifies the requested mirror texture description.
-/// \param[out] out_MirrorTexture Specifies the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
-/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the HMD with ovr_Destroy.
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-/// \note The \a format provided should be thought of as the format the distortion compositor will use when writing into the mirror
-/// texture. It is highly recommended that mirror textures are requested as sRGB formats because the distortion compositor
-/// does sRGB-correct rendering. If the application requests a non-sRGB format (e.g. R8G8B8A8_UNORM) as the mirror texture,
-/// then the application might have to apply a manual linear-to-gamma conversion when reading from the mirror texture.
-/// Failure to do so can result in incorrect gamma conversions leading to gamma-curve artifacts and color banding.
-///
-/// \see ovr_GetMirrorTextureBufferGL
-/// \see ovr_DestroyMirrorTexture
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureGL(ovrSession session,
- const ovrMirrorTextureDesc* desc,
- ovrMirrorTexture* out_MirrorTexture);
-
-/// Get a the underlying buffer as a GL texture name
-///
-/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
-/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureGL
-/// \param[out] out_TexId Specifies the GL texture object name associated with the mirror texture
-///
-/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
-/// ovr_GetLastErrorInfo to get more information.
-///
-OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferGL(ovrSession session,
- ovrMirrorTexture mirrorTexture,
- unsigned int* out_TexId);
-
-
-#endif // OVR_CAPI_GL_h