diff options
Diffstat (limited to 'examples/resources/shaders/glsl100/swirl.fs')
| -rw-r--r-- | examples/resources/shaders/glsl100/swirl.fs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl100/swirl.fs b/examples/resources/shaders/glsl100/swirl.fs index 0d6d24f2..ca7668b2 100644 --- a/examples/resources/shaders/glsl100/swirl.fs +++ b/examples/resources/shaders/glsl100/swirl.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // NOTE: Add here your custom variables @@ -18,7 +18,7 @@ const float renderHeight = 480.0; // Use uniforms instead... float radius = 250.0; float angle = 0.8; -uniform vec2 center = vec2(200.0, 200.0); +uniform vec2 center; void main() { @@ -39,7 +39,7 @@ void main() } tc += center; - vec3 color = texture2D(texture0, tc/texSize).rgb; + vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; - gl_FragColor = vec4(color, 1.0);; + gl_FragColor = vec4(color.rgb, 1.0);; }
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