aboutsummaryrefslogtreecommitdiff
path: root/examples/resources/shaders/glsl100/swirl.fs
diff options
context:
space:
mode:
Diffstat (limited to 'examples/resources/shaders/glsl100/swirl.fs')
-rw-r--r--examples/resources/shaders/glsl100/swirl.fs8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl100/swirl.fs b/examples/resources/shaders/glsl100/swirl.fs
index 0d6d24f2..ca7668b2 100644
--- a/examples/resources/shaders/glsl100/swirl.fs
+++ b/examples/resources/shaders/glsl100/swirl.fs
@@ -8,7 +8,7 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
@@ -18,7 +18,7 @@ const float renderHeight = 480.0; // Use uniforms instead...
float radius = 250.0;
float angle = 0.8;
-uniform vec2 center = vec2(200.0, 200.0);
+uniform vec2 center;
void main()
{
@@ -39,7 +39,7 @@ void main()
}
tc += center;
- vec3 color = texture2D(texture0, tc/texSize).rgb;
+ vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
- gl_FragColor = vec4(color, 1.0);;
+ gl_FragColor = vec4(color.rgb, 1.0);;
} \ No newline at end of file