diff options
Diffstat (limited to 'examples/resources/shaders/glsl330/distortion.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/distortion.fs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl330/distortion.fs b/examples/resources/shaders/glsl330/distortion.fs index 635b86ac..cb4be8fc 100644 --- a/examples/resources/shaders/glsl330/distortion.fs +++ b/examples/resources/shaders/glsl330/distortion.fs @@ -9,13 +9,13 @@ uniform sampler2D texture0; // Output fragment color out vec4 finalColor; -// NOTE: Default parameters for Oculus Rift device -const vec2 LeftLensCenter = vec2(0.288, 0.5); -const vec2 RightLensCenter = vec2(0.712, 0.5); +// NOTE: Default parameters for Oculus Rift DK2 device +const vec2 LeftLensCenter = vec2(0.2863248, 0.5); +const vec2 RightLensCenter = vec2(0.7136753, 0.5); const vec2 LeftScreenCenter = vec2(0.25, 0.5); const vec2 RightScreenCenter = vec2(0.75, 0.5); const vec2 Scale = vec2(0.25, 0.45); -const vec2 ScaleIn = vec2(4.0, 2.2222); +const vec2 ScaleIn = vec2(4.0, 2.5); const vec4 HmdWarpParam = vec4(1.0, 0.22, 0.24, 0.0); const vec4 ChromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); |
