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-rw-r--r--examples/resources/shaders/glsl330/distortion.fs9
1 files changed, 5 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl330/distortion.fs b/examples/resources/shaders/glsl330/distortion.fs
index 4cd9937f..62856341 100644
--- a/examples/resources/shaders/glsl330/distortion.fs
+++ b/examples/resources/shaders/glsl330/distortion.fs
@@ -10,12 +10,13 @@ uniform sampler2D texture0;
out vec4 finalColor;
// NOTE: Add here your custom variables
-const vec2 LeftLensCenter = vec2(0.2863248, 0.5);
-const vec2 RightLensCenter = vec2(0.7136753, 0.5);
+const vec2 LeftLensCenter = vec2(0.288, 0.5);
+const vec2 RightLensCenter = vec2(0.712, 0.5);
const vec2 LeftScreenCenter = vec2(0.25, 0.5);
const vec2 RightScreenCenter = vec2(0.75, 0.5);
-const vec2 Scale = vec2(0.25, 0.45); //vec2(0.1469278, 0.2350845);
-const vec2 ScaleIn = vec2(4, 2.2222);
+uniform vec2 Scale = vec2(0.25, 0.45); //vec2(0.1469278, 0.2350845);
+uniform vec2 ScaleIn = vec2(4, 2.2222);
+
const vec4 HmdWarpParam = vec4(1, 0.22, 0.24, 0);
const vec4 ChromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);