diff options
Diffstat (limited to 'examples/shaders_custom_uniform.c')
| -rw-r--r-- | examples/shaders_custom_uniform.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/examples/shaders_custom_uniform.c b/examples/shaders_custom_uniform.c index 05e4dcfd..af59dc3c 100644 --- a/examples/shaders_custom_uniform.c +++ b/examples/shaders_custom_uniform.c @@ -47,10 +47,7 @@ int main() float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; - // NOTE: Old postprocessing system is not flexible enough despite being very easy to use - //SetPostproShader(shader); // Set fullscreen postprocessing shader - - // New postprocessing system let the user create multiple RenderTexture2D and perform multiple render passes + // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); // Setup orbital camera @@ -83,7 +80,7 @@ int main() ClearBackground(RAYWHITE); - BeginTextureMode(target); // Enable render to texture RenderTexture2D + BeginTextureMode(target); // Enable drawing to texture Begin3dMode(camera); |
