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-rw-r--r--examples/shaders_postprocessing.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders_postprocessing.c b/examples/shaders_postprocessing.c
index 0bcd5156..632a6371 100644
--- a/examples/shaders_postprocessing.c
+++ b/examples/shaders_postprocessing.c
@@ -38,8 +38,8 @@ int main()
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
- Shader shader = LoadShader("resources/shaders/base.vs",
- "resources/shaders/bloom.fs"); // Load postpro shader
+ Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
+ "resources/shaders/glsl330/bloom.fs"); // Load postpro shader
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
@@ -76,7 +76,7 @@ int main()
End3dMode();
- DrawText("HELLO TEXTURE!!!", 120, 200, 60, RED);
+ DrawText("HELLO POSTPROCESSING!", 70, 190, 50, RED);
EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)