diff options
Diffstat (limited to 'examples/text_font_select.c')
| -rw-r--r-- | examples/text_font_select.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/text_font_select.c b/examples/text_font_select.c index 5e58f15f..0ddda8ef 100644 --- a/examples/text_font_select.c +++ b/examples/text_font_select.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 06c - Font selection... +* raylib [text] example - Font selector * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -18,7 +18,7 @@ int main() int screenWidth = 800; int screenHeight = 150; - InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) SpriteFont fonts[8]; // SpriteFont array @@ -52,7 +52,7 @@ int main() int framesCounter = 0; // Useful to count frames button is 'active' = clicked - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -141,4 +141,4 @@ int main() //-------------------------------------------------------------------------------------- return 0; -} +}
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